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Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump
The Syndicate Ordeal
Similar to the wasp event, except it spawns syndicate NPCs that vanish mysteriously on death, leaving naught a trace.
If not dealt with, station budgets, and credit accounts a... |
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Slacker Magician |
Ideas & Suggestions
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21 |
9,232 |
02-06-2020, 09:22 PM |
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Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump
The Perseids
its like meteor storm
but worse, and lasts longer
and from all sides
yep, surely this will lead to fun. |
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Slacker Magician |
Ideas & Suggestions
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21 |
9,232 |
02-06-2020, 09:11 PM |
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Thread: Random Events Ideas Dump
Post: RE: Random Events Ideas Dump
Random Event Name: Chemical Leak
Minor/Major: Minor to Major
Minimum staff size: Janitor to aisle 9 for a wet mop cleanup
Minimum Round time: Any.
Additional Prerequisites/Exclusions: Whitelist mi... |
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Slacker Magician |
Ideas & Suggestions
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21 |
9,232 |
02-06-2020, 08:55 PM |
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Thread: A limited non-maths way to access telescience locations
Post: RE: A limited non-maths way to access telescience ...
I think ultimately for the good of it, that adding an alternative system to add incentive to exploring, especially as a group is a good thing in the longer run.
im sure problems will arise from this ... |
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Slacker Magician |
Ideas & Suggestions
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10 |
4,869 |
01-30-2020, 10:25 PM |
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Thread: AI able to control doors with AI control wire cut
Post: RE: AI able to control doors with AI control wire ...
Zamujasa Wrote: (01-30-2020, 03:03 PM)
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The AI can control doors the wire has been cut on, but only after a decent delay. It shouldn't be happening immediately, though (unless the door was hacked b... |
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Slacker Magician |
Bug Reports
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5 |
2,953 |
01-30-2020, 08:39 PM |
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Thread: Remove the odd hat from hat crates
Post: RE: Remove the odd hat from hat crates
Odd hat feels like it should be obtainable elsewhere, or via a specific traitor item.
Even then i feel iffy on it being available as a traitor item, due to the nature of it being a ranged katana, in ... |
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Slacker Magician |
Ideas & Suggestions
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17 |
8,600 |
10-23-2019, 04:21 PM |
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Thread: Job rewards suggestion post
Post: RE: Job rewards suggestion post
I believe its been discussed before, but changing your job's title to various accolades was pitched in the main discord.
100% I agree with the other sentiments that job rewards should stay cosmetic... |
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Slacker Magician |
Ideas & Suggestions
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23 |
12,342 |
10-23-2019, 04:17 PM |
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Thread: Destroying the Captain's Bonsai Tree should (temporarily) stop his/her heart.
Post: RE: Destroying the Captain's Bonsai Tree should (t...
The captain already does receives a notification of the destruction of the bonsai/ship bottle.
Having the captain take actual damage from doing this, kind of ruins the light-hearted joke nature of ... |
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Slacker Magician |
Ideas & Suggestions
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14 |
6,761 |
10-17-2019, 07:17 PM |
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Thread: [Feature] Player Pianos
Post: RE: [Feature] Player Pianos
it would be a good addition, I feel |
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Slacker Magician |
Implemented
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9 |
5,153 |
10-11-2019, 06:00 PM |
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Thread: NPC monkeys nerf
Post: RE: NPC monkeys nerf
Monkey barrel monkeys arleady *are* buffed, both statwise, and AI-wise. |
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Slacker Magician |
Ideas & Suggestions
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6 |
3,282 |
10-11-2019, 02:43 PM |
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Thread: Remove hiding under tables from monkeys
Post: RE: Remove hiding under tables from monkeys
Zafhset Wrote: (10-11-2019, 06:46 AM)
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Regardless of what changes are done to player monkeys, please do not nerf NPC monkeys - it's silly fun when a monkey gets attacked and it robusts the shit out... |
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Slacker Magician |
Ideas & Suggestions
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68 |
35,150 |
10-11-2019, 07:08 AM |
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Thread: Remove hiding under tables from monkeys
Post: RE: Remove hiding under tables for monkeys
Frankly, the fact that monkey's few downsides (primarily not being able to speak) can be circumvented stupidly easily, and with it being a net gain for powergaming, is quite dumb.
I agree in at the v... |
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Slacker Magician |
Ideas & Suggestions
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68 |
35,150 |
10-10-2019, 01:05 PM |
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Thread: allow people to spoonfeed other people.
Post: RE: allow people to spoonfeed other people.
This also has alot of severe implications with a certain chemical that auto-sets you to help intent, in addition to being rather clunky.
Instant force feeding is a beast of its own and is a really ... |
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Slacker Magician |
Ideas & Suggestions
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5 |
3,177 |
10-09-2019, 05:29 PM |
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Thread: [Feature] New Genes - Temporal Displacement and Chronal Additive Inversement
Post: RE: [Feature] New Genes - Temporal Displacement an...
Its largely harmless and rather funny, i'd like to see/hear it in game. |
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Slacker Magician |
Implemented
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7 |
4,223 |
10-07-2019, 09:07 PM |
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Thread: Face the fear. Build the future. (Third Run, give me characters, watch them die!)
Post: RE: Face the fear. Build the future. (Second Run,...
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Slacker Magician |
General Discussion
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114 |
71,062 |
10-06-2019, 08:12 AM |
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Thread: Ada Whipple/Ravenmaester Mentor Application
Post: RE: Ada Whipple/Ravenmaester Mentor Application
A good player to play around and interact with, and fairly knowledgeable about alot of things.
+1 |
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Slacker Magician |
Approved Applications
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5 |
3,279 |
10-03-2019, 07:01 PM |
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Thread: Removing a Cyborg's Brain Should Take More Time
Post: RE: Removing a Cyborg's Brain Should Take More Tim...
De-braining serves as a better alternative to just killswitching, or skullbashing borgs and lets them continue playing in the round rather than permanently deleting them.
It's already a hassle given ... |
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Slacker Magician |
Ideas & Suggestions
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7 |
4,042 |
10-03-2019, 11:06 AM |
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Thread: Feather fluid interaction with pods
Post: RE: Feather fluid interaction with pods
yeah, its a quirk of the reaction that the bird-transformation is creating your new mob outside of the vehicle rather than inside, rather than forcing you to exit the vehicle, which is making your gea... |
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Slacker Magician |
Bug Reports
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5 |
2,601 |
09-29-2019, 11:44 AM |
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Thread: [Mistake] Botany Unleashed
Post: RE: [Mistake] Botany Unleashed
While I feel like this can, and likely will, have severe repercussions game play wise,
to put it simply uh, any major offenders can be ironed out afterwards a bit easier, instead of just hypothesizin... |
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Slacker Magician |
Implemented
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25 |
11,829 |
09-27-2019, 01:09 PM |
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Thread: AleksAdamska's HoS Application
Post: RE: AleksAdamska's HoS Application
Excellent player, good communication, and good judgmental skills.
+1. |
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Slacker Magician |
Approved Applications
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19 |
9,818 |
09-27-2019, 12:54 PM |
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Thread: [Feature] Lumen V2
Post: RE: [Feature] Lumen V2
very useful for exploration and blackouts imho.
If it does lag the game via smokepowder or aerosol, such interactions can always be changed after the fact. |
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Slacker Magician |
Implemented
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2 |
2,018 |
09-21-2019, 04:42 PM |
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Thread: Let cargo hail merchant shuttles
Post: RE: Let cargo hail merchant shuttles
This would be a good change. It could also potentially allow cargo to do more active profitable sales, if the merchant's buy lists got updated. |
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Slacker Magician |
Ideas & Suggestions
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7 |
4,248 |
09-15-2019, 10:28 AM |
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Thread: Adhesive
Post: RE: Adhesive
This also could lead to some funny shit such as picking up a coated item being stuck to your hand.
I feel like this would be a neat addition that'd bring some interesting game play, especially since ... |
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Slacker Magician |
Ideas & Suggestions
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9 |
5,039 |
09-15-2019, 10:24 AM |
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Thread: Content Filter In Chat Options
Post: RE: Content Filter In Chat Options
I don't really see a problem with this, I've heard several people get ill or turned off by the messages from strychnine and such, while I dont personally experience this, I do understand that sometime... |
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Slacker Magician |
Ideas & Suggestions
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18 |
8,957 |
09-13-2019, 01:07 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
cyberTripping Wrote: (09-10-2019, 08:10 PM)
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does curare still work if ingested rather than injected? I dont see anything in the code that would prevent that, but I recently learned that its comple... |
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Slacker Magician |
Ideas & Suggestions
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4,121 |
1,965,429 |
09-10-2019, 09:22 PM |