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Thread: [CLOSED PR] Allows 3 Security Officers to revoke Armory access
Post: RE: [CLOSED PR] Allows 3 Security Officers to revo...
I don't get the reasoning this was closed? This was a use case for closing it if A) it was authed by an antag and we need to closed and B) sometimes the emergency that the armory is opened for ends, e... |
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mralexs |
Ideas & Suggestions
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10 |
441 |
04-14-2024, 09:46 AM |
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Thread: Have Player Piano use MIDI files
Post: RE: Have Player Piano use MIDI files
Another alternative is ABC files |
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mralexs |
Ideas & Suggestions
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5 |
251 |
04-09-2024, 08:10 PM |
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Thread: Special event should available in weekend
Post: RE: Special event should available in weekend
They used to have something similarish called Assday/assjam and the play counts plummeted during them. The former due to rampant murder and the latter due to the stigma of it. |
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mralexs |
Ideas & Suggestions
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2 |
152 |
04-07-2024, 12:03 PM |
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Thread: Chicken Idea: Boneless Chickens
Post: Chicken Idea: Boneless Chickens
https://3.bp.blogspot.com/-41EafSG5pa8/UEA3_J-0yGI/AAAAAAAAIj8/G6zU4f0N15g/s1600/Boneless_Chicken_Ranch_Far_Side.jpg
I mean, how else would you get boneless chicken wings? |
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mralexs |
Ideas & Suggestions
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2 |
178 |
03-16-2024, 07:28 AM |
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Thread: Allow disabling the ability to roll sleeper agent.
Post: RE: Allow disabling the ability to roll sleeper ag...
KikiMofo Wrote: (03-10-2024, 05:29 PM)
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I mean you don't have to do anything as a sleeper if you don't want to.
Just ignore it when it happens and go on about your round
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They said they know ... |
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mralexs |
Ideas & Suggestions
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11 |
476 |
03-10-2024, 07:20 PM |
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Thread: Clownhole get its own announcement computer.
Post: RE: Clownhole get its own announcement computer.
Cal Wrote: (02-28-2024, 07:09 PM)
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the age of random awful things happening to you randomly for no reason is long over
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I'd say in this case it should be obvious that the clown hole computer is... |
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mralexs |
Ideas & Suggestions
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15 |
388 |
02-29-2024, 10:32 AM |
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Thread: Clownhole get its own announcement computer.
Post: RE: Clownhole get its own announcement computer.
Give them a progress bar that can fail to take their ID out slapstick style (IE they try yanking it so hard they fly backwards) |
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mralexs |
Ideas & Suggestions
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15 |
388 |
02-27-2024, 03:12 PM |
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Thread: Improvements for secbots
Post: RE: Improvements for secbots
Make it so they don't attack secoffs if a taser is shot near them |
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mralexs |
Ideas & Suggestions
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9 |
541 |
02-17-2024, 10:30 AM |
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Thread: Give Werewolves some sort of hunger mechanic
Post: Give Werewolves some sort of hunger mechanic
As it stands, other than green texting, there is no real motivation for Werewolves to really do anything. I've said this before in the discord but I can count on one hand how many times I've seen a WW... |
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mralexs |
Ideas & Suggestions
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4 |
209 |
02-05-2024, 09:39 AM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
What if there was a reclaimer module that would dump all usable organs for less biomatter when reclaiming? |
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mralexs |
Ideas & Suggestions
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25 |
1,497 |
01-25-2024, 02:56 PM |
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Thread: Motives on classic (mostly hunger)
Post: RE: Motives on classic (mostly hunger)
I mean with thirst we could always sprite some water fountains, and just like real ones the pressure for em is always off a bit. Emag them and it could launch you back |
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mralexs |
Ideas & Suggestions
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24 |
1,925 |
01-20-2024, 07:05 PM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
Another point is since now that cap is supposed to be trusted and sec lite, they should have the round minimum like playing sec does. I really don't like the cap being Green secoff instead of green st... |
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mralexs |
Good ideas!
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56 |
4,724 |
01-14-2024, 10:55 AM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
Sbmhawk Wrote: (12-31-2023, 06:16 PM)
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TheĀ final evolution of secHOP, hosCAP.
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Pretty much |
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mralexs |
Good ideas!
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56 |
4,724 |
12-31-2023, 07:21 PM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
KikiMofo Wrote: (12-31-2023, 04:19 PM)
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I still think this is all just overreaction. Captain doesn't get antag that often. Most of the times people have problems with captain getting antagged is be... |
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mralexs |
Good ideas!
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56 |
4,724 |
12-31-2023, 06:01 PM |
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Thread: Wrestling belt rebalance suggestion
Post: RE: Wrestling belt rebalance suggestion
I liked the suggestion that added crowd noises when doing moves, also an option to have a Yakuza style suit as an alternate for the belt would be neat |
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mralexs |
Ideas & Suggestions
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6 |
463 |
12-28-2023, 08:19 PM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
I wouldn't mind cap rolling only hard mode or spief. If that doesn't work, maybe only give em 6 tc so they can run some shenanigans with some of the lesser used items |
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mralexs |
Good ideas!
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56 |
4,724 |
12-19-2023, 10:23 AM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
If the cap is spawn killing secoffs, that sounds like they need to be ahelped |
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mralexs |
Good ideas!
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56 |
4,724 |
12-17-2023, 08:58 AM |
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Thread: Another post about wizards
Post: RE: Another post about wizards
Just had a legit unfun wizard round where we couldn't touch the wizard because they were spamming phase shift, teleport, and spell shield. Activating one of those should trigger a cooldown on the othe... |
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mralexs |
Ideas & Suggestions
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11 |
707 |
12-06-2023, 04:53 PM |
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Thread: Another post about wizards
Post: RE: Another post about wizards
Maybe make it so certain spells are mutually exclusive or have a shared cool down? |
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mralexs |
Ideas & Suggestions
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11 |
707 |
12-05-2023, 05:35 AM |
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Thread: What is your favourite hell, death or just fun Chem mixes?
Post: RE: What is your favourite hell, death or just fun...
I like phlog and unstable mutagen in the sleepy pen, have fun mutating and catching on fire! |
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mralexs |
General Discussion
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14 |
2,146 |
11-19-2023, 11:41 AM |
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Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...
Kotlol Wrote: (10-18-2023, 04:53 AM)
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Let's be real... paint rounds on grenade launchers shouldn't be just a 1 target thing. It's suppose to paint a crowd but it doesn't.
So making them throwabl... |
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mralexs |
Ideas & Suggestions
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12 |
999 |
10-19-2023, 07:33 PM |
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Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...
Cal Wrote: (10-17-2023, 06:41 PM)
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The paint shells should just be throwable sponge things
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But Paint rounds are a thing for 40mm launchers
https://www.defense-technology.com/product/direct-impa... |
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mralexs |
Ideas & Suggestions
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12 |
999 |
10-17-2023, 06:46 PM |
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Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown
I would add that if there was a fart disbelief trait how would bible farting be handled? |
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mralexs |
Ideas & Suggestions
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90 |
8,465 |
10-02-2023, 09:11 AM |
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Thread: Remove the ability to recall the shuttle with packets
Post: RE: Remove the ability to recall the shuttle with ...
Garash Wrote: (08-09-2023, 06:37 AM)
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Friendly reminder that spamming shuttle recalls, either manually or automatically, is *specifically* disallowed in the rules page and should be ahelped, even i... |
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mralexs |
Ideas & Suggestions
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16 |
1,326 |
08-13-2023, 09:29 AM |
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Thread: A (long) proposal for a Disaster rework
Post: RE: A (long) proposal for a Disaster rework
I'd love more player antags during disaster rounds, maybe sleeper agents? |
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mralexs |
Ideas & Suggestions
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4 |
424 |
08-13-2023, 09:27 AM |