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Thread: Bed sheets on monkeys consumed when monkeys are spiked
Post: RE: Bed sheets on monkeys consumed when monkeys ar...
Lord Birb Wrote: (12-09-2016, 03:25 PM)
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I am pretty sure if the disk is destroyed or it leaves the station Z-Level it gets teleported back to the captain's office.
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Worse. It spawns in a rando... |
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Remmon |
Open Bugs
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7 |
6,271 |
12-09-2016, 04:58 PM |
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Thread: Shaking soda bottles
Post: RE: Shaking soda bottles
aft2001 Wrote: (10-24-2016, 06:46 AM)
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salix_catus Wrote: (10-24-2016, 03:24 AM)
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No because you have to actively shake the can a second time to cause it to explode. only fools would do this.
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Remmon |
Ideas & Suggestions
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26 |
19,559 |
10-24-2016, 07:04 AM |
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Thread: Traitor Item: Traitor Radar/Spotter
Post: RE: Traitor Item: Traitor Radar/Spotter
The obvious solution is to give the other side a choice in the matter. The scanner marks people with unlocked Syndie PDAs, syndicate IDs and people who unlocked their PDA and set a 'visible to other s... |
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Remmon |
Ideas & Suggestions
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22 |
14,128 |
10-13-2016, 05:33 AM |
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Thread: Pool heater
Post: RE: Pool heater
Heating the sauna from the engine does tend to result in things spontaneously bursting into flame, yup. |
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Remmon |
Ideas & Suggestions
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9 |
5,924 |
08-15-2016, 07:34 AM |
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Thread: Start banning people who lag the server.
Post: RE: Start banning people who lag the server.
Grek Wrote: (07-30-2016, 09:59 PM)
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The temptation to space all the mechanics would be too strong for me to resist as sec.
(this is a joke)
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Doesn't have to be. Just make sure they've got a ... |
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Remmon |
Good ideas!
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24 |
18,733 |
07-31-2016, 03:36 AM |
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Thread: Bring back round voting every once and awhile
Post: RE: Bring back round voting every once and awhile
Ed Venture Wrote: (01-21-2016, 03:26 AM)
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The only downside to voting is knowing what the round is going to be before hand.
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Blind voting anybody? Everyone gets a pop up and 15 or 30 seconds ... |
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Remmon |
Ideas & Suggestions
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7 |
5,524 |
01-21-2016, 05:34 AM |
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Thread: Robot Suicide on Destiny
Post: Re: Robot Suicide on Destiny
A mindslave ordered to commit suicide can just have a walk into the crusher or out the nearest airlock? The AI is the only one who can't commit suicide without the suicide command or a good understand... |
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Remmon |
Resolved
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7 |
3,564 |
01-01-2016, 10:56 AM |
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Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Except that if the bug in question was fixed, it would also have been fixed in Destiny. The problem lies entirely in the design of the combustion chamber. Adding the biodome's special gas or modifying... |
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Remmon |
Ideas & Suggestions
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595 |
212,014 |
12-22-2015, 04:40 PM |
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Thread: breaking glass airlocks and sliding doors
Post: Re: breaking glass airlocks and sliding doors
The glass sliding doors, sure. It'd be the only way to deal with them since you still can't screwdriver them open to hack. But the glass airlocks should be sufficiently sturdy to resist anything short... |
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Remmon |
Ideas & Suggestions
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6 |
2,804 |
12-16-2015, 06:21 AM |
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Thread: Silver Sulfadiazine and Strypic Powder in Hyposprays?
Post: Re: Silver Sulfadiazine and Strypic Powder in Hypo...
Both silver sulfa and styptic have a large lump sum heal on touch and a minor heal per tick. This heal per tick is why they work when used with a hypo. Since hypos also skip ingest and inject toxicity... |
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Remmon |
General Discussion
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18 |
7,486 |
11-23-2015, 07:59 AM |
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Thread: Carpet glitch. Probably
Post: Re: Carpet glitch. Probably
For the flamethrower, it is at least possible to make a carpet mix that foams or smokes upon heating, so you can use the igniter on the flamethrower to set off your horrible carpet spraying reactions.... |
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Remmon |
Open Bugs
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7 |
5,094 |
09-28-2015, 01:11 PM |
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Thread: Post ITT and I will give you an avatar
Post: Re: Post ITT and I will give you an avatar
I feel that there is absolutely no way that this could end badly. Absolutely no way I tell you. |
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Remmon |
General Discussion
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1,705 |
654,944 |
09-27-2015, 03:21 AM |
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Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
From what I understand of the setup the turret controller outside the AI upload is what should control the AI upload turrets. The one in the AI upload controls the AI core turrets. No need to go runni... |
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Remmon |
Ideas & Suggestions
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595 |
212,014 |
09-22-2015, 11:33 AM |
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Thread: Traitor Toxicity
Post: Re: Traitor Toxicity
CaptainBravo Wrote:
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Ed Venture Wrote:
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You know whats worse then asshole borgs? "Tattletale Ais" These Ais right from the moment the round starts starts hunting for antags and when it finds the... |
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Remmon |
General Discussion
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54 |
20,442 |
09-21-2015, 01:05 PM |
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Thread: Traitor Toxicity
Post: Re: Traitor Toxicity
Of course it seems some things just never happen. Sometimes when I get CE traitor, I just hellburn the engine and get my powergloves murderboner on. They tend to either fail horribly and quickly if I ... |
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Remmon |
General Discussion
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54 |
20,442 |
09-16-2015, 02:58 PM |
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Thread: Shrapnel Removal: Dig deep into your heart! Literally.
Post: Re: Shrapnel Removal: Dig deep into your heart! Li...
69andahalf Wrote:
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Gannets Wrote:
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More questionably useful field medicine like this could be pretty fun! I like the idea of a couple of folks busted up by some explosion/gunman can try and fix ... |
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Remmon |
Ideas & Suggestions
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20 |
6,683 |
09-16-2015, 01:14 PM |
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Thread: Improved Fire Alarms! Now with grenades?
Post: Re: Improved Fire Alarms! Now with grenades?
I was thinking more of the timer you currently have, where you can set a fire alarm to go off in x seconds, press the button and run away. But all it does is close the fire doors and give whoever you ... |
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Remmon |
Ideas & Suggestions
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21 |
9,776 |
09-14-2015, 02:25 PM |
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Thread: No more cold airlessness
Post: Re: No more cold airlessness
ErikHanson Wrote:
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Or well, https://www.youtube.com/watch?v=ejlKsj7k4Rc (https://www.youtube.com/watch?v=ejlKsj7k4Rc)
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There are a few slight problems with that demonstration.
1) The vapour pre... |
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Remmon |
Ideas & Suggestions
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33 |
11,762 |
09-14-2015, 02:02 PM |
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Thread: Improved Fire Alarms! Now with grenades?
Post: Re: Improved Fire Alarms! Now with grenades?
I fully support the sprinkler idea, make minor fires less of a hazard and big ones easier to fight while simultaneously providing a new and imaginative way to perform sabotage. Also gives a great use ... |
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Remmon |
Ideas & Suggestions
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21 |
9,776 |
09-14-2015, 01:41 PM |
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Thread: Arcana Evolved, let's have a game
Post: Re: Arcana Evolved, let's have a game
We can certainly add a fifth member to the party. Jump onto the channel and I can help you make a character if needed.
Do you have any experience with Dungeons and Dragons or Arcana Evolved? |
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Remmon |
General Discussion
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6 |
3,360 |
09-11-2015, 01:21 AM |
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Thread: Arcana Evolved, let's have a game
Post: Arcana Evolved, let's have a game
So now that the holidays are over and I've got free time to play around with again, it's time to make this happen.
I shall be running an Arcana Evolved game on saturdays, start time between 17:00 and... |
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Remmon |
General Discussion
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6 |
3,360 |
08-22-2015, 03:53 AM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Hereby confirming that I will be running an Arcana Evolved campaign for those interested. I'm working on a post which will be put up later. For now, feel free to throw sign ups in here.
The game will... |
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Remmon |
General Discussion
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37 |
15,285 |
08-10-2015, 04:31 AM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
I'm now seriously consider starting a campaign, it'd have to run on Mondays, Thursdays or Saturdays (I have or will have games every other day), it would start between 19:00 and 20:00 my time (Curren... |
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Remmon |
General Discussion
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37 |
15,285 |
08-02-2015, 12:43 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Urs, do you have a time and day for that game? I would be interested, probably with some sort of summoner build. |
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Remmon |
General Discussion
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37 |
15,285 |
07-31-2015, 07:37 AM |
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Thread: Teleporting Things Onto the AI (Or Not)
Post: Re: Teleporting Things Onto the AI (Or Not)
I can see the problem with teleporting things onto the AI, but please don't use a telesci block. For one, it does nothing to stop the wizard and his Ei Nath and second it stops the savvy AI from telep... |
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Remmon |
Ideas & Suggestions
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10 |
4,030 |
07-23-2015, 11:40 AM |