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    Thread: Endlessly reuse patches
Post: RE: Endlessly reuse patches

This sounds like an issue with not properly de-referencing things fully (or having it on a delay), therefore it sticks around for a bit while longer than it should.
Fox McCloud Bug Reports 6 3,620 04-09-2019, 08:34 PM
  Exclamation Thread: Canisters Unwrenchable Under Certain Circumstances
Post: Canisters Unwrenchable Under Certain Circumstances

If you rupture a canister while it's attached to a connector port, then the canister becomes unwrenchable and the connector becomes unable to be used as well. Attempting to unwrench it just gives a...
Fox McCloud Bug Reports 0 788 04-09-2019, 08:33 PM
  Exclamation Thread: Put Pipenets and Atmospherics Machinrey on the Air Controller
Post: Put Pipenets and Atmospherics Machinrey on the Air...

As far as I know, air, on turfs, processes once every second now. That said, there's a lot of atmospheric machinery, such as canisters, coolers, furnaces, scrubbers, pumps, and the works, that are ...
Fox McCloud Ideas & Suggestions 1 1,300 04-09-2019, 08:31 PM
    Thread: "Real Time" Processing Causes Issues
Post: RE: "Real Time" Processing Causes Issues

Quote: -- Before, you could take a ton of damage in a short duration if there were catchup ticks, but now it being per second it's easier to determine the end result over a period of time than it was...
Fox McCloud Bug Reports 4 3,031 04-04-2019, 08:29 PM
    Thread: "Real Time" Processing Causes Issues
Post: RE: "Real Time" Processing Causes Issues

Yeah, I realize that's what you're aiming for, as I surmised in my post, I'm just not sure the reasoning for doing it like ya did, I suppose. Obviously sleeping until the tick is no longer overrun ...
Fox McCloud Bug Reports 4 3,031 04-04-2019, 05:59 PM
    Thread: "Real Time" Processing Causes Issues
Post: "Real Time" Processing Causes Issues

Ever since reagent processing was changed to be in "real time" as opposed to BYOND time, there's been a number of weird bugs with reagents. There seems to be far more instances of rounding errors w...
Fox McCloud Bug Reports 4 3,031 04-04-2019, 01:30 PM
    Thread: Bodytemperature Damage
Post: RE: Bodytemperature Damage

For clarification on this, what I'm suggesting isn't that bodytemp causes *additional* damage, I'm proposing that the interaction with fire, hot/cold gas, space, chemicals, and the likes, instead alte...
Fox McCloud Ideas & Suggestions 8 4,621 03-09-2019, 09:26 PM
  Exclamation Thread: Cheese and Weird Cheese Lack Parent Calls
Post: Cheese and Weird Cheese Lack Parent Calls

The reagents cheese and weird cheese both lack parent calls ..() in `on_mob_life`, resulting in them staying in your system indefinitely. I'm not sure if this is supposed to be a joke about cheese ...
Fox McCloud Resolved 2 1,640 03-09-2019, 03:40 PM
  Exclamation Thread: Bodytemperature Damage
Post: Bodytemperature Damage

Simply put, have bodytemperature being above/below certain thresholds cause burn damage to the mob in question. Currently, burn damage happens if the mob is exposed to a gas, hotspot, or other tem...
Fox McCloud Ideas & Suggestions 8 4,621 03-09-2019, 03:13 PM
    Thread: [BUGFIX] Fixes Crit Oddities
Post: RE: [BUGFIX] Fixes Crit Oddities

Quote: -- So this is why I can live longer while attacked by a ton of pissed monkeys/bees/etc. -- Most likely. Quote: -- Honestly, crit is pretty shitty as is, so I'd like to think these bugs ...
Fox McCloud Implemented 5 4,287 07-30-2017, 05:39 AM
  Bug Thread: [BUGFIX] Fixes Crit Oddities
Post: [BUGFIX] Fixes Crit Oddities

Noticed there's a few gaps in crit behavior. When you're in crit, you consistnetly take 1 oxygen damage every Life process, that said, from -51 to -79 health, you don't take any. This generates odd...
Fox McCloud Implemented 5 4,287 07-29-2017, 05:24 PM
    Thread: Add in Hugging
Post: Add in Hugging

Most other codebases have this, and it's just a nice little feature, in my opinion. Make it so that if you click on someone, on help intent, and they're standing up, it gives them a hug instead of "t...
Fox McCloud Ideas & Suggestions 11 5,535 12-28-2015, 03:21 AM
    Thread: Addictions Tweaks
Post: Re: Addictions Tweaks

ErikHanson Wrote: -- Fox McCloud Wrote: -- Since addictions only proc on INGEST -- Uhh, no? Smoking totally gets you craving nicotine, with the chemical you are smoking if i recall correctly (typin...
Fox McCloud Ideas & Suggestions 3 1,619 09-19-2015, 05:53 PM
    Thread: Addictions Tweaks
Post: Addictions Tweaks

Might I suggest overhauling addiction? It's a great mechanic that strongly discourages repeated abusing of several addictive chemicals...there's just...one major problem with it: It's easily circumve...
Fox McCloud Ideas & Suggestions 3 1,619 09-19-2015, 05:42 PM
    Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore

UrsulaMejor Wrote: -- There's a curable-by-mutadone variable set to false for all round start monkeys because vampires and changelings were smoking mutadone to eat monkeys -- Hum. Rather silly consi...
Fox McCloud Features 14 5,561 04-05-2015, 11:35 AM
    Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore

UrsulaMejor Wrote: -- Fox McCloud Wrote: -- Still wish *humanizing* monkies was as easy as hitting them with mutadone. -- see the response directly above yours? -- Yes, which dealt with turning som...
Fox McCloud Features 14 5,561 04-04-2015, 11:03 PM
    Thread: Shock (medical condition) is not being applied/missing
Post: Re: Shock (medical condition) is not being applied...

I managed to get it to proc today, too, but only with low blood--wasn't able to proc it with brute/tox/oxy/burn alone.
Fox McCloud Features 8 3,517 04-04-2015, 11:01 PM
    Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore

Still wish *humanizing* monkies was as easy as hitting them with mutadone.
Fox McCloud Features 14 5,561 04-04-2015, 11:28 AM
    Thread: Goonhub suggestions!
Post: Re: Goonhub suggestions!

Reset the damage stats; they're highly suspect of potential "shenanigans"; 2,147,483,647 brute damage on a single mob....yeah. Oxygen is about the only one that seems anywhere realistic.
Fox McCloud Ideas & Suggestions 17 7,380 04-04-2015, 12:10 AM
    Thread: Shock (medical condition) is not being applied/missing
Post: Shock (medical condition) is not being applied/mis...

Shock is currently not rolling for a chance to be applied once someone hits ~100 combined damage. This is leading to a lot of individuals lasting a very very long time in crit, as their total damage...
Fox McCloud Features 8 3,517 04-03-2015, 10:28 PM
    Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback

I have an idea, courtesy of Bay. Health analyzers can scan and will register certain chemicals, particularly positive medical chems (charcoal, pentetic, omnizine, silver sulfa, mutadone, saline-gluco...
Fox McCloud Ideas & Suggestions 104 40,196 09-24-2014, 03:28 AM
    Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback

So far, so good. I have some concern over the balance of health analyzers having a built in reagent scanners...that said, at the same time, too, there's a number of very very overpowered chemicals ri...
Fox McCloud Ideas & Suggestions 104 40,196 09-23-2014, 11:26 AM
    Thread: Disassembling walls
Post: Re: Disassembling walls

Crumplehat Wrote: -- The first one's intentional, I think. Something to do with the deconstruction process being imperfect, which makes a little bit of sense. -- Yeah, pretty sure it's intentional; ...
Fox McCloud Resolved 7 3,468 09-08-2014, 10:48 AM
    Thread: door maintenance panel
Post: Re: door maintenance panel

This hasn't really been a problem for me, but the few times it has/I've seen it happen, it's not the least bit fun at all. Definitely concur it should be fixed.
Fox McCloud Resolved 14 6,328 09-01-2014, 07:58 PM
    Thread: wearing a firesuit should prevent you from getting hotter
Post: Re: wearing a firesuit should prevent you from get...

They provide a pretty significant reduction, though I'd like to see the Industrial Armor provide even better heat protection than the fire-suits.
Fox McCloud Bad threads / terrible or unusable ideas! 20 8,215 08-30-2014, 03:06 PM