Search Results
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Thread: *tip
Post: Re: *tip
you're fit ta learn the proper meaning of a beat down |
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procitizen |
Ideas & Suggestions
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34 |
13,726 |
03-01-2014, 11:54 PM |
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Thread: Make Glass Doors + Lockers Hackable
Post: Re: Make Glass Doors + Lockers Hackable
emags aren't consumed on use though, and there's an inherent risk of using an explosive to open something (ie: explosions). How does this one function of pipe bombs somehow invalidate emags, which hav... |
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procitizen |
Ideas & Suggestions
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27 |
11,018 |
01-25-2014, 11:10 PM |
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Thread: add an IT department
Post: Re: add an IT department
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procitizen |
Ideas & Suggestions
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17 |
7,715 |
01-19-2014, 11:35 PM |
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Thread: Better emergency generator?
Post: Re: Better emergency generator?
oh yeah and the one that exists in game now is the second revision i did, the first of which did power the nearest APC.
Q: why was that changed
A: w-well you see, |
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procitizen |
Good ideas!
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9 |
4,385 |
01-19-2014, 02:12 AM |
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Thread: Better emergency generator?
Post: Re: Better emergency generator?
the intended use was for charging cells during power outages, since you can't charge them in that situation any other way. i was gonna add more to it hence the RPM stuff but then i didn't because i'm ... |
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procitizen |
Good ideas!
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9 |
4,385 |
01-19-2014, 02:02 AM |
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Thread: Let us put Tank Transfer Valves in backpacks again
Post: Re: Let us put Tank Transfer Valves in backpacks a...
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procitizen |
Ideas & Suggestions
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28 |
10,601 |
12-24-2013, 11:53 AM |
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Thread: It's painful to use the AI radios.
Post: Re: It's painful to use the AI radios.
hello i'm ON THE CASE :clint: |
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procitizen |
Ideas & Suggestions
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4 |
2,646 |
12-15-2013, 11:27 PM |
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Thread: Forum avatar Weirdness
Post: Re: Forum avatar Weirdness
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procitizen |
General Discussion
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319 |
120,210 |
10-29-2013, 12:12 AM |
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Thread: Directing Pistol
Post: Re: Directing Pistol
IT'D BE COOL if all kinetic weapons fired in space behaved this way, but energy weapons didn't (since theres no recoil!!! gun science(????????(??(video games)?))) |
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procitizen |
Ideas & Suggestions
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16 |
7,005 |
10-27-2013, 11:36 PM |
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Thread: ss13 MUSIC KLUB
Post: Re: ss13 MUSIC KLUB
jesUS CHRIST thats a big post maybe i'll get rid of some of that bullshit
e: ok i did it it's done here's one more though to celebrate the coming of our lord and savior, Page Five
[youtube]3RUVvlmhAp... |
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procitizen |
General Discussion
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117 |
50,983 |
10-14-2013, 02:01 PM |
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Thread: ss13 MUSIC KLUB
Post: Re: ss13 MUSIC KLUB
[youtube]Lwjw7i0XNU0[/youtube]
[youtube]_g4gbv1PWOs[/youtube]
[youtube]gKoCEzVyhGU[/youtube] |
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procitizen |
General Discussion
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117 |
50,983 |
10-14-2013, 01:58 PM |
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Thread: Radstorms are a little bit too rare.
Post: Re: Radstorms are a little bit too rare.
update: they're so rare that they're not even in the event rotation. nobody is a terrorist. god bless the usa |
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procitizen |
Ideas & Suggestions
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21 |
8,641 |
09-21-2013, 10:53 PM |
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Thread: Radstorms are a little bit too rare.
Post: Re: Radstorms are a little bit too rare.
the one time i've ever seen them be cool was during a rev round where a Not Blowout™ forced the rev head scientists and the RD into the same cramped storage room on zeta, and then a million other time... |
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procitizen |
Ideas & Suggestions
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21 |
8,641 |
09-21-2013, 07:29 PM |
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Thread: Radstorms are a little bit too rare.
Post: Re: Radstorms are a little bit too rare.
i coded them and even i think they're awful!!! |
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procitizen |
Ideas & Suggestions
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21 |
8,641 |
09-21-2013, 07:12 PM |
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Thread: Examining Agent Cards And You
Post: Re: Examining Agent Cards And You
OH YEAH if the ID computer could change card colors too that'd be pretty good i think |
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procitizen |
Ideas & Suggestions
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10 |
4,396 |
09-20-2013, 04:02 AM |
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Thread: Examining Agent Cards And You
Post: Re: Examining Agent Cards And You
Spy_Guy Wrote:
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Please let us forge the colour of the card as well.
--
o-ok
the method i'm thinking of is that if you take the access from another card by hitting it, you also adopt the card's co... |
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procitizen |
Ideas & Suggestions
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10 |
4,396 |
09-20-2013, 04:01 AM |
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Thread: Machine Translators and Rogue AI/Borgs
Post: Re: Machine Translators and Rogue AI/Borgs
maybe the AI can remotely disable the implant at the cost of alerting the dude by deafening them and sending sparks flying out of their ear ???
that way it's not very sneaky unless you were prepared ... |
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procitizen |
Ideas & Suggestions
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34 |
12,748 |
09-20-2013, 03:42 AM |
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Thread: WJohnston's Xeno Hive and Other Crap
Post: Re: WJohnston's Xeno Hive and Other Crap
welding goggles though guys for real :allears: |
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procitizen |
Sprites
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13 |
7,587 |
07-05-2013, 09:28 AM |
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Thread: WJohnston's Xeno Hive and Other Crap
Post: Re: WJohnston's Xeno Hive and Other Crap
these are really cool, i'll see about getting some of this shit in the game SOON™!!!!! |
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procitizen |
Sprites
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13 |
7,587 |
07-03-2013, 12:27 PM |
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Thread: Make glass windows build in the direction you face
Post: Re: Make glass windows build in the direction you ...
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procitizen |
Good ideas!
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2 |
2,908 |
06-15-2013, 10:46 PM |
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Thread: What happened to Private Messages?
Post: Re: What happened to Private Messages?
there is no such thing as privacy in space, thank you, god bless |
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procitizen |
General Discussion
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1 |
2,176 |
03-17-2013, 11:30 PM |
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Thread: The Soundscape
Post: Re: The Soundscape
bring this back imo, no idea why it was completely removed when a clientside toggle has existed since the dawn of man |
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procitizen |
Ideas & Suggestions
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20 |
8,696 |
03-16-2013, 01:40 PM |
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Thread: Punching asteroids with Hulk turns them into metal+floors
Post: Re: Punching asteroids with Hulk turns them into m...
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procitizen |
Resolved
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17 |
7,334 |
03-08-2013, 06:47 PM |
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Thread: Minor - No glasses in medbay
Post: Re: Minor - No glasses in medbay
they're in the break room you SILLY MOTHERFUCKER |
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procitizen |
Resolved
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2 |
1,891 |
03-07-2013, 09:23 PM |
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Thread: Punching asteroids with Hulk turns them into metal+floors
Post: Re: Punching asteroids with Hulk turns them into m...
added a poll because i think this is a kind of funny "feature", but the choice lies with the PEOPLE!!! cast yr votes, it's your space civic duty |
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procitizen |
Resolved
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17 |
7,334 |
03-07-2013, 09:14 PM |