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Post Author Forum Replies Views Posted [asc]
    Thread: HotawhatBaabhabhiat's Mentor Application
Post: Re: HotawhatBaabhabhiat's Mentor Application

Yeah I've never had any bad experiences with him and hotawhat is such an experienced, fun player that I would fully recommend him.
lifehole Approved Applications 17 7,450 09-19-2015, 07:07 PM
    Thread: Redbeard Rum the amazing and wonderful Head of Security.
Post: Re: Redbeard Rum the amazing and wonderful Head of...

I've always seen him as a great security officer whenever I'm on, and his application shows a ton of knowledge about being a member of security, so yeah I'd say yes from me. Also because he's an inter...
lifehole Approved Applications 31 14,769 09-19-2015, 06:57 PM
    Thread: Sound weirdness
Post: Re: Sound weirdness

I really wish there was an edit button. e-guns are bad, too.
lifehole Resolved 16 7,767 09-18-2015, 05:21 PM
    Thread: Sound weirdness
Post: Re: Sound weirdness

everyone was yelling about it ingame so I just scrolled to the bottom and posted, sorry. Anyways farts and screams are also weird.
lifehole Resolved 16 7,767 09-18-2015, 03:06 PM
    Thread: Sound weirdness
Post: Re: Sound weirdness

robo-screams sound bad
lifehole Resolved 16 7,767 09-18-2015, 01:39 PM
    Thread: Some APCs are not working
Post: Some APCs are not working

For example, genetics. Medbay. Public Market. Locker Room. etc. There's a lot more, I just can't be arsed to go through as a human and examine them all. But I heavily notice this when I'm AI, and it c...
lifehole Resolved 3 1,570 09-08-2015, 04:32 PM
    Thread: Lifehole's Mentor Application
Post: Lifehole's Mentor Application

Usual Character Name: Fuzz or Mr. White. BYOND Username: lifehole Recommended by (if applicable): I've asked around a bit, and gotten generally positive reactions (lots of "yeah, you'd be great") SAKa...
lifehole Approved Applications 18 8,697 09-07-2015, 01:00 PM
    Thread: Genetics: The Good, The Bad and The Ugly
Post: Re: Genetics: The Good, The Bad and The Ugly

??? If anything genetics has been very overpowered recently. The ability to phase shift, explode/breathe fire, etc are all massively effective and I can't count the amount of times I've died as AI to ...
lifehole Ideas & Suggestions 80 27,181 03-10-2015, 10:38 PM
    Thread: Nerf Radium
Post: Re: Nerf Radium

Random Asshole Wrote: -- While I don't personally see why 'it's a basic dispenser chem instead of a compound' is a factor (CLF3 takes, what, 10 seconds to whip up and kills much faster), I do agree t...
lifehole Good ideas! 18 8,730 03-07-2015, 11:47 PM
    Thread: Nerf Radium
Post: Re: Nerf Radium

I'd say I agree, but I'd say there needs to be something as powerful as radium in terms of radioactivity that can be mixed at a dispenser. Nothing that gives as many +RAD's that is mixable at the chem...
lifehole Good ideas! 18 8,730 03-07-2015, 10:41 PM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

I don't really believe this is something that should be secret, as it has no.. draw to being secret. With secret chems and whatnot I have to actively experiment, interact with the community for hints,...
lifehole General Discussion 50 20,595 01-07-2015, 05:34 PM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

I'd just like to say, that after learning the coding language behind this and seeing the capabilities of it after understanding it; I retract all my previous statements, I was mostly blinded by my ign...
lifehole General Discussion 50 20,595 01-07-2015, 03:09 AM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

Is it really that gamebreaking if someone mixes a dangerous chemical faster than normal? Yes. The spammed curare smoke was horrifying, and I shudder to think what it would've been like if he was spam...
lifehole General Discussion 50 20,595 01-04-2015, 05:00 AM
    Thread: RNG: Same person rolls traitor more than once
Post: Re: double traitor

think it's because it's probably a low-pop server so they have to add a minimum number of traitors and it just chose you twice? Dunno. But either way I'd consider it a bug.
lifehole Resolved 9 4,076 07-30-2014, 01:44 AM
    Thread: "me" verb with deadbody
Post: "me" verb with deadbody

it actually causes my cluwnecorpse to fart. So yeah, if you use the me command while in a dead body you can spam emotes. I tried *custom and *customv too, but they don't seem to work. either way it's ...
lifehole Resolved 5 2,963 07-29-2014, 04:12 AM
    Thread: Borg suicide tweak
Post: Re: Borg suicide tweak

As someone who was previously jobbanned from borg (maybe I still am but a 'min said I wasn't so iunno. It was years ago anyways) I always hated that if I was jobbanned I literally just DETONATED and r...
lifehole Bad threads / terrible or unusable ideas! 22 9,511 07-16-2014, 04:05 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Aye, I live in utah and I'm in the same boat as kiki.
lifehole Ideas & Suggestions 50 18,951 07-07-2014, 05:15 AM
    Thread: Traitor Gimmix 101
Post: Re: Traitor Gimmix 101

HukHukHuk Wrote: -- Fill everyone with simethicone. -- Simethicone shouldn't decay. The only way out should be death.
lifehole General Discussion 119 45,852 07-06-2014, 05:52 AM
    Thread: remove Spy game mode, add Team Deathmatch game mode
Post: Re: remove Spy game mode, add Team Deathmatch game...

SL I've gatta disagree with you here. Spy is shit, but team deathmatch would be worse. I already hate gang.
lifehole Bad threads / terrible or unusable ideas! 5 2,779 07-05-2014, 08:39 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

How about instead of notifications, there is an ingame notification about the other server starting a new round. It's on the IRC, and it would encourage dead players to go to another server.
lifehole Ideas & Suggestions 50 18,951 07-04-2014, 02:53 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Clarks Wrote: -- bubs Wrote: -- [...]I don't see how it having more people than what I said proves what I said wrong??? Or even is a basis for you to disagree? Perhaps you have a tumor. -- bubs Wro...
lifehole Ideas & Suggestions 50 18,951 07-03-2014, 11:39 PM
    Thread: Equal opportunity murder.
Post: Re: Equal opportunity murder.

I don't know. Changelings are supposed to be THE #1 1vs1 combateer, they could take out a traitor or wizard just as easily chances are. But vs a group with lasers they're toast, while vampires could j...
lifehole Ideas & Suggestions 14 5,077 07-03-2014, 05:47 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Fox McCloud Wrote: -- Zamujasa Wrote: -- At the same time, some of the people on the very-low-pop servers don't actually want to play and are just there to experiment or test shit you can't usually ...
lifehole Ideas & Suggestions 50 18,951 07-03-2014, 03:35 PM
    Thread: AI shells can make infinite fried tools.
Post: Re: AI shells can make infinite fried tools.

Hull Wrote: -- feature --
lifehole Features 5 2,885 07-03-2014, 03:32 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Sundance Wrote: -- It never really was THIS bad before the 4 servers. When the 3rd server was introduced, the playerbase got spread out. People say it was the introduction of cogmap, but from persona...
lifehole Ideas & Suggestions 50 18,951 07-03-2014, 02:30 PM