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SS13 in Sven co-op: Toolboxing co-op fun!
#1
So I decided to make the ss13 map (or SOME of it at least) in something else. For this I chose to make it in Half-Life (or more specifically, the Half-Life co-op mod Sven Co-op). So without further wait, here's my extremely crappy, un-proportional, horribly textured, beautifully awesome remake of the bar in Half-Life, with textures!
[Image: B82C95FECFD14F3FE77AA3E1F9A84A68DE9B040B]
Mmm, those porportions...
[Image: F2844624ACCBBFC68DC23C24AF9F17983763D4BA]
Holy crap it's Barney the Security guard!
[Image: 3552E9D2ABB214548D59BFFE55E2BBBE818B994E]
Some other view.
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Another view.
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From behind the bar.

Now of course this isn't final, but I am hoping to turn it into a functional co-op level where you do SOMETHING (fight zombies, syndicates, aliens).
Things I have planned:
  • FIX THE DAMN WINDOWS, oh my gosh I need some new window textures (The full window in ss13) OR better look for those (frame or SOMETHING). Any ideas would help.
  • Better lighting? Does this look good enough, or does it need more? (Probably more)
  • Blue toolbox model for crowbar and fire extinguisher model for pipe wrench (I probably would not be able to do these, MAYBE the toolbox. If somebody could make these that would be great).
  • SS13 themed player/npc models (assistant, captain, CLOWN, syndicate, doctor, bartender, chef, that kind of stuff).
  • Story/how level would play (I've already decided it would start in the bar, I'm not making maintenance tunnels or anything right of bar, I.E. botany, chapel).
  • SPACE SKY BOX (NEED BADLY).
  • BETTER TEXTURES (I really do not know why Half-Life made all the textures blurry, maybe it was just the way I imported them).
  • OTHER TEXTURES (like vending machines and such).
Feel free to suggest things (really, please do. This is like my first map ever). I'll be doing lots of other parts and stuff to it.
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#2
OH MY GOD I THOUGHT NOBODY KNEW ABOUT SVEN I MIGHT LOVE YOU.
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#3
At least now theres more for me to do on seven-coop! haven't played on that for a long long time,thank you for working on this! also i think you should add a little more lighting because it seems a little to dark for my taste just saying
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#4
The lighting looks a lot better in the hallways, but yeah I'll make the lighting a little better.

One more problem I will have: double doors and doors with glass on the sides. It will look different from the real map with them spread out.
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#5
Source Station 13
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#6
So I just completed the first part of Security (well, laying out the map of it with textures):
[Image: 895FA44CA90FD9A16C51C3D59131AF4BC09E40F2]
Hallway leading from bar.
[Image: 0AFCB57049FFEB3D644D719B11DABCF0E2AE1D83]
[Image: EC5F29C16BC60D091DE6590E4B31BB1DDF9AE342]
Security's "checkpoint."
[Image: 443CC00EF9818ED2E4317625F461EC7F3C88760F]
[Image: 16235F0B64DD5B59879EF30F3398BB55338FA489]
Security's main room.
[Image: 3AFEA6771D188C5A23B956902648D5959F583CBD]
Security Guards' lockers.

Keep in mind the lighting looks bad but I fixed it just afterwards and it looks a lot better (some lights were missing). Also, most of the half life textures are place holders. Still need BETTER WINDOWS mad and space skybox. Not required but I would love it if somebody modeled a blue toolbox and fire extinguisher for the crowbar and pipe wrench weapons respectively.
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#7
MORE PROGRESS: Did the rest of the security wing.
[Image: 17BFA626403F6E431832DEACCB9A3A4167803BAB]
[Image: 7CDB5CA53C747FAA4D000C4162B1F4E59C8FC94A]
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With a face like that no wonder he's in jail.
[Image: 260AC9D07D09B28715119FA8FE09D4C383C78CFB]
Solitary Confinement
[Image: 8F5A84B11B8F69A026F5357818414C385855963F]
[Image: 41D948DF7ABCE0833FD341B50EB996F7AA083283]
Armory, fully loaded with all the shotgun ammo you ever need!
[Image: F1E45236027CE644DF1745FF6A30584C603D79E7]

Yeah, I'm still doing this. Also I made the armory on the side like that because for me it saved me some map space and stuff.
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#8
Reminds me of the little stunt I did on the Unreal Engine!

[Image: unreal5.jpg]

Maybe I should continue on it. Keep up the good work!
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#9
Whoo! I got the bridge done today (well, you know how I mean, layout and all). Here's some pictures:
[Image: 66F49DE79A32C957175941939D9E6D5466D1C281]
[Image: 0EDB47AED216BA1324B1B4AEEA6C90DDC7A3F2B6]
[Image: E8C6B5837587B9ABFC902C49ADEF3FE3740E59B2]
[Image: B8EB298A61BCD3A84C2CD9754E27838E650EDECB]
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[Image: 592BC6A5ACE0E41A6BB0A26C97EC8242EA367912]

Yeah a lot of the windows are crap. I'll have to fix that. Also I fixed the lighting around the courtroom a little. I didn't have enough time to make the captain's quarters frown . The next time I update I'll probably have the level done (I'm splitting it into two parts. The first level you have to draw the airbridge which will then change to the second level when you pass it).
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#10
Don't the Steps in the bridge lead down?
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#11
Crap you're right. Now I have to fix that.
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#12
You could have made it in source for the Synergy coop mod maybe ? :/
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#13
ividyon Wrote:Reminds me of the little stunt I did on the Unreal Engine!

[Image: unreal5.jpg]

Maybe I should continue on it. Keep up the good work!
This could be the sequel to Space Station 13. I can see it now!

Pitchman Chike of the Future Wrote:Presenting you the future of 2D Spaceman Simulators, in 3D!
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#14
Splatpope Wrote:You could have made it in source for the Synergy coop mod maybe ? :/
I could but in my opinion Sven coop is funner than Synergy. Also the lower quality textures look better for Sven Coop.
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#15
looks really bleak

perfect
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