Search Results
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Thread: Minor mining mechanic manipulations
Post: Re: Minor mining mechanic manipulations
Ore Extractors 101:
Hunt for tiny (4 squares max, normally) asteroids.
Scan them to see if they're dense (black square).
If so, dump the extractor nearby. Use it, it should show a bunch of possible c... |
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Niars |
Ideas & Suggestions
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24 |
9,344 |
05-21-2013, 04:03 AM |
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Thread: wiz corruption
Post: Re: wiz corruption
Why not have Corruption do something like slow people down who aren't the Wizard/ Chaplain. Simple enough, makes it useful, not completely imbalanced. |
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Niars |
Ideas & Suggestions
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38 |
14,082 |
05-18-2013, 02:16 PM |
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Thread: Borg Upgrade Duplicating
Post: Borg Upgrade Duplicating
Noticed it a couple of times now. Not tried it with many upgrades.
When in a charging station as a Borg, if you remove the Efficiency upgrade, it creates an upgrade box outside the dock, as well as k... |
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Niars |
Resolved
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0 |
1,081 |
05-15-2013, 02:19 PM |
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Thread: Discussing the AI & Borgs - And why they suck
Post: Re: Discussing the AI & Borgs - And why they suck
I rarely feel invincible playing as a borg. I've been taken out a few times by players i the know, at least.
Although the last time someone tried they just pulled my cell out, which did... nothing. S... |
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Niars |
General Discussion
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39 |
15,495 |
04-18-2013, 06:11 AM |
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Thread: Money/Economy/QM Thread
Post: Re: Money/Economy/QM Thread
Weavel, that's definitely along the lines of what I was thinking. It should be damned expensive, especially with the new payroll increases, but a method of getting hold of multiple items that you othe... |
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Niars |
Ideas & Suggestions
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151 |
52,330 |
04-09-2013, 07:27 AM |
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Thread: Money/Economy/QM Thread
Post: Re: Money/Economy/QM Thread
Would it be a terrible idea to give QM a scanner like Electricians, so they could go around scanning items to order? I'm talking things that you might want more of on a station but can't already make/... |
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Niars |
Ideas & Suggestions
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151 |
52,330 |
04-08-2013, 05:06 AM |
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Thread: Mining missing ores and features.
Post: Re: Mining missing ores and features.
Trying to remember but I'm sure I found Cerenkite once. Maybe I just got lucky with Miracle Matter though.
The lack of dense asteroids is something I've noticed, however. |
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Niars |
Resolved
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4 |
2,510 |
04-02-2013, 06:03 AM |
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Thread: Surgery / cybernetics / medical stuff
Post: Re: Surgeon job/cybernetics.
I can see this turning into an epic story about cyborg apartheid. 'Pure' borgs dismissing and/ or fucking with the skinjobs that are nothing more than carefully redesigned forks jammed into the squish... |
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Niars |
Ideas & Suggestions
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50 |
19,904 |
03-24-2013, 09:45 AM |
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Thread: Electrician Stuff
Post: Re: Electrician Stuff
Hah. No, I know things like that are possible, but being able to create your own APC, grab an experimental generator and wander off to make a self-sufficient mini station is my aim. Just add in turret... |
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Niars |
Ideas & Suggestions
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43 |
18,331 |
03-21-2013, 10:01 AM |
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Thread: Electrician Stuff
Post: Re: Electrician Stuff
I haven't had a good amount of time with the blueprint thing, but I'm not entirely sure it builds the APCs. That's the key for me really - there's no way to have a room powered on its own without exte... |
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Niars |
Ideas & Suggestions
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43 |
18,331 |
03-21-2013, 09:30 AM |
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Thread: His Grace?
Post: Re: His Grace?
I suspect to further reinforce the MKD/ Loyalty you could tie kill-agent slaves lives to that of the toolbox. It dies, you do. |
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Niars |
General Discussion
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31 |
12,387 |
03-21-2013, 01:00 AM |
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Thread: Electrician Stuff
Post: Re: Electrician Stuff
As I mentioned in Cog's sprites thread, I think Engineers/ Electricians would benefit from being able to create more stuff, in particular the ability to make a fully functional room - APCs, intercoms,... |
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Niars |
Ideas & Suggestions
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43 |
18,331 |
03-21-2013, 12:57 AM |
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Thread: dr. cogwerks haunted sprite factory
Post: Re: dr. cogwerks haunted sprite factory
Never worked for me. Just tried it, got an "unable to scan" message. I guess APCs are pretty important to the station though, so maybe codewise people adding new ones is a bit iffy?
To be honest, I w... |
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Niars |
Sprites
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14 |
8,443 |
03-20-2013, 11:20 AM |
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Thread: dr. cogwerks haunted sprite factory
Post: Re: dr. cogwerks haunted sprite factory
So much the above. Sadly rounds don't tend to last long enough for me, but I do enjoy just toddling off with some metal and glass and building new rooms. I once built an entire waiting lounge at escap... |
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Niars |
Sprites
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14 |
8,443 |
03-20-2013, 08:21 AM |
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Thread: Toxins Research
Post: Re: Toxins Research
In fairness I think the HellEngine only hit that high due to our continued deadchat support. |
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Niars |
Ideas & Suggestions
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6 |
3,954 |
03-19-2013, 01:01 AM |
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Thread: The Soundscape
Post: Re: The Soundscape
In a similar vein, I've wondered why there wasn't a red alert warning sound ever since I first saw the singularity float past. Just a brief siren once every couple of minutes that the AI could turn on... |
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Niars |
Ideas & Suggestions
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20 |
8,698 |
03-17-2013, 05:12 AM |
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Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...
I like the new influx of intercoms, but haven't seen them used yet. Noticed that the janitor's corridor has a few individual ones, still not sure why though! |
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Niars |
Ideas & Suggestions
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227 |
82,419 |
03-16-2013, 12:31 PM |
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Thread: WereWolves
Post: Re: WereWoofs
Saw my first werewolf today and despite being on a shitty laggy laptop was not remotely scared. Pulled out a flash and let a borg do the rest with a crowbar.
Some ideas;
- Make them go on a rampage ... |
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Niars |
Bad threads / terrible or unusable ideas!
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10 |
4,775 |
03-16-2013, 12:25 PM |
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Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0
As promised.
http://i.imgur.com/eP1VKhbl.png (http://imgur.com/eP1VKhb)
http://i.imgur.com/9QmngEUl.png (http://imgur.com/9QmngEU) |
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Niars |
General Discussion
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2,610 |
1,078,435 |
03-14-2013, 11:37 AM |
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Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0
I have a few screenshots from last night's HellEngine episode that I'll upload when I get home tonight.
Short story - The power of fifteen suns, invincible piping and more ghosts than the battle of P... |
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Niars |
General Discussion
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2,610 |
1,078,435 |
03-14-2013, 04:36 AM |
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Thread: Security Abuse
Post: Re: Security Abuse
I had a good round as Sec a few days ago. An engineer had gone a bit greysuit and toolboxed a chef to death. He was hiding behind the bar. I'm not brilliant at robusting as SS13 client lags to hell fo... |
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Niars |
Good ideas!
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62 |
26,780 |
03-13-2013, 01:38 AM |
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Thread: Gas Research
Post: Re: Gas Research
"As I was -trying- to explain before you applied your stun baton to my balls, officer, it's a HEALING bomb."
I approve. |
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Niars |
Ideas & Suggestions
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6 |
3,886 |
03-10-2013, 11:24 AM |
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Thread: How to properly add Player rewards, and Crew Objectives
Post: Re: How to properly add Player rewards, and Crew O...
Good player rewards and events, tied into one thing I thought up yesterday.
We've all been in the situation where we're sitting in deadchat, realising the round is going to go on another 60 minutes b... |
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Niars |
Ideas & Suggestions
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17 |
8,897 |
03-10-2013, 07:13 AM |
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Thread: Detective/Security thread
Post: Re: Detective/Security thread
God damnit sudden urge to draw up some Mega City One judge uniforms for security and reprogram securitrons to call everyone 'Perp'.
PERP Sundance Feely, you have been judged. 3 minutes in an iso-cube... |
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Niars |
Ideas & Suggestions
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43 |
17,683 |
03-08-2013, 07:54 AM |
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Thread: Punching asteroids with Hulk turns them into metal+floors
Post: Re: Punching asteroids with Hulk turns them into m...
Dachshundofdoom Wrote:
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Niars Wrote:
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HULK GIVE BACK TO SOCIETY WITH MEANINGFUL EMPLOYMENT.
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Yeah, I regret ever reporting this, it's too funny to fix.
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HULK GLAD THAT REASONABLE DEBATE AN... |
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Niars |
Resolved
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17 |
7,336 |
03-08-2013, 07:11 AM |