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    Thread: Minor mining mechanic manipulations
Post: Re: Minor mining mechanic manipulations

Ore Extractors 101: Hunt for tiny (4 squares max, normally) asteroids. Scan them to see if they're dense (black square). If so, dump the extractor nearby. Use it, it should show a bunch of possible c...
Niars Ideas & Suggestions 24 9,344 05-21-2013, 04:03 AM
    Thread: wiz corruption
Post: Re: wiz corruption

Why not have Corruption do something like slow people down who aren't the Wizard/ Chaplain. Simple enough, makes it useful, not completely imbalanced.
Niars Ideas & Suggestions 38 14,082 05-18-2013, 02:16 PM
    Thread: Borg Upgrade Duplicating
Post: Borg Upgrade Duplicating

Noticed it a couple of times now. Not tried it with many upgrades. When in a charging station as a Borg, if you remove the Efficiency upgrade, it creates an upgrade box outside the dock, as well as k...
Niars Resolved 0 1,081 05-15-2013, 02:19 PM
    Thread: Discussing the AI & Borgs - And why they suck
Post: Re: Discussing the AI & Borgs - And why they suck

I rarely feel invincible playing as a borg. I've been taken out a few times by players i the know, at least. Although the last time someone tried they just pulled my cell out, which did... nothing. S...
Niars General Discussion 39 15,495 04-18-2013, 06:11 AM
    Thread: Money/Economy/QM Thread
Post: Re: Money/Economy/QM Thread

Weavel, that's definitely along the lines of what I was thinking. It should be damned expensive, especially with the new payroll increases, but a method of getting hold of multiple items that you othe...
Niars Ideas & Suggestions 151 52,330 04-09-2013, 07:27 AM
    Thread: Money/Economy/QM Thread
Post: Re: Money/Economy/QM Thread

Would it be a terrible idea to give QM a scanner like Electricians, so they could go around scanning items to order? I'm talking things that you might want more of on a station but can't already make/...
Niars Ideas & Suggestions 151 52,330 04-08-2013, 05:06 AM
    Thread: Mining missing ores and features.
Post: Re: Mining missing ores and features.

Trying to remember but I'm sure I found Cerenkite once. Maybe I just got lucky with Miracle Matter though. The lack of dense asteroids is something I've noticed, however.
Niars Resolved 4 2,510 04-02-2013, 06:03 AM
    Thread: Surgery / cybernetics / medical stuff
Post: Re: Surgeon job/cybernetics.

I can see this turning into an epic story about cyborg apartheid. 'Pure' borgs dismissing and/ or fucking with the skinjobs that are nothing more than carefully redesigned forks jammed into the squish...
Niars Ideas & Suggestions 50 19,904 03-24-2013, 09:45 AM
    Thread: Electrician Stuff
Post: Re: Electrician Stuff

Hah. No, I know things like that are possible, but being able to create your own APC, grab an experimental generator and wander off to make a self-sufficient mini station is my aim. Just add in turret...
Niars Ideas & Suggestions 43 18,331 03-21-2013, 10:01 AM
    Thread: Electrician Stuff
Post: Re: Electrician Stuff

I haven't had a good amount of time with the blueprint thing, but I'm not entirely sure it builds the APCs. That's the key for me really - there's no way to have a room powered on its own without exte...
Niars Ideas & Suggestions 43 18,331 03-21-2013, 09:30 AM
    Thread: His Grace?
Post: Re: His Grace?

I suspect to further reinforce the MKD/ Loyalty you could tie kill-agent slaves lives to that of the toolbox. It dies, you do.
Niars General Discussion 31 12,387 03-21-2013, 01:00 AM
    Thread: Electrician Stuff
Post: Re: Electrician Stuff

As I mentioned in Cog's sprites thread, I think Engineers/ Electricians would benefit from being able to create more stuff, in particular the ability to make a fully functional room - APCs, intercoms,...
Niars Ideas & Suggestions 43 18,331 03-21-2013, 12:57 AM
    Thread: dr. cogwerks haunted sprite factory
Post: Re: dr. cogwerks haunted sprite factory

Never worked for me. Just tried it, got an "unable to scan" message. I guess APCs are pretty important to the station though, so maybe codewise people adding new ones is a bit iffy? To be honest, I w...
Niars Sprites 14 8,443 03-20-2013, 11:20 AM
    Thread: dr. cogwerks haunted sprite factory
Post: Re: dr. cogwerks haunted sprite factory

So much the above. Sadly rounds don't tend to last long enough for me, but I do enjoy just toddling off with some metal and glass and building new rooms. I once built an entire waiting lounge at escap...
Niars Sprites 14 8,443 03-20-2013, 08:21 AM
    Thread: Toxins Research
Post: Re: Toxins Research

In fairness I think the HellEngine only hit that high due to our continued deadchat support.
Niars Ideas & Suggestions 6 3,954 03-19-2013, 01:01 AM
    Thread: The Soundscape
Post: Re: The Soundscape

In a similar vein, I've wondered why there wasn't a red alert warning sound ever since I first saw the singularity float past. Just a brief siren once every couple of minutes that the AI could turn on...
Niars Ideas & Suggestions 20 8,698 03-17-2013, 05:12 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

I like the new influx of intercoms, but haven't seen them used yet. Noticed that the janitor's corridor has a few individual ones, still not sure why though!
Niars Ideas & Suggestions 227 82,419 03-16-2013, 12:31 PM
    Thread: WereWolves
Post: Re: WereWoofs

Saw my first werewolf today and despite being on a shitty laggy laptop was not remotely scared. Pulled out a flash and let a borg do the rest with a crowbar. Some ideas; - Make them go on a rampage ...
Niars Bad threads / terrible or unusable ideas! 10 4,775 03-16-2013, 12:25 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

As promised. http://i.imgur.com/eP1VKhbl.png (http://imgur.com/eP1VKhb) http://i.imgur.com/9QmngEUl.png (http://imgur.com/9QmngEU)
Niars General Discussion 2,610 1,078,435 03-14-2013, 11:37 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

I have a few screenshots from last night's HellEngine episode that I'll upload when I get home tonight. Short story - The power of fifteen suns, invincible piping and more ghosts than the battle of P...
Niars General Discussion 2,610 1,078,435 03-14-2013, 04:36 AM
    Thread: Security Abuse
Post: Re: Security Abuse

I had a good round as Sec a few days ago. An engineer had gone a bit greysuit and toolboxed a chef to death. He was hiding behind the bar. I'm not brilliant at robusting as SS13 client lags to hell fo...
Niars Good ideas! 62 26,780 03-13-2013, 01:38 AM
    Thread: Gas Research
Post: Re: Gas Research

"As I was -trying- to explain before you applied your stun baton to my balls, officer, it's a HEALING bomb." I approve.
Niars Ideas & Suggestions 6 3,886 03-10-2013, 11:24 AM
    Thread: How to properly add Player rewards, and Crew Objectives
Post: Re: How to properly add Player rewards, and Crew O...

Good player rewards and events, tied into one thing I thought up yesterday. We've all been in the situation where we're sitting in deadchat, realising the round is going to go on another 60 minutes b...
Niars Ideas & Suggestions 17 8,897 03-10-2013, 07:13 AM
    Thread: Detective/Security thread
Post: Re: Detective/Security thread

God damnit sudden urge to draw up some Mega City One judge uniforms for security and reprogram securitrons to call everyone 'Perp'. PERP Sundance Feely, you have been judged. 3 minutes in an iso-cube...
Niars Ideas & Suggestions 43 17,683 03-08-2013, 07:54 AM
    Thread: Punching asteroids with Hulk turns them into metal+floors
Post: Re: Punching asteroids with Hulk turns them into m...

Dachshundofdoom Wrote: -- Niars Wrote: -- HULK GIVE BACK TO SOCIETY WITH MEANINGFUL EMPLOYMENT. -- Yeah, I regret ever reporting this, it's too funny to fix. -- HULK GLAD THAT REASONABLE DEBATE AN...
Niars Resolved 17 7,336 03-08-2013, 07:11 AM