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    Thread: Your best death.
Post: Re: Your best death.

Kaet Wrote: -- I farted on the clown. That sneak had hid the bible under him. I didn't even see the note next to him saying "FART ON THE CLOWN". I just did it because a clown was laying down. It ...
Willfrey General Discussion 61 24,344 03-15-2013, 02:54 PM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Could we maybe get the hot/cold loop pump settings to show at the top engine pump controls, with all the inlets/combustion chamber stuff further down? Not a huge deal, but I've spent more time toolin...
Willfrey Ideas & Suggestions 227 82,405 03-13-2013, 12:57 PM
    Thread: Disarming Mechanics & Targeted Disarms
Post: Re: Disarming Mechanics & Targeted Disarms

FrontlineAcrobat4 Wrote: -- Willfrey Wrote: -- Do you not find it cheap that some random naked person could just as easily one-click screw over a traitor almost as effectively as a security guard wi...
Willfrey Ideas & Suggestions 17 8,669 03-12-2013, 12:03 PM
    Thread: A new engineer traitor item.
Post: Re: A new engineer traitor item.

Dauntasa Wrote: -- well apparently singularities have literally been removed from the code so no, RIP singularities forever -- Aww... a small part of me wished there was a blown-up shroom station wi...
Willfrey Good ideas! 14 6,599 03-12-2013, 08:32 AM
    Thread: Disarming Mechanics & Targeted Disarms
Post: Re: Disarming Mechanics & Targeted Disarms

Weavel Wrote: -- no no no no NO NONO NO NO Look disarms are currently the only thing stopping people being invincible death machines the second they pick up a baton or a laser. It doesn't need to be...
Willfrey Ideas & Suggestions 17 8,669 03-12-2013, 08:23 AM
    Thread: Disarming Mechanics & Targeted Disarms
Post: Disarming Mechanics & Targeted Disarms

There has been a bit of talk in the SA thread about how with the large amount of staff asssitants Sec is regularly getting swarmed. I've been thinking about the disarm mechanic and how being able to ...
Willfrey Ideas & Suggestions 17 8,669 03-12-2013, 07:23 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

I've been having fun with the new engine, and after many fires I have some critiques... 1. Fire doors. Jesus. I don't think the engine should have so many of them. I know it is easy as snipping th...
Willfrey Ideas & Suggestions 227 82,405 03-11-2013, 09:15 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

Cogwerks Wrote: -- cogmap engineering.txt -- It got even better later on. We repaired the engine after the first wave of fires, yet the pipe temperature on the hot loop still remained extremely hig...
Willfrey General Discussion 2,610 1,078,152 03-08-2013, 11:30 AM
    Thread: Recipes Official Discussion Thread (Wonk)
Post: Re: Recipes Official Discussion Thread (Wonk)

I think either the chef or the bartender needs a juicer. This would turn food items into drinkable smoothies.
Willfrey Ideas & Suggestions 32 13,611 02-19-2013, 08:38 AM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

FrontlineAcrobat4 Wrote: -- Willfrey Wrote: -- Oh god, this is actually a funny idea. Grossness aside I think it can be tactfully implemented... -- How the fuck does not mentioning the part of the ...
Willfrey Good ideas! 395 137,316 02-08-2013, 03:02 PM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

Readster Wrote: -- The ability to "Conseal" items, so that if you get stripped by security or...whoever...you will still have one ace in the hole...pardon the expression. Personally I just like the ...
Willfrey Good ideas! 395 137,316 02-08-2013, 02:26 PM
    Thread: Your best death.
Post: Re: Your best death.

Chugging bo-jacks and unintentionally farting on the bible.
Willfrey General Discussion 61 24,344 02-08-2013, 11:40 AM
    Thread: In-Game things that people do that piss you off.
Post: Re: In-Game things that people do that piss you of...

OMJ Wrote: -- cyborgs are the worst thing in game -- Oh look.. another borg who can see through all walls has shocked a door the ling was going to use, then walled it in and beat it with rods. The ...
Willfrey General Discussion 33 13,293 02-08-2013, 11:38 AM
    Thread: Monkey Stuff
Post: Re: Monkey Stuff

While I may not agree with everything here (I think monkey *should* be a hard-mode type thing) I was very very sad when I found I couldn't smoke a cigarette as a monkey.
Willfrey IDEA LIMBO 13 7,511 02-04-2013, 09:11 AM
    Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: muncher station // aka cogmap v0.97

Sitoutumaton Wrote: -- I was going to suggest this but you did already, so there. Make it possible to burn corpses as plague prevention tactic. -- That would be kinda cool. Perhaps have a special ...
Willfrey Good ideas! 512 175,166 02-04-2013, 09:09 AM
    Thread: Money/Economy/QM Thread
Post: Re: The QM and you

I was thinking instead of having market shifts just make the specials on certain hard-to-get items set all round. One round the QM may spend trying to sweet talk CE to give him the RCD to sell for 15...
Willfrey Ideas & Suggestions 151 52,314 02-01-2013, 11:10 AM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

One small thing I'd like as a Geneticist is the ability to assign names to people that I turn into monkeys, or at least have them randomly generated.
Willfrey Good ideas! 395 137,316 01-31-2013, 11:31 AM
    Thread: Instruments and other less-than-useful stuff
Post: Re: Instruments and other less-than-useful stuff

I'd be all about a piano. I play IRL. I don't know how feasible it would be to actually make your own music (which would be awesome and I'd love to do) but I definitely can recommend a few easily re...
Willfrey Good ideas! 14 7,933 01-31-2013, 11:03 AM
    Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update

epicdwarf Wrote: -- Shoddy Wrote: -- Can we please have a candy shop? :) -- Candy shop? No, we need a hat store. -- Oh my, a clothing store would be pretty cool. Just have a single staff assistan...
Willfrey Good ideas! 512 175,166 01-07-2013, 10:56 AM
    Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update

All the currency for Cogsmap should be in bitcoins.
Willfrey Good ideas! 512 175,166 12-10-2012, 03:56 PM
    Thread: Spessmen profiles: Tell us about yourself...
Post: Re: it's "space" you fucker profiles: Tell us abou...

I am Fitz Wurst. I enjoy playing CE and bitching about the missing RCD
Willfrey General Discussion 87 33,602 10-15-2012, 11:50 AM
    Thread: SS13 sells out!
Post: Re: SS13 sells out!

$10.00/mo subscription fee. Subscribers 3x likely to be antagonist.
Willfrey General Discussion 29 12,601 10-15-2012, 11:45 AM
    Thread: ID tracker
Post: Re: ID tracker

I can confirm. I tried to use it pretty recently as chef and it wouldn't bring up the menu to select my targets.
Willfrey Resolved 5 3,598 09-19-2012, 09:00 AM
    Thread: Monkeys and Flashbangs
Post: Re: Monkeys and Flashbangs

I pretty sure they can grab syringes from boxes. I remember routinely going into medbay as a monkey, grabbing a box of syringes and throwing them at people in medbay from beneath the table.
Willfrey Resolved 11 5,305 09-17-2012, 07:39 AM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

Easier ways to kill borgs. Also give Shambling Abominations the ability to punch through walls. Also a neat item for the bartender would be like a juicer or a milk-shake maker. Basically what I'd...
Willfrey Good ideas! 395 137,316 09-14-2012, 06:55 AM