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Okay, I know that that radstorms are a major thing, but I think they are too rare. I recall only seeing a non admin-commenced radstorm happen about twice. Maybe we can up the odds a tad? Its a bit uncommon for what it does in my opinion.
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I think they were alot more common on donut 2. I do think they need to happen a little more often since I've never seen one on cogstation.
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they used to be more common
it was fuckin awful, please no
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I would much rather have more radstorms as opposed to catching berserker / clown every round.
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i coded them and even i think they're awful!!!
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the one time i've ever seen them be cool was during a rev round where a Not Blowoutâ„¢ forced the rev head scientists and the RD into the same cramped storage room on zeta, and then a million other times where it was just uneventful screen shaking and people standing in closets waiting to play the game
they're garbage and whoever added them back in is a terrorist OK!!
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update: they're so rare that they're not even in the event rotation. nobody is a terrorist. god bless the usa
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If Artifacts are overhauled, I'd be interested in seeing Radstorm come back into rotation.
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Radstorms are amazing for antagonists. I always used to kill at least 1-4 helpless, isolated targets during them, and the excitement of trying to escape one, as well as the screen shaking, was one of the more exhilarating and enjoyable parts of the game.
Please bring them back!
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If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers.
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Goton564 Wrote:If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers.
It serves to force people into a selected few areas, plus the frantic dash for safe spots: especially for jobs without maintenance access or space explorers: is great.
Really, the radstorm is actually one of the more interesting events, compared to basically everything else except maybe Meteor.
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Embolism Wrote:Goton564 Wrote:If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers.
It serves to force people into a selected few areas, plus the frantic dash for safe spots: especially for jobs without maintenance access or space explorers: is great.
Really, the radstorm is actually one of the more interesting events, compared to basically everything else except maybe Meteor.
and that is why I like radstorms.
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Radstorms are bad. Fuck radstorms. Also, they're well done, but at least medium-well okay.
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As they are now, radstorms are horribly annoying wipes that lead to waiting around impatiently while a traitor curses their luck for choosing the wrong side of the station to camp out in; especially if you're caught on the west side of this station.
HOWEVER, if rad suits actually functioned properly, I don't think they'd be too bad!
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I loved radiation storms as a cyborg, AI or traitor. I hated them when I'm none of those. However, they were awfully buggy and places were radiated when they should be safe, and areas that should have been dangerous could be walked in without harm.
Also how the hell did you ever get anything done with the screen shaking like that? The game is better without them.