Search Results
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Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies
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mozi |
Resolved
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4 |
2,674 |
09-29-2015, 10:02 AM |
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Thread: Genetics Radio Power Hears Syndies
Post: Genetics Radio Power Hears Syndies
The Metaneural antenna can pick up broadcasts on the Nuke Ops radio. |
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mozi |
Resolved
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4 |
2,674 |
09-29-2015, 07:50 AM |
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Thread: Brobot Should do Haircuts
Post: Brobot Should do Haircuts
no scissors (brobots should be harmless) but some sort of cybernetic equivalent to let the borg give everyone pink afros |
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mozi |
Ideas & Suggestions
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2 |
1,371 |
09-29-2015, 07:49 AM |
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Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
BaneOfGiygas Wrote:
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Ed Venture Wrote:
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Houka Wrote:
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[*] I'm not a fan of the open armory idea, as anyone with even basic knowledge on how to break down walls/windows/tables can steal the st... |
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mozi |
Ideas & Suggestions
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595 |
212,015 |
09-23-2015, 06:24 PM |
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Thread: No more cold airlessness
Post: Re: No more cold airlessness
the moving slow mechanism is just frustrating though. i'd prefer it if the cold did straight-up damage but still let you run around |
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mozi |
Ideas & Suggestions
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33 |
11,762 |
09-13-2015, 09:41 AM |
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Thread: remove bloodling Invisibility
Post: remove bloodling Invisibility
these guys only show up on disaster rounds or certain special events but they are always awful. invisible critters that stunlock you and are impossible to fight back against. not fun. |
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mozi |
Ideas & Suggestions
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12 |
4,328 |
09-01-2015, 09:34 AM |
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Thread: In-game internet, social media, and PDA's
Post: Re: In-game internet, social media, and PDA's
i would use this all the time if it were integrated with goon hub |
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mozi |
Ideas & Suggestions
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17 |
6,920 |
08-29-2015, 02:00 PM |
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Thread: Jumpsuit attachments/Camera Overhaul/PDA imageboard
Post: Re: Jumpsuit attachments/Camera Overhaul/PDA image...
Whenever I'm sec I always value descriptions of suspects. It's very easy to change one's clothes or put on a mask, but almost no one bothers to change their hair, for instance.
An imageboard would be... |
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mozi |
Ideas & Suggestions
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12 |
4,584 |
08-28-2015, 05:04 AM |
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Thread: Vocabulary suggestions for VOX!
Post: Re: Vocabulary suggestions for VOX!
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mozi |
Ideas & Suggestions
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206 |
123,700 |
08-15-2015, 08:08 PM |
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Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...
Marquesas Wrote:
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Also, valid hit zones would be restricted to legs (otherwise the attack would miss).
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That sounds very cool. |
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mozi |
Ideas & Suggestions
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66 |
22,984 |
08-14-2015, 06:21 AM |
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Thread: Reduce Oxygen Damage
Post: Re: Reduce Oxygen Damage
please fix this, it is bad |
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mozi |
Good ideas!
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19 |
8,466 |
08-12-2015, 11:09 AM |
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Thread: Meteors should come later
Post: Re: Meteors should come later
Even if the meteor shields protect vital areas, the lag from destroyed tiles and depressurization is enough to cause the crew to evacuate. Also there's seldom enough living, intelligent, and giving a ... |
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mozi |
Ideas & Suggestions
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24 |
8,967 |
07-27-2015, 02:52 AM |
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Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback
BlackPhoenix Wrote:
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Grek Wrote:
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There's recently been a trend of engineers setting up the engine, then cutting power to the SMES so they can make more money with the PTL.
Could we not do that... |
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mozi |
Ideas & Suggestions
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68 |
30,033 |
07-26-2015, 03:05 PM |
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Thread: Meteors should come later
Post: Meteors should come later
Meteor Storm random event, no matter how minor the intensity, is enough to warrant calling the shuttle and ending the round. So I think that this event should not be occurring at the 40-50 minute mark... |
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mozi |
Ideas & Suggestions
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24 |
8,967 |
07-25-2015, 11:56 AM |
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Thread: The New Nuke (It'll be around forever, eh eh eh)
Post: Re: The New Nuke (It'll be around forever, eh eh e...
- syndie rounds should end the moment a victory condition is made, no shuttle call needed
- pinpointer should let syndies find the nuke |
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mozi |
Ideas & Suggestions
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170 |
60,526 |
07-25-2015, 06:14 AM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Ars Magica, set in the 22nd century and everyone is members of the space wizard federation |
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mozi |
General Discussion
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37 |
15,285 |
07-17-2015, 08:12 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Infinite Monkeys Wrote:
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Someone DM a game on roll20 for SS13 people, TIA
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what sort of game are you looking for? |
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mozi |
General Discussion
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37 |
15,285 |
07-17-2015, 08:12 PM |
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Thread: *wave hotkey
Post: *wave hotkey
Ctrl+W should wave instead of winking, cause there's a lot of times you want to grab someone's attention when they are zooming at the hall, too fast for you to type something out, and a wink does not ... |
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mozi |
Ideas & Suggestions
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3 |
1,853 |
07-15-2015, 11:19 AM |
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Thread: Possessed ITems can attack you in a pod
Post: Possessed ITems can attack you in a pod
If a possessed item (Living _____) chases after you, and you jump in a pod, the item will keep attacking and doing damage to you even while you are in it.
There's no indication of it happening other ... |
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mozi |
Features
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3 |
1,681 |
07-09-2015, 10:42 AM |
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Thread: Wizard Revamp (Extremely WIP) (Rough Draft)
Post: Re: Wizard Revamp (Extremely WIP) (Rough Draft)
BaneOfGiygas Wrote:
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Something else I should probably mention that is a huge turn-off in wizard rounds is the propensity of the wizards to purposefully not kill their targets so they can hold the s... |
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mozi |
Ideas & Suggestions
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37 |
13,173 |
06-05-2015, 04:16 AM |
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Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback
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mozi |
Ideas & Suggestions
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68 |
30,033 |
06-01-2015, 03:28 PM |
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Thread: It's Not Over Yet: Escape Shuttle Transit Period
Post: Re: It's Not Over Yet: Escape Shuttle Transit Peri...
Sundance Wrote:
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I support this idea.
A bigger escape shuttle would be kinda necessary though. I'd much rather the escape shuttle with all the compartments like it has on other servers. Although we... |
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mozi |
Good ideas!
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55 |
23,588 |
05-23-2015, 08:50 AM |
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Thread: Reduce the cooldown on the cluwne spell
Post: Re: Reduce the cooldown on the cluwne spell
cluwne is a strong spell, but it's also hilarious, and I'd like to see it get more use |
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mozi |
Ideas & Suggestions
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16 |
6,061 |
05-11-2015, 03:32 PM |
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Thread: Remove/nerf flaptonium
Post: Re: Remove/nerf flaptonium
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mozi |
Bad threads / terrible or unusable ideas!
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8 |
3,964 |
04-20-2015, 03:27 AM |
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Thread: Revamp spy 2015 thread
Post: Re: Revamp spy 2015 thread
there never were any mechanics implemented to allow actual spying though. I think I managed to figure out a spy through PDA packet sniffing once. that was it. otherwise it's just nothing happening unt... |
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mozi |
Ideas & Suggestions
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15 |
5,803 |
04-12-2015, 07:54 AM |