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    Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump

The Syndicate Ordeal Similar to the wasp event, except it spawns syndicate NPCs that vanish mysteriously on death, leaving naught a trace. If not dealt with, station budgets, and credit accounts a...
Slacker Magician Ideas & Suggestions 21 9,232 02-06-2020, 09:22 PM
    Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump

The Perseids its like meteor storm but worse, and lasts longer and from all sides yep, surely this will lead to fun.
Slacker Magician Ideas & Suggestions 21 9,232 02-06-2020, 09:11 PM
    Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump

Random Event Name: Chemical Leak Minor/Major: Minor to Major Minimum staff size: Janitor to aisle 9 for a wet mop cleanup Minimum Round time: Any. Additional Prerequisites/Exclusions: Whitelist mi...
Slacker Magician Ideas & Suggestions 21 9,232 02-06-2020, 08:55 PM
    Thread: A limited non-maths way to access telescience locations
Post: RE: A limited non-maths way to access telescience ...

I think ultimately for the good of it, that adding an alternative system to add incentive to exploring, especially as a group is a good thing in the longer run. im sure problems will arise from this ...
Slacker Magician Ideas & Suggestions 10 4,869 01-30-2020, 10:25 PM
    Thread: AI able to control doors with AI control wire cut
Post: RE: AI able to control doors with AI control wire ...

Zamujasa Wrote: (01-30-2020, 03:03 PM) -- The AI can control doors the wire has been cut on, but only after a decent delay. It shouldn't be happening immediately, though (unless the door was hacked b...
Slacker Magician Bug Reports 5 2,953 01-30-2020, 08:39 PM
    Thread: Remove the odd hat from hat crates
Post: RE: Remove the odd hat from hat crates

Odd hat feels like it should be obtainable elsewhere, or via a specific traitor item. Even then i feel iffy on it being available as a traitor item, due to the nature of it being a ranged katana, in ...
Slacker Magician Ideas & Suggestions 17 8,600 10-23-2019, 04:21 PM
    Thread: Job rewards suggestion post
Post: RE: Job rewards suggestion post

I believe its been discussed before, but changing your job's title to various accolades was pitched in the main discord. 100% I agree with the other sentiments that job rewards should stay cosmetic...
Slacker Magician Ideas & Suggestions 23 12,342 10-23-2019, 04:17 PM
    Thread: Destroying the Captain's Bonsai Tree should (temporarily) stop his/her heart.
Post: RE: Destroying the Captain's Bonsai Tree should (t...

The captain already does receives a notification of the destruction of the bonsai/ship bottle. Having the captain take actual damage from doing this, kind of ruins the light-hearted joke nature of ...
Slacker Magician Ideas & Suggestions 14 6,761 10-17-2019, 07:17 PM
    Thread: [Feature] Player Pianos
Post: RE: [Feature] Player Pianos

it would be a good addition, I feel
Slacker Magician Implemented 9 5,153 10-11-2019, 06:00 PM
    Thread: NPC monkeys nerf
Post: RE: NPC monkeys nerf

Monkey barrel monkeys arleady *are* buffed, both statwise, and AI-wise.
Slacker Magician Ideas & Suggestions 6 3,282 10-11-2019, 02:43 PM
    Thread: Remove hiding under tables from monkeys
Post: RE: Remove hiding under tables from monkeys

Zafhset Wrote: (10-11-2019, 06:46 AM) -- Regardless of what changes are done to player monkeys, please do not nerf NPC monkeys - it's silly fun when a monkey gets attacked and it robusts the shit out...
Slacker Magician Ideas & Suggestions 68 35,150 10-11-2019, 07:08 AM
    Thread: Remove hiding under tables from monkeys
Post: RE: Remove hiding under tables for monkeys

Frankly, the fact that monkey's few downsides (primarily not being able to speak) can be circumvented stupidly easily, and with it being a net gain for powergaming, is quite dumb. I agree in at the v...
Slacker Magician Ideas & Suggestions 68 35,150 10-10-2019, 01:05 PM
    Thread: allow people to spoonfeed other people.
Post: RE: allow people to spoonfeed other people.

This also has alot of severe implications with a certain chemical that auto-sets you to help intent, in addition to being rather clunky. Instant force feeding is a beast of its own and is a really ...
Slacker Magician Ideas & Suggestions 5 3,177 10-09-2019, 05:29 PM
    Thread: [Feature] New Genes - Temporal Displacement and Chronal Additive Inversement
Post: RE: [Feature] New Genes - Temporal Displacement an...

Its largely harmless and rather funny, i'd like to see/hear it in game.
Slacker Magician Implemented 7 4,223 10-07-2019, 09:07 PM
    Thread: Face the fear. Build the future. (Third Run, give me characters, watch them die!)
Post: RE: Face the fear. Build the future. (Second Run,...

Time For Slime :Tm:
Slacker Magician General Discussion 114 71,062 10-06-2019, 08:12 AM
    Thread: Ada Whipple/Ravenmaester Mentor Application
Post: RE: Ada Whipple/Ravenmaester Mentor Application

A good player to play around and interact with, and fairly knowledgeable about alot of things. +1
Slacker Magician Approved Applications 5 3,279 10-03-2019, 07:01 PM
    Thread: Removing a Cyborg's Brain Should Take More Time
Post: RE: Removing a Cyborg's Brain Should Take More Tim...

De-braining serves as a better alternative to just killswitching, or skullbashing borgs and lets them continue playing in the round rather than permanently deleting them. It's already a hassle given ...
Slacker Magician Ideas & Suggestions 7 4,042 10-03-2019, 11:06 AM
    Thread: Feather fluid interaction with pods
Post: RE: Feather fluid interaction with pods

yeah, its a quirk of the reaction that the bird-transformation is creating your new mob outside of the vehicle rather than inside, rather than forcing you to exit the vehicle, which is making your gea...
Slacker Magician Bug Reports 5 2,601 09-29-2019, 11:44 AM
    Thread: [Mistake] Botany Unleashed
Post: RE: [Mistake] Botany Unleashed

While I feel like this can, and likely will, have severe repercussions game play wise, to put it simply uh, any major offenders can be ironed out afterwards a bit easier, instead of just hypothesizin...
Slacker Magician Implemented 25 11,829 09-27-2019, 01:09 PM
    Thread: AleksAdamska's HoS Application
Post: RE: AleksAdamska's HoS Application

Excellent player, good communication, and good judgmental skills. +1.
Slacker Magician Approved Applications 19 9,818 09-27-2019, 12:54 PM
    Thread: [Feature] Lumen V2
Post: RE: [Feature] Lumen V2

very useful for exploration and blackouts imho. If it does lag the game via smokepowder or aerosol, such interactions can always be changed after the fact.
Slacker Magician Implemented 2 2,018 09-21-2019, 04:42 PM
    Thread: Let cargo hail merchant shuttles
Post: RE: Let cargo hail merchant shuttles

This would be a good change. It could also potentially allow cargo to do more active profitable sales, if the merchant's buy lists got updated.
Slacker Magician Ideas & Suggestions 7 4,248 09-15-2019, 10:28 AM
    Thread: Adhesive
Post: RE: Adhesive

This also could lead to some funny shit such as picking up a coated item being stuck to your hand. I feel like this would be a neat addition that'd bring some interesting game play, especially since ...
Slacker Magician Ideas & Suggestions 9 5,039 09-15-2019, 10:24 AM
    Thread: Content Filter In Chat Options
Post: RE: Content Filter In Chat Options

I don't really see a problem with this, I've heard several people get ill or turned off by the messages from strychnine and such, while I dont personally experience this, I do understand that sometime...
Slacker Magician Ideas & Suggestions 18 8,957 09-13-2019, 01:07 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

cyberTripping Wrote: (09-10-2019, 08:10 PM) -- does curare still work if ingested rather than injected? I dont see anything in the code that would prevent that, but I recently learned that its comple...
Slacker Magician Ideas & Suggestions 4,121 1,965,429 09-10-2019, 09:22 PM