Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield

This is just going to lead to people targeting the HoP, and eventually there will be a PR to give them a mindshield as well. (Well, if they don't target the robust players, that is)
Sbmhawk Ideas & Suggestions 36 1,591 04-03-2024, 05:46 AM
    Thread: denny koravec's hos application
Post: RE: denny koravec's hos application

-1 from what I've seen of you, I dont know how you aren't secbanned, let alone HoS [hr] Hate that you can't edit posts.
Sbmhawk Applications 10 674 03-29-2024, 02:17 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

The final evolution of secHOP, hosCAP.
Sbmhawk Good ideas! 56 4,724 12-31-2023, 06:16 PM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown

I don't know how easy it is, but is it possible to have it have less range, the more walls it needs to travel through?
Sbmhawk Ideas & Suggestions 90 8,465 10-04-2023, 03:25 PM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown

Fart Disbelief trait has been suggested here more than once, has it been talked about somewhere else? As it seems to be ignored every time someone brings it up in this thread.
Sbmhawk Ideas & Suggestions 90 8,465 10-01-2023, 11:39 AM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown

I said it on the github, but ill repeat it here. Having this be tied to the same cooldown as flips/screams just doesn't feel right. I genuinely don't think this is a good idea/PR. I dont think I...
Sbmhawk Ideas & Suggestions 90 8,465 09-30-2023, 08:49 AM
    Thread: Open letter to the Admin and Dev team
Post: RE: Open letter to the Admin and Dev team

>> others will not with some arbitrary hidden rule about having ‘unspent tokens’. > >There is no such rule. Providing context https://cdn.discordapp.com/attachments/890223070999101480/106900...
Sbmhawk Admin Feedback 17 4,436 05-27-2023, 01:39 PM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

Unless something was added that shows everyone that this person is a rev/not a rev when implanted, I think this is really not a good idea. There are very limited sechuds, and those are the only way t...
Sbmhawk Ideas & Suggestions 10 2,399 07-23-2022, 06:15 PM
    Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items

Oh yeah, I didn't even see that, that's uh, wayyyy too much
Sbmhawk Ideas & Suggestions 8 1,970 07-19-2022, 06:49 PM
    Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items

Really not a fan of unstealable items tbh, thats the main offense/defense for crewmbers.
Sbmhawk Ideas & Suggestions 8 1,970 07-19-2022, 06:07 PM
    Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions

Ah. I still like the idea of them not stunning anymore if they do penentrate eye protection.
Sbmhawk Ideas & Suggestions 12 2,743 06-30-2022, 02:01 PM
    Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions

Imo, if revflashes bypass resistance, they shouldn't be a flash anymore, or at least lose the stunning properties, as you would be able to flash secs with sechuds, stunning them, allowing for an easy ...
Sbmhawk Ideas & Suggestions 12 2,743 06-30-2022, 12:49 PM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

Even if its removed from the wiki in the corollaries section, people will still use them, and the ai and the other player will be confused if the law actually applies, as it also comes under just the ...
Sbmhawk Ideas & Suggestions 66 16,732 06-20-2022, 11:56 AM
    Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

> The setup I'm showing in that image is steel heat exchangers, steel gas channels, and neutronium fuel rods. In the image it seems thats only making 1 KW? Is there some other part that im missing...
Sbmhawk Good ideas! 48 12,829 06-15-2022, 10:37 PM
    Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks

Satchels are able to compress many different types of ore into one slot, stacking only allows one type per slot. Having 50 of a single ore type, and having small amounts of many types of ores are ver...
Sbmhawk Ideas & Suggestions 9 2,337 05-29-2022, 02:51 PM
    Thread: [PR] Pathology Rework: Generation, Symptoms, and Transmission
Post: RE: [PR] Pathology Rework: Generation, Symptoms, a...

Would probably be a good idea to merge the three threads, so the discussion is all in one place
Sbmhawk Ideas & Suggestions 6 1,518 05-23-2022, 06:20 PM
    Thread: [PR] Pathology Rework: The CDC and Cargo
Post: RE: [PR] Pathology Rework: The CDC and Cargo

Initial thoughts, fingerprinted crates seems kinda.. overkill/not good imo, id locks are the lock that the entirety of the station uses, except the lawbringer, which even that gets the fingerprints ra...
Sbmhawk Ideas & Suggestions 2 741 05-23-2022, 05:52 PM
    Thread: Detective should get a Scuttlebot by default
Post: RE: Detective should get a Scuttlebot by default

Harry Wizard Wrote: (05-12-2022, 07:06 AM) -- What if the Scuttlebot was added as an item head revs could get. Perfect for safe surveillance to find heads and general thievery. And if it can hold a g...
Sbmhawk Ideas & Suggestions 15 4,038 05-13-2022, 01:29 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

I feel like it should definitely be protected against with headgear that coveres the eyes. Security helmets and welding masks being a prime example. It would make sense for gas masks to offer some pro...
Sbmhawk Ideas & Suggestions 51 11,403 05-04-2022, 07:51 AM
    Thread: Magic Acid
Post: RE: Magic Acid

We had that in flurosulfuric, that part of it got reworked/removed for balance
Sbmhawk Ideas & Suggestions 4 1,172 04-29-2022, 06:57 AM
    Thread: What are some of the most wild situations you found yourself in?
Post: RE: What are some of the most wild situations you ...

Heres one Conspiracy round, objective was to hold the station hostage, we decided to do so with a nuke. The conspirators were all the heads of the station(Cap, Hop, and I, the RD) + 1 gene, The plan...
Sbmhawk General Discussion 19 5,037 04-27-2022, 07:19 PM
    Thread: Make cosmetic rewards re-usable
Post: RE: Make cosmetic rewards re-usable

KikiMofo Wrote: (04-27-2022, 10:08 AM) -- I mean the fix would be instead of it just being a skin it would transform whatever you are wearing into the actual clothing with set stats. Now what the sta...
Sbmhawk Ideas & Suggestions 5 1,364 04-27-2022, 07:11 PM
    Thread: [CLOSED PR] Adds lawyers to normal gimmick jobs, reduces lawyers' access
Post: RE: [PR] Adds lawyers to normal gimmick jobs

From what I've seen, at least on classic. Lawyers just spend the entire round fighting with/hindering sec
Sbmhawk Ideas & Suggestions 11 2,641 04-26-2022, 10:47 AM
    Thread: Make suicides spammable again
Post: RE: Make suicides spammable again

Kotlol Wrote: (04-26-2022, 06:31 AM) -- Nah spam can cause lag. Insted let's just use a way that makes your blood splurt out and flood a chamber kinda suicide! -- Already exists
Sbmhawk Ideas & Suggestions 5 1,330 04-26-2022, 08:15 AM
    Thread: [CLOSED PR] Adds A Wraith Fighting Kit
Post: RE: [PR] Adds A Wraith Fighting Kit

A couple things, for one the ectoplasm blobs are used for more than just the ammo. Another thing is that all energy guns are supposed to be scannable, but i guess you could explain that away as it lit...
Sbmhawk Ideas & Suggestions 17 3,867 04-20-2022, 04:00 PM