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    Thread: [CLOSED PR] Allows 3 Security Officers to revoke Armory access
Post: RE: [CLOSED PR] Allows 3 Security Officers to revo...

I don't get the reasoning this was closed? This was a use case for closing it if A) it was authed by an antag and we need to closed and B) sometimes the emergency that the armory is opened for ends, e...
mralexs Ideas & Suggestions 10 441 04-14-2024, 09:46 AM
    Thread: Have Player Piano use MIDI files
Post: RE: Have Player Piano use MIDI files

Another alternative is ABC files
mralexs Ideas & Suggestions 5 251 04-09-2024, 08:10 PM
    Thread: Special event should available in weekend
Post: RE: Special event should available in weekend

They used to have something similarish called Assday/assjam and the play counts plummeted during them. The former due to rampant murder and the latter due to the stigma of it.
mralexs Ideas & Suggestions 2 152 04-07-2024, 12:03 PM
    Thread: Chicken Idea: Boneless Chickens
Post: Chicken Idea: Boneless Chickens

https://3.bp.blogspot.com/-41EafSG5pa8/UEA3_J-0yGI/AAAAAAAAIj8/G6zU4f0N15g/s1600/Boneless_Chicken_Ranch_Far_Side.jpg I mean, how else would you get boneless chicken wings?
mralexs Ideas & Suggestions 2 178 03-16-2024, 07:28 AM
    Thread: Allow disabling the ability to roll sleeper agent.
Post: RE: Allow disabling the ability to roll sleeper ag...

KikiMofo Wrote: (03-10-2024, 05:29 PM) -- I mean you don't have to do anything as a sleeper if you don't want to. Just ignore it when it happens and go on about your round -- They said they know ...
mralexs Ideas & Suggestions 11 476 03-10-2024, 07:20 PM
    Thread: Clownhole get its own announcement computer.
Post: RE: Clownhole get its own announcement computer.

Cal Wrote: (02-28-2024, 07:09 PM) -- the age of random awful things happening to you randomly for no reason is long over -- I'd say in this case it should be obvious that the clown hole computer is...
mralexs Ideas & Suggestions 15 388 02-29-2024, 10:32 AM
    Thread: Clownhole get its own announcement computer.
Post: RE: Clownhole get its own announcement computer.

Give them a progress bar that can fail to take their ID out slapstick style (IE they try yanking it so hard they fly backwards)
mralexs Ideas & Suggestions 15 388 02-27-2024, 03:12 PM
    Thread: Improvements for secbots
Post: RE: Improvements for secbots

Make it so they don't attack secoffs if a taser is shot near them
mralexs Ideas & Suggestions 9 541 02-17-2024, 10:30 AM
    Thread: Give Werewolves some sort of hunger mechanic
Post: Give Werewolves some sort of hunger mechanic

As it stands, other than green texting, there is no real motivation for Werewolves to really do anything. I've said this before in the discord but I can count on one hand how many times I've seen a WW...
mralexs Ideas & Suggestions 4 209 02-05-2024, 09:39 AM
    Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator

What if there was a reclaimer module that would dump all usable organs for less biomatter when reclaiming?
mralexs Ideas & Suggestions 25 1,497 01-25-2024, 02:56 PM
    Thread: Motives on classic (mostly hunger)
Post: RE: Motives on classic (mostly hunger)

I mean with thirst we could always sprite some water fountains, and just like real ones the pressure for em is always off a bit. Emag them and it could launch you back
mralexs Ideas & Suggestions 24 1,925 01-20-2024, 07:05 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

Another point is since now that cap is supposed to be trusted and sec lite, they should have the round minimum like playing sec does. I really don't like the cap being Green secoff instead of green st...
mralexs Good ideas! 56 4,724 01-14-2024, 10:55 AM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

Sbmhawk Wrote: (12-31-2023, 06:16 PM) -- TheĀ  final evolution of secHOP, hosCAP. -- Pretty much
mralexs Good ideas! 56 4,724 12-31-2023, 07:21 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

KikiMofo Wrote: (12-31-2023, 04:19 PM) -- I still think this is all just overreaction. Captain doesn't get antag that often. Most of the times people have problems with captain getting antagged is be...
mralexs Good ideas! 56 4,724 12-31-2023, 06:01 PM
    Thread: Wrestling belt rebalance suggestion
Post: RE: Wrestling belt rebalance suggestion

I liked the suggestion that added crowd noises when doing moves, also an option to have a Yakuza style suit as an alternate for the belt would be neat
mralexs Ideas & Suggestions 6 463 12-28-2023, 08:19 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

I wouldn't mind cap rolling only hard mode or spief. If that doesn't work, maybe only give em 6 tc so they can run some shenanigans with some of the lesser used items
mralexs Good ideas! 56 4,724 12-19-2023, 10:23 AM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

If the cap is spawn killing secoffs, that sounds like they need to be ahelped
mralexs Good ideas! 56 4,724 12-17-2023, 08:58 AM
    Thread: Another post about wizards
Post: RE: Another post about wizards

Just had a legit unfun wizard round where we couldn't touch the wizard because they were spamming phase shift, teleport, and spell shield. Activating one of those should trigger a cooldown on the othe...
mralexs Ideas & Suggestions 11 707 12-06-2023, 04:53 PM
    Thread: Another post about wizards
Post: RE: Another post about wizards

Maybe make it so certain spells are mutually exclusive or have a shared cool down?
mralexs Ideas & Suggestions 11 707 12-05-2023, 05:35 AM
    Thread: What is your favourite hell, death or just fun Chem mixes?
Post: RE: What is your favourite hell, death or just fun...

I like phlog and unstable mutagen in the sleepy pen, have fun mutating and catching on fire!
mralexs General Discussion 14 2,146 11-19-2023, 11:41 AM
    Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...

Kotlol Wrote: (10-18-2023, 04:53 AM) -- Let's be real... paint rounds on grenade launchers shouldn't be just a 1 target thing. It's suppose to paint a crowd but it doesn't. So making them throwabl...
mralexs Ideas & Suggestions 12 999 10-19-2023, 07:33 PM
    Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...

Cal Wrote: (10-17-2023, 06:41 PM) -- The paint shells should just be throwable sponge things -- But Paint rounds are a thing for 40mm launchers https://www.defense-technology.com/product/direct-impa...
mralexs Ideas & Suggestions 12 999 10-17-2023, 06:46 PM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown

I would add that if there was a fart disbelief trait how would bible farting be handled?
mralexs Ideas & Suggestions 90 8,465 10-02-2023, 09:11 AM
    Thread: Remove the ability to recall the shuttle with packets
Post: RE: Remove the ability to recall the shuttle with ...

Garash Wrote: (08-09-2023, 06:37 AM) -- Friendly reminder that spamming shuttle recalls, either manually or automatically, is *specifically* disallowed in the rules page and should be ahelped, even i...
mralexs Ideas & Suggestions 16 1,326 08-13-2023, 09:29 AM
    Thread: A (long) proposal for a Disaster rework
Post: RE: A (long) proposal for a Disaster rework

I'd love more player antags during disaster rounds, maybe sleeper agents?
mralexs Ideas & Suggestions 4 424 08-13-2023, 09:27 AM