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Post Author Forum Replies Views Posted [asc]
    Thread: How did you discover SS13?
Post: Re: How did you discover SS13?

I stumbled on a video that plumphelmetpunk made about just being the janitor on a space station while all the other people do their jobs. This sounded amazing to me and I knew I had stumbled onto some...
Kaet General Discussion 51 19,614 09-07-2015, 10:08 PM
    Thread: The recombobulator
Post: The recombobulator

I dunno how this machine works, but it opened a blank screen which is probably fine? But the bug I'd like to report is that I'm unable to close that blank screen forever.
Kaet Resolved 2 1,451 09-04-2015, 04:21 PM
    Thread: Winklabom's Amateur Sounds
Post: Re: Winklabom's Amateur Sounds

I thought that sounds for laughing would be annoying, but those are some good and goofy laughs. I wouldn't mind those at all.
Kaet Ideas & Suggestions 8 4,380 08-30-2015, 04:50 PM
    Thread: MAJOR Feature Request - movement and item use while downed
Post: Re: MAJOR Feature Request - movement and item use ...

This would just give more options on how some things work. Like slipping on a wet floor would let you scramble around on the floor for a bit, the clown could stumble around more, losing both your leg...
Kaet Ideas & Suggestions 6 3,094 08-23-2015, 04:35 AM
    Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...

I don't see any reason why not. It would make things much more interesting. And it would be much easier to remove my own heart, so thats a plus.
Kaet Ideas & Suggestions 66 22,983 08-13-2015, 04:35 AM
    Thread: Automatic log saving
Post: Re: Automatic log saving

Aw thats too bad.
Kaet Ideas & Suggestions 3 1,732 08-12-2015, 07:34 PM
    Thread: Automatic log saving
Post: Automatic log saving

It would be nice if there was an option to have the round log be saved automatically. Preferably with all the right formatting and colors in the text file. Theres just so many things I'd like to store...
Kaet Ideas & Suggestions 3 1,732 08-12-2015, 01:49 PM
    Thread: GENETICS
Post: Re: The big list of ACTUAL Genetics changes (W/REA...

Grek Wrote: -- My idea for this is: cool -- Custom making bodies for people sound like it would be super rad for everyone involved.
Kaet Ideas & Suggestions 189 58,249 06-12-2015, 07:43 AM
    Thread: GENETICS
Post: Re: Genetics Improvements - Coders Wanted

If you want to interact with genetics then just go ask them if they want to scan you for mutations. Genetics doesn't have to be the one to take the first step in giving you powers. The few times som...
Kaet Ideas & Suggestions 189 58,249 06-10-2015, 06:15 AM
    Thread: It's Not Over Yet: Escape Shuttle Transit Period
Post: Re: It's Not Over Yet: Escape Shuttle Transit Peri...

Anticheese Wrote: -- Erev Wrote: -- I like the warp bubble gig/disintegration idea. I'm not a huge fan of pods catching up and boarding during the transit period except during remarkable circumstanc...
Kaet Good ideas! 55 23,586 05-24-2015, 02:38 AM
    Thread: The (space) Ship
Post: Re: The (space) Ship

Haven't played the ship in ages. I'll try to join in whenever
Kaet General Discussion 34 13,911 05-21-2015, 12:46 PM
    Thread: Beebot! (AKA the robotic bee that might get annoying)
Post: Re: Beebot! (AKA the robotic bee that might get an...

Frank_Stein Wrote: -- Make a robot in space named Marcus that rants mad libs style ideas at you and explodes from excitement if they see a bee. -- No. He'd like that.
Kaet Bad threads / terrible or unusable ideas! 12 5,949 05-20-2015, 06:06 PM
    Thread: Food Revamp! (Very WIP Rough Draft)
Post: Re: Food Revamp! (Very WIP Rough Draft)

Frank_Stein Wrote: -- Personally, I think rewarding players is better motivation for experimenting with food and drink than punishment. -- Some people like fucking themselves up in a variety of dumb ...
Kaet Ideas & Suggestions 40 14,085 05-05-2015, 09:53 AM
    Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation

salix_catus Wrote: -- How as an AI do you deal with laws that are paradoxical? -- I remember one round where people kept adding laws trying to fix my laws since resetting wasn't an option. Started wi...
Kaet Ideas & Suggestions 53 19,214 04-06-2015, 05:24 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

It looks like the mass driver to the off station place will miss the door http://imgs.moyloon.com/i/c71b0cbc18.jpg
Kaet Ideas & Suggestions 595 211,997 04-04-2015, 01:48 PM
    Thread: Throat Slashing
Post: Re: Throat Slashing

I'd be worried about how powerful this would be. More interactive ways of harming people with objects would be cool though.
Kaet Ideas & Suggestions 6 3,093 11-29-2014, 05:46 PM
    Thread: What is creepy?
Post: Re: What is creepy?

I guess nipple tweaking is just something I always considered a sexual thing? Around where I grew up anyway. And I don't really understand how it can be considered a non-sexual thing, but if people s...
Kaet General Discussion 157 56,483 11-21-2014, 03:27 PM
    Thread: What is creepy?
Post: Re: What is creepy?

I've always thought it was weird and feel like it never belonged here. Its just sort of unsettling in a gross half sexual way.
Kaet General Discussion 157 56,483 11-21-2014, 05:41 AM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station

Broc Hammer-Gem says, "Let me search him" Broc Hammer-Gem says, "He was trespassing" Dwain Fontaine says, "Don't pinch me cash" Broc Hammer-Gem says, "He has Weed." Dwain Fontaine says, "That's my mom...
Kaet General Discussion 1,588 706,105 11-14-2014, 09:42 AM
    Thread: Re-add gang and conspiracy to secret
Post: Re: Re-add gang and conspiracy to secret

I think gang would be better if it was only two or so gangs with a cap of maybe 5 or 6 members (or lower), but put them in with normal traitor rounds. So you'd have normal traitors, wizards, changelin...
Kaet Ideas & Suggestions 17 7,233 11-13-2014, 12:54 AM
    Thread: Power Grid Improvements
Post: Re: Power Grid Improvements

Engineers has always had the most destructive failure results. I think it would be neat if doors would pulse random wires every now and then if the engine was running too high. Other electrical applia...
Kaet Ideas & Suggestions 19 7,154 11-12-2014, 07:13 AM
    Thread: Clown Clothing Additions and Clown Clown Additions
Post: Re: Clown Clothing Additions and Clown Clown Addit...

Some long balloons for making balloon animals and other objects like hats, swords, guns and the like. And let the clown name the balloon item itself. So you can name it horse and use the balloon dog ...
Kaet Ideas & Suggestions 46 17,295 11-10-2014, 09:25 PM
    Thread: Requesting suggestions for thursday's new daily job
Post: Re: Requesting suggestions for thursday's new dail...

Making certain jobs or things, whatever they are, locked behind mentoring to make sure they're not misused by the average player seems silly. That means I'd have to apply for mentor status so that I ...
Kaet Ideas & Suggestions 73 25,883 11-02-2014, 05:15 PM
    Thread: A Robot's Guide to the Chain of Command
Post: Re: A Robot's Guide to the Chain of Command

Roboticists are secretly above most of the crew (unless they're shitty)
Kaet General Discussion 36 14,128 10-28-2014, 04:50 PM
    Thread: Construction mode image dump
Post: Re: Construction mode image dump

Thats a pretty neat station. I'm glad the crew has learned hallway construction.
Kaet General Discussion 10 5,153 10-26-2014, 08:34 PM