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Thread: More Robots
Post: Re: More Robots
Factbot
Tells amusing and interesting facts about space. Like a light year is a unit of distance, not time.
When e-magged, it tells lies instead. |
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V12US |
Ideas & Suggestions
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118 |
51,942 |
10-17-2015, 04:09 AM |
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Thread: Lollipops and Medbay
Post: Re: Lollipops and Medbay
Make it so you can dip the lollipop in a substance to make it [substance coated].
Kind of like pills for kids (and spessmen who are afraid of doctors). |
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V12US |
Ideas & Suggestions
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18 |
6,962 |
12-22-2014, 03:49 AM |
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Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
ebla Wrote:
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Why would the syndicate use nanotrasen equipment?
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Because they're clever little devils like that. |
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V12US |
Ideas & Suggestions
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1,186 |
382,129 |
12-17-2014, 09:07 AM |
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Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
NanoTrasen General Purpose Superglue
A small tube of glue that can be gotten from surplus crates.
- Used on a door, closet or other container, it instantly glues it shut. This has the same effect as... |
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V12US |
Ideas & Suggestions
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1,186 |
382,129 |
12-17-2014, 08:12 AM |
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Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
Space-Parrot
A cheap one telecrystal item, this is a large birdcage with a space-parrot inside it.
Installed on the birdcage is an intercom, and when it is activated the space-parrot will randomly ... |
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V12US |
Ideas & Suggestions
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1,186 |
382,129 |
12-17-2014, 07:50 AM |
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Thread: Move Genetics over to Research
Post: Re: Move Genetics over to Research
Create a separate room with the cloning machinery and the cryo tubes, and make it so regular medics can operate the cloning machinery.
Genetics should just be its own thing, whether its in medbay or ... |
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V12US |
Ideas & Suggestions
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48 |
17,556 |
12-14-2014, 01:22 PM |
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Thread: 28 minutes - zombie infection
Post: 28 minutes - zombie infection
A gamemode inspired by the old revolution gamemode, but with the more annoying parts removed. '28 Minutes' should result in a short, messy game. It should not be put on random rotation, but more used ... |
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V12US |
Ideas & Suggestions
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12 |
5,419 |
12-13-2014, 10:54 PM |
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Thread: Bouncy Bombs
Post: Re: Bouncy Bombs
Amuys Wrote:
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I want smart bombs
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I am a bomb made to blow up but I choose not to. |
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V12US |
Ideas & Suggestions
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9 |
4,038 |
12-13-2014, 09:30 PM |
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Thread: Nerf Mutadone
Post: Re: Nerf Mutadone
If at any point more than six different people have superpowers, have Jesus teleport into Genetics and instagib everyone for trying to play God. |
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V12US |
Good ideas!
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10 |
4,669 |
12-13-2014, 08:14 AM |
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Thread: Move Genetics over to Research
Post: Re: Move Genetics over to Research
Jerkface00 Wrote:
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If you're going to merge the genetics department into the science wing, it might just make more sense to convert the geneticists into scientists instead of keeping them as a sepa... |
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V12US |
Ideas & Suggestions
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48 |
17,556 |
12-12-2014, 02:12 PM |
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Thread: Gamemode Idea: SPACE SKELETON PIRATE INVASION
Post: Re: Gamemode Idea: SPACE SKELETON PIRATE INVASION
Getting really drunk off of rum should make you spook resistant. |
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V12US |
Ideas & Suggestions
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13 |
5,083 |
03-11-2014, 11:34 AM |
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Thread: Ectoplasmic Analyzer - clone people from ghosts!
Post: Re: Ectoplasmic Analyzer - clone people from ghost...
Give it a chance to accidentally clone this guy (http://www.imdb.com/title/tt0211443/). |
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V12US |
Ideas & Suggestions
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15 |
6,112 |
01-09-2014, 10:36 AM |
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Thread: being able to late-join as a borg
Post: Re: being able to late-join as a borg
babayetu83 Wrote:
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Cogwerks Wrote:
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Yeah, I agree with the concerns about removing work for roboticists and messing up the "kill borgs" goal. r i p
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well why not add a component that you can... |
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V12US |
Ideas & Suggestions
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19 |
7,616 |
12-16-2013, 01:42 PM |
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Thread: Cocktail Suggestions Megathread!
Post: Re: Cocktail Suggestions Megathread!
The ability to add a little umbrella to a cocktail, which adds the prefix 'Fancy' to whatever you're making. |
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V12US |
Ideas & Suggestions
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74 |
28,710 |
11-10-2013, 03:31 AM |
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Thread: Bee invasion gamemode. AKA alien mode with bees
Post: Re: Bee invasion gamemode. AKA alien mode with bee...
To bee or not to bee.
That is the question. |
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V12US |
Ideas & Suggestions
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44 |
17,402 |
09-26-2013, 01:42 PM |
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Thread: Redbeard's Amazing Genetics Ideas & a cool recipe
Post: Re: Redbeard's Amazing Genetics Ideas & a cool rec...
Zadeon Wrote:
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This is probably a far cry but how about a mutation that gives a person TWO heads? It only works if a ghost is active and accepts to be the second head. Also they wouldn't be able to... |
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V12US |
Ideas & Suggestions
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24 |
8,795 |
09-16-2013, 02:14 AM |
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Thread: [Suggestion] Nerf Solars
Post: Re: [Suggestion] Nerf Solars
Perhaps instead of reducing the output and making power go out, make certain machines work less effectively when there's only solar power. Some kind of build in power saving mode or something. |
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V12US |
Ideas & Suggestions
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17 |
7,518 |
07-20-2013, 03:33 PM |
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Thread: Ghosts shouldn't be able to examine beakers
Post: Re: Ghosts shouldn't be able to examine beakers
I kinda think the realistic elements should be replaced with nonsense/fictional compounds, and then properties should be randomized across the compounds. So in order to create something from a recipe,... |
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V12US |
Bad threads / terrible or unusable ideas!
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32 |
13,064 |
06-01-2013, 06:06 AM |
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Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: muncher station // aka cogmap v0.97
I used to play HS as a sort of super doctor, dropping by whichever medbay department needed help the most at the time. I was pretty sad to see the job go. It sucks to play some kind of medical job and... |
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V12US |
Good ideas!
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512 |
175,189 |
02-03-2013, 03:27 AM |
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Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
mozi Wrote:
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atomic1fire Wrote:
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They have a rule that revolutionary leaders have to convince you to join them before they flash you.
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this sounds funny as hell, and I would like to do a gimm... |
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V12US |
Good ideas!
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512 |
175,189 |
01-25-2013, 11:46 AM |
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Thread: Implementing Good Player Rewards
Post: Re: Implementing Good Player Rewards
Have giant "Employee of the Week" posters hanging around the station, that display the face of a random crewmember that completed their round objectives the previous round .
Then allow people to defa... |
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V12US |
Bad threads / terrible or unusable ideas!
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39 |
16,011 |
01-24-2013, 01:08 PM |
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Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0
Two small ideas/suggestions:
I'd like to see an upgrade for Cyborgs that allows the Cyborg to look like a human. Since it seems that replicants have been removed some time ago for reasons unknown (I... |
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V12US |
Good ideas!
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395 |
137,353 |
01-23-2013, 02:32 PM |
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Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
Won't that make changing the AI laws a bit too hard? |
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V12US |
Good ideas!
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512 |
175,189 |
01-22-2013, 11:08 AM |
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Thread: Genetics:New Superpowers
Post: Re: Genetics:New Superpowers
It would be similar like vampire, except instead of drinking blood, you must steal as much power as possible. |
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V12US |
Good ideas!
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22 |
10,605 |
01-22-2013, 10:57 AM |
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Thread: Research Director should not have Medbay access
Post: Re: Research Director should not have Medbay acces...
Give the Research Director an empty hypospray in his office, so he won't have to grab those in the medbay. |
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V12US |
Bad threads / terrible or unusable ideas!
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13 |
5,977 |
01-21-2013, 02:26 PM |