Radstorms are a little bit too rare. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Radstorms are a little bit too rare. (/showthread.php?tid=1646) Pages:
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Radstorms are a little bit too rare. - Lavastage - 09-21-2013 Okay, I know that that radstorms are a major thing, but I think they are too rare. I recall only seeing a non admin-commenced radstorm happen about twice. Maybe we can up the odds a tad? Its a bit uncommon for what it does in my opinion. Re: Radstorms are a little bit too rare. - Wrazzy - 09-21-2013 I think they were alot more common on donut 2. I do think they need to happen a little more often since I've never seen one on cogstation. Re: Radstorms are a little bit too rare. - Dauntasa - 09-21-2013 they used to be more common it was fuckin awful, please no Re: Radstorms are a little bit too rare. - Spy_Guy - 09-21-2013 I would much rather have more radstorms as opposed to catching berserker / clown every round. Re: Radstorms are a little bit too rare. - procitizen - 09-21-2013 i coded them and even i think they're awful!!! Re: Radstorms are a little bit too rare. - procitizen - 09-21-2013 the one time i've ever seen them be cool was during a rev round where a Not Blowoutâ„¢ forced the rev head scientists and the RD into the same cramped storage room on zeta, and then a million other times where it was just uneventful screen shaking and people standing in closets waiting to play the game they're garbage and whoever added them back in is a terrorist OK!! Re: Radstorms are a little bit too rare. - procitizen - 09-21-2013 update: they're so rare that they're not even in the event rotation. nobody is a terrorist. god bless the usa Re: Radstorms are a little bit too rare. - Embolism - 09-22-2013 If Artifacts are overhauled, I'd be interested in seeing Radstorm come back into rotation. Re: Radstorms are a little bit too rare. - UrsulaMejor - 09-22-2013 Radstorms are amazing for antagonists. I always used to kill at least 1-4 helpless, isolated targets during them, and the excitement of trying to escape one, as well as the screen shaking, was one of the more exhilarating and enjoyable parts of the game. Please bring them back! Re: Radstorms are a little bit too rare. - Goton564 - 09-22-2013 If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers. Re: Radstorms are a little bit too rare. - Embolism - 09-22-2013 Goton564 Wrote:If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers. It serves to force people into a selected few areas, plus the frantic dash for safe spots: especially for jobs without maintenance access or space explorers: is great. Really, the radstorm is actually one of the more interesting events, compared to basically everything else except maybe Meteor. Re: Radstorms are a little bit too rare. - Lavastage - 09-22-2013 Embolism Wrote:Goton564 Wrote:If we reintroduce the radstorm we need to have some kind of protective suits, otherwise it has no point other than to annoy the crewmembers. and that is why I like radstorms. Re: Radstorms are a little bit too rare. - Marquesas - 09-23-2013 Radstorms are bad. Fuck radstorms. Also, they're well done, but at least medium-well okay. Re: Radstorms are a little bit too rare. - APARTHEID - 09-23-2013 As they are now, radstorms are horribly annoying wipes that lead to waiting around impatiently while a traitor curses their luck for choosing the wrong side of the station to camp out in; especially if you're caught on the west side of this station. HOWEVER, if rad suits actually functioned properly, I don't think they'd be too bad! Re: Radstorms are a little bit too rare. - Conor12 - 09-24-2013 I loved radiation storms as a cyborg, AI or traitor. I hated them when I'm none of those. However, they were awfully buggy and places were radiated when they should be safe, and areas that should have been dangerous could be walked in without harm. Also how the hell did you ever get anything done with the screen shaking like that? The game is better without them. |