Well, the reason I didn't really want to suggest it was the new change has been in place for just 5 days, although this thread may encourage a "fix" a bit quicker.
Hortford Wrote:Please. The combination of slow movement and oxy damage makes almost impossible to escape hull breaches without a tank (and you still get burn damage)
This is a real killer. Entering a room an airless room without an oxytank will put you in crit in ~5 seconds. This means if you decide to cross the airless room for longer than 2 seconds, and then decide "fuck this aint worth it" it's already too damn late because the cold will stop you from escaping fast enough.
As one player said, "I can survive a shotgun blast to the chest, but I can't hold my damn breath for longer than 5 seconds what is this"
As a medic, the oxygen loss is very hard to tackle from your patient. I see people with 300-400 oxygen damage coming in just because they did the above and somehow managed to make it medbay without keeling over. The problem is, they've literally come to medbay to be cloned, as this type of damage is not treatable unless you have 2-3 well equipped medics around you putting literally the stations worth of epi/atropine and salbutamol/perfluorodecalin to save the dudes life.
As you can expect, this also means heart attacks, which rack up oxygen damage, considerably more fatal.
I think from speaking with others about the matter, including admins, is that most are in favor of the change of the atmos, but not one person is a fan of the oxygen damage change. Slightly off topic, but I do feel like while the change in atmos is good, there needs to be a BUFF in stuff such as oxygen canisters and space heaters to put oxygen and heat BACK into a room, as right now it's criminally easy to depressurize a room and painfully difficult to do the opposite. Shit dont make sense.