09-23-2013, 01:52 PM
So I decided to make the ss13 map (or SOME of it at least) in something else. For this I chose to make it in Half-Life (or more specifically, the Half-Life co-op mod Sven Co-op). So without further wait, here's my extremely crappy, un-proportional, horribly textured, beautifully awesome remake of the bar in Half-Life, with textures!
Mmm, those porportions...
Holy crap it's Barney the Security guard!
Some other view.
Another view.
From behind the bar.
Now of course this isn't final, but I am hoping to turn it into a functional co-op level where you do SOMETHING (fight zombies, syndicates, aliens).
Things I have planned:
Mmm, those porportions...
Holy crap it's Barney the Security guard!
Some other view.
Another view.
From behind the bar.
Now of course this isn't final, but I am hoping to turn it into a functional co-op level where you do SOMETHING (fight zombies, syndicates, aliens).
Things I have planned:
- FIX THE DAMN WINDOWS, oh my gosh I need some new window textures (The full window in ss13) OR better look for those (frame or SOMETHING). Any ideas would help.
- Better lighting? Does this look good enough, or does it need more? (Probably more)
- Blue toolbox model for crowbar and fire extinguisher model for pipe wrench (I probably would not be able to do these, MAYBE the toolbox. If somebody could make these that would be great).
- SS13 themed player/npc models (assistant, captain, CLOWN, syndicate, doctor, bartender, chef, that kind of stuff).
- Story/how level would play (I've already decided it would start in the bar, I'm not making maintenance tunnels or anything right of bar, I.E. botany, chapel).
- SPACE SKY BOX (NEED BADLY).
- BETTER TEXTURES (I really do not know why Half-Life made all the textures blurry, maybe it was just the way I imported them).
- OTHER TEXTURES (like vending machines and such).