Search Results
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
This is just going to lead to people targeting the HoP, and eventually there will be a PR to give them a mindshield as well.
(Well, if they don't target the robust players, that is) |
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Sbmhawk |
Ideas & Suggestions
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36 |
1,591 |
04-03-2024, 05:46 AM |
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Thread: denny koravec's hos application
Post: RE: denny koravec's hos application
-1
from what I've seen of you, I dont know how you aren't secbanned, let alone HoS
[hr]
Hate that you can't edit posts. |
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Sbmhawk |
Applications
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10 |
674 |
03-29-2024, 02:17 PM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
The final evolution of secHOP, hosCAP. |
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Sbmhawk |
Good ideas!
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56 |
4,724 |
12-31-2023, 06:16 PM |
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Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown
I don't know how easy it is, but is it possible to have it have less range, the more walls it needs to travel through? |
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Sbmhawk |
Ideas & Suggestions
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90 |
8,465 |
10-04-2023, 03:25 PM |
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Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown
Fart Disbelief trait has been suggested here more than once, has it been talked about somewhere else? As it seems to be ignored every time someone brings it up in this thread. |
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Sbmhawk |
Ideas & Suggestions
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90 |
8,465 |
10-01-2023, 11:39 AM |
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Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown
I said it on the github, but ill repeat it here.
Having this be tied to the same cooldown as flips/screams just doesn't feel right. I genuinely don't think this is a good idea/PR.
I dont think I... |
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Sbmhawk |
Ideas & Suggestions
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90 |
8,465 |
09-30-2023, 08:49 AM |
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Thread: Open letter to the Admin and Dev team
Post: RE: Open letter to the Admin and Dev team
>> others will not with some arbitrary hidden rule about having ‘unspent tokens’.
>
>There is no such rule.
Providing context
https://cdn.discordapp.com/attachments/890223070999101480/106900... |
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Sbmhawk |
Admin Feedback
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17 |
4,436 |
05-27-2023, 01:39 PM |
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Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...
Unless something was added that shows everyone that this person is a rev/not a rev when implanted, I think this is really not a good idea.
There are very limited sechuds, and those are the only way t... |
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Sbmhawk |
Ideas & Suggestions
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10 |
2,399 |
07-23-2022, 06:15 PM |
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Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items
Oh yeah, I didn't even see that, that's uh, wayyyy too much |
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Sbmhawk |
Ideas & Suggestions
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8 |
1,970 |
07-19-2022, 06:49 PM |
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Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items
Really not a fan of unstealable items tbh, thats the main offense/defense for crewmbers. |
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Sbmhawk |
Ideas & Suggestions
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8 |
1,970 |
07-19-2022, 06:07 PM |
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Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions
Ah. I still like the idea of them not stunning anymore if they do penentrate eye protection. |
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Sbmhawk |
Ideas & Suggestions
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12 |
2,743 |
06-30-2022, 02:01 PM |
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Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions
Imo, if revflashes bypass resistance, they shouldn't be a flash anymore, or at least lose the stunning properties, as you would be able to flash secs with sechuds, stunning them, allowing for an easy ... |
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Sbmhawk |
Ideas & Suggestions
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12 |
2,743 |
06-30-2022, 12:49 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Even if its removed from the wiki in the corollaries section, people will still use them, and the ai and the other player will be confused if the law actually applies, as it also comes under just the ... |
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Sbmhawk |
Ideas & Suggestions
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66 |
16,732 |
06-20-2022, 11:56 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
> The setup I'm showing in that image is steel heat exchangers, steel gas channels, and neutronium fuel rods.
In the image it seems thats only making 1 KW?
Is there some other part that im missing... |
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Sbmhawk |
Good ideas!
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48 |
12,829 |
06-15-2022, 10:37 PM |
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Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks
Satchels are able to compress many different types of ore into one slot, stacking only allows one type per slot.
Having 50 of a single ore type, and having small amounts of many types of ores are ver... |
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Sbmhawk |
Ideas & Suggestions
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9 |
2,337 |
05-29-2022, 02:51 PM |
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Thread: [PR] Pathology Rework: Generation, Symptoms, and Transmission
Post: RE: [PR] Pathology Rework: Generation, Symptoms, a...
Would probably be a good idea to merge the three threads, so the discussion is all in one place |
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Sbmhawk |
Ideas & Suggestions
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6 |
1,518 |
05-23-2022, 06:20 PM |
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Thread: [PR] Pathology Rework: The CDC and Cargo
Post: RE: [PR] Pathology Rework: The CDC and Cargo
Initial thoughts, fingerprinted crates seems kinda.. overkill/not good imo, id locks are the lock that the entirety of the station uses, except the lawbringer, which even that gets the fingerprints ra... |
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Sbmhawk |
Ideas & Suggestions
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2 |
741 |
05-23-2022, 05:52 PM |
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Thread: Detective should get a Scuttlebot by default
Post: RE: Detective should get a Scuttlebot by default
Harry Wizard Wrote: (05-12-2022, 07:06 AM)
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What if the Scuttlebot was added as an item head revs could get. Perfect for safe surveillance to find heads and general thievery. And if it can hold a g... |
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Sbmhawk |
Ideas & Suggestions
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15 |
4,038 |
05-13-2022, 01:29 PM |
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Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
I feel like it should definitely be protected against with headgear that coveres the eyes. Security helmets and welding masks being a prime example. It would make sense for gas masks to offer some pro... |
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Sbmhawk |
Ideas & Suggestions
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51 |
11,403 |
05-04-2022, 07:51 AM |
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Thread: Magic Acid
Post: RE: Magic Acid
We had that in flurosulfuric, that part of it got reworked/removed for balance |
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Sbmhawk |
Ideas & Suggestions
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4 |
1,172 |
04-29-2022, 06:57 AM |
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Thread: What are some of the most wild situations you found yourself in?
Post: RE: What are some of the most wild situations you ...
Heres one
Conspiracy round, objective was to hold the station hostage, we decided to do so with a nuke.
The conspirators were all the heads of the station(Cap, Hop, and I, the RD) + 1 gene, The plan... |
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Sbmhawk |
General Discussion
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19 |
5,037 |
04-27-2022, 07:19 PM |
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Thread: Make cosmetic rewards re-usable
Post: RE: Make cosmetic rewards re-usable
KikiMofo Wrote: (04-27-2022, 10:08 AM)
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I mean the fix would be instead of it just being a skin it would transform whatever you are wearing into the actual clothing with set stats. Now what the sta... |
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Sbmhawk |
Ideas & Suggestions
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5 |
1,364 |
04-27-2022, 07:11 PM |
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Thread: [CLOSED PR] Adds lawyers to normal gimmick jobs, reduces lawyers' access
Post: RE: [PR] Adds lawyers to normal gimmick jobs
From what I've seen, at least on classic. Lawyers just spend the entire round fighting with/hindering sec |
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Sbmhawk |
Ideas & Suggestions
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11 |
2,641 |
04-26-2022, 10:47 AM |
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Thread: Make suicides spammable again
Post: RE: Make suicides spammable again
Kotlol Wrote: (04-26-2022, 06:31 AM)
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Nah spam can cause lag. Insted let's just use a way that makes your blood splurt out and flood a chamber kinda suicide!
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Already exists |
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Sbmhawk |
Ideas & Suggestions
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5 |
1,330 |
04-26-2022, 08:15 AM |
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Thread: [CLOSED PR] Adds A Wraith Fighting Kit
Post: RE: [PR] Adds A Wraith Fighting Kit
A couple things, for one the ectoplasm blobs are used for more than just the ammo. Another thing is that all energy guns are supposed to be scannable, but i guess you could explain that away as it lit... |
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Sbmhawk |
Ideas & Suggestions
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17 |
3,867 |
04-20-2022, 04:00 PM |