Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What is creepy?
Post: Re: What is creepy?

Re: pope's above post; personally I don't think anybody will even get that far on goonstation, because their target will be *farting and *flipping and talking shit all the way through their roleplay s...
ividyon General Discussion 157 56,494 08-26-2014, 06:07 AM
    Thread: What is creepy?
Post: Re: What is creepy?

It feels to me like you got a bit sidetracked there on your Alice & Bill example. Initially it was about the creepiness of Alice's actions, then it's suddenly about "stripping away the player's contro...
ividyon General Discussion 157 56,494 08-26-2014, 06:01 AM
    Thread: It's that time of they year when we rant about security.
Post: Re: It's that time of they year when we rant about...

I see Security Officers on goonstation to be an altruistic support role rather than the primary station force you'd except a security team to be. Yes, you're going to get fucked with constantly; this ...
ividyon General Discussion 201 79,713 04-30-2014, 03:32 AM
    Thread: Breaking into Wizard Shuttle
Post: Re: Breaking into Wizard Shuttle

You're a nerd that is overreacting.
ividyon General Discussion 50 20,482 02-20-2014, 01:36 PM
    Thread: SS13 in Sven co-op: Toolboxing co-op fun!
Post: Re: A Familiar Place (Something I'm working on)

Reminds me of the little stunt I did on the Unreal Engine! https://dl.dropboxusercontent.com/u/25263413/ss13/unreal5.jpg Maybe I should continue on it. Keep up the good work!
ividyon General Discussion 28 13,730 09-26-2013, 09:08 AM
    Thread: Forum avatar Weirdness
Post: Re: Forum avatar Weirdness

Huh.
ividyon General Discussion 319 120,242 09-15-2013, 02:36 PM
    Thread: Space: Fullbright lighting, floor tiles look like plating
Post: Re: Space: Fullbright lighting, floor tiles look l...

On second thought, fuck wiring lighting, as that takes way too long; it already takes the better half of a round to build a tiny room WITHOUT wiring. However, making the floor look like regular statio...
ividyon Features 16 7,209 09-13-2013, 04:50 AM
    Thread: AI: Uniform appearance & polish, alternate looks?
Post: Re: AI: Uniform appearance & polish, alternate loo...

Adding bonus emotions really wouldn't be a problem spriting-wise. I really need those wrecked AI sprites to continue my work, though.. :c
ividyon Sprites 6 4,076 09-08-2013, 08:40 AM
    Thread: AI: Uniform appearance & polish, alternate looks?
Post: AI: Uniform appearance & polish, alternate looks?

I'm working on new sprites for our lovely AI. What I'd really like to see in the game is equalizing all AI displays - the mainframe, the upload terminal and the status displays - and changing all of t...
ividyon Sprites 6 4,076 09-08-2013, 07:51 AM
    Thread: Space: Fullbright lighting, floor tiles look like plating
Post: Re: Space: Fullbright lighting, floor tiles look l...

Marquesas Wrote: -- You don't even need light wiring??? New places are in the space area, and the space area is "unpowered" and "unlit". That means anything you build there will work as it has infini...
ividyon Features 16 7,209 09-07-2013, 08:40 AM
    Thread: Fleshing Out the Medical Director
Post: Re: Fleshing Out the Medical Director

The MD does not have any optional Nanotrasen crew objectives yet. What's this all about?
ividyon Ideas & Suggestions 55 20,832 09-07-2013, 06:21 AM
    Thread: Space: Fullbright lighting, floor tiles look like plating
Post: Space: Fullbright lighting, floor tiles look like ...

Building new parts of the station in space will result in finished floor tiles looking like plating (even if you apply the floor tile twice as it should be). This makes building new rooms considerably...
ividyon Features 16 7,209 09-03-2013, 08:06 AM
    Thread: Local chat renders twice if sitting in container
Post: Local chat renders twice if sitting in container

Sitting in containers like the sleeper, cloning vat, port-a-brig etc. makes all local chat render twice. Once with "says" and the other with just the player name.
ividyon Resolved 1 1,342 09-03-2013, 08:05 AM
    Thread: Head of Security application: Synchronizer Jade
Post: Re: Head of Security application: Synchronizer Jad...

Oof, apologies, some sort of brainfart made me stare at the character count rather than the word count. Also I withdraw my application for now and I will try again some later time, after gathering mor...
ividyon Denied Applications 7 4,587 09-03-2013, 07:53 AM
    Thread: Head of Security application: Synchronizer Jade
Post: Head of Security application: Synchronizer Jade

Usual Character Name: Synchronizer Jade BYOND Username: Ividyon Recommended by (if applicable): --- Times Available: Sensible European times. Plenty of free time. GMT+1. Reason for Application (30...
ividyon Denied Applications 7 4,587 09-03-2013, 03:27 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Building new parts of the station in space will result in finished floor tiles looking like plating (even if you apply the floor tile twice as it should be). This makes building new rooms considerably...
ividyon Ideas & Suggestions 227 82,419 09-02-2013, 09:56 AM
    Thread: It's Not Symmetrical!!! Please Fix
Post: Re: It's Not Symmetrical!!! Please Fix

Yeah, pushing the southern aircraft wall up one tile would solve things. As you can see, the walkway to the southern solars is also shortened by a tile compared to the north one. Simply shortening the...
ividyon Good ideas! 19 9,375 09-02-2013, 09:36 AM
    Thread: Medkit->Medibelt & Toolbox->Utility Belt with drag motion
Post: Medkit->Medibelt & Toolbox->Utility Belt with drag...

It would be really nice if we could just drag a mechanical toolbox onto our utility belts to drag the items over. Now that you've allowed pills on the medical belt (THANK YOU OH LORD), the same would ...
ividyon Ideas & Suggestions 2 1,637 09-01-2013, 11:00 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Sitting in containers like the sleeper, cloning vat, port-a-brig etc. makes all local chat render twice. Once with "says" and the other with just the player name.
ividyon Ideas & Suggestions 227 82,419 09-01-2013, 10:57 AM
    Thread: Want to contribute, can't mine SS13 for sprites
Post: Re: Want to contribute, can't mine SS13 for sprite...

Examples of what I wanna try include: remaking all the "you are a syndie!" help text popups to look better, be up-to-date and have less spelling errors, check out clothing sprites and see if I can edi...
ividyon General Discussion 9 4,634 08-07-2013, 07:05 AM
    Thread: Want to contribute, can't mine SS13 for sprites
Post: Want to contribute, can't mine SS13 for sprites

Hello, basically I'd like to poke around the resources of the game (such as its sprites, tiles etc.) and see where I can help out with improving it and make it nice for everyone (by suggesting improv...
ividyon General Discussion 9 4,634 08-07-2013, 06:17 AM