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Thread: Endlessly reuse patches
Post: RE: Endlessly reuse patches
This sounds like an issue with not properly de-referencing things fully (or having it on a delay), therefore it sticks around for a bit while longer than it should. |
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Fox McCloud |
Bug Reports
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6 |
3,620 |
04-09-2019, 08:34 PM |
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Thread: Canisters Unwrenchable Under Certain Circumstances
Post: Canisters Unwrenchable Under Certain Circumstances
If you rupture a canister while it's attached to a connector port, then the canister becomes unwrenchable and the connector becomes unable to be used as well.
Attempting to unwrench it just gives a... |
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Fox McCloud |
Bug Reports
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0 |
788 |
04-09-2019, 08:33 PM |
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Thread: Put Pipenets and Atmospherics Machinrey on the Air Controller
Post: Put Pipenets and Atmospherics Machinrey on the Air...
As far as I know, air, on turfs, processes once every second now.
That said, there's a lot of atmospheric machinery, such as canisters, coolers, furnaces, scrubbers, pumps, and the works, that are ... |
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Fox McCloud |
Ideas & Suggestions
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1 |
1,300 |
04-09-2019, 08:31 PM |
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Thread: "Real Time" Processing Causes Issues
Post: RE: "Real Time" Processing Causes Issues
Quote:
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Before, you could take a ton of damage in a short duration if there were catchup ticks, but now it being per second it's easier to determine the end result over a period of time than it was... |
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Fox McCloud |
Bug Reports
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4 |
3,031 |
04-04-2019, 08:29 PM |
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Thread: "Real Time" Processing Causes Issues
Post: RE: "Real Time" Processing Causes Issues
Yeah, I realize that's what you're aiming for, as I surmised in my post, I'm just not sure the reasoning for doing it like ya did, I suppose.
Obviously sleeping until the tick is no longer overrun ... |
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Fox McCloud |
Bug Reports
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4 |
3,031 |
04-04-2019, 05:59 PM |
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Thread: "Real Time" Processing Causes Issues
Post: "Real Time" Processing Causes Issues
Ever since reagent processing was changed to be in "real time" as opposed to BYOND time, there's been a number of weird bugs with reagents.
There seems to be far more instances of rounding errors w... |
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Fox McCloud |
Bug Reports
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4 |
3,031 |
04-04-2019, 01:30 PM |
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Thread: Bodytemperature Damage
Post: RE: Bodytemperature Damage
For clarification on this, what I'm suggesting isn't that bodytemp causes *additional* damage, I'm proposing that the interaction with fire, hot/cold gas, space, chemicals, and the likes, instead alte... |
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Fox McCloud |
Ideas & Suggestions
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8 |
4,621 |
03-09-2019, 09:26 PM |
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Thread: Cheese and Weird Cheese Lack Parent Calls
Post: Cheese and Weird Cheese Lack Parent Calls
The reagents cheese and weird cheese both lack parent calls ..() in `on_mob_life`, resulting in them staying in your system indefinitely.
I'm not sure if this is supposed to be a joke about cheese ... |
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Fox McCloud |
Resolved
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2 |
1,640 |
03-09-2019, 03:40 PM |
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Thread: Bodytemperature Damage
Post: Bodytemperature Damage
Simply put, have bodytemperature being above/below certain thresholds cause burn damage to the mob in question.
Currently, burn damage happens if the mob is exposed to a gas, hotspot, or other tem... |
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Fox McCloud |
Ideas & Suggestions
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8 |
4,621 |
03-09-2019, 03:13 PM |
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Thread: [BUGFIX] Fixes Crit Oddities
Post: RE: [BUGFIX] Fixes Crit Oddities
Quote:
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So this is why I can live longer while attacked by a ton of pissed monkeys/bees/etc.
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Most likely.
Quote:
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Honestly, crit is pretty shitty as is, so I'd like to think these bugs ... |
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Fox McCloud |
Implemented
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5 |
4,287 |
07-30-2017, 05:39 AM |
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Thread: [BUGFIX] Fixes Crit Oddities
Post: [BUGFIX] Fixes Crit Oddities
Noticed there's a few gaps in crit behavior.
When you're in crit, you consistnetly take 1 oxygen damage every Life process, that said, from -51 to -79 health, you don't take any. This generates odd... |
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Fox McCloud |
Implemented
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5 |
4,287 |
07-29-2017, 05:24 PM |
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Thread: Add in Hugging
Post: Add in Hugging
Most other codebases have this, and it's just a nice little feature, in my opinion.
Make it so that if you click on someone, on help intent, and they're standing up, it gives them a hug instead of "t... |
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Fox McCloud |
Ideas & Suggestions
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11 |
5,535 |
12-28-2015, 03:21 AM |
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Thread: Addictions Tweaks
Post: Re: Addictions Tweaks
ErikHanson Wrote:
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Fox McCloud Wrote:
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Since addictions only proc on INGEST
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Uhh, no? Smoking totally gets you craving nicotine, with the chemical you are smoking if i recall correctly (typin... |
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Fox McCloud |
Ideas & Suggestions
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3 |
1,619 |
09-19-2015, 05:53 PM |
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Thread: Addictions Tweaks
Post: Addictions Tweaks
Might I suggest overhauling addiction? It's a great mechanic that strongly discourages repeated abusing of several addictive chemicals...there's just...one major problem with it:
It's easily circumve... |
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Fox McCloud |
Ideas & Suggestions
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3 |
1,619 |
09-19-2015, 05:42 PM |
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Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore
UrsulaMejor Wrote:
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There's a curable-by-mutadone variable set to false for all round start monkeys because vampires and changelings were smoking mutadone to eat monkeys
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Hum. Rather silly consi... |
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Fox McCloud |
Features
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14 |
5,561 |
04-05-2015, 11:35 AM |
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Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore
UrsulaMejor Wrote:
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Fox McCloud Wrote:
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Still wish *humanizing* monkies was as easy as hitting them with mutadone.
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see the response directly above yours?
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Yes, which dealt with turning som... |
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Fox McCloud |
Features
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14 |
5,561 |
04-04-2015, 11:03 PM |
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Thread: Shock (medical condition) is not being applied/missing
Post: Re: Shock (medical condition) is not being applied...
I managed to get it to proc today, too, but only with low blood--wasn't able to proc it with brute/tox/oxy/burn alone. |
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Fox McCloud |
Features
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8 |
3,517 |
04-04-2015, 11:01 PM |
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Thread: You can't monkey people anymore
Post: Re: You can't monkey people anymore
Still wish *humanizing* monkies was as easy as hitting them with mutadone. |
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Fox McCloud |
Features
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14 |
5,561 |
04-04-2015, 11:28 AM |
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Thread: Goonhub suggestions!
Post: Re: Goonhub suggestions!
Reset the damage stats; they're highly suspect of potential "shenanigans"; 2,147,483,647 brute damage on a single mob....yeah.
Oxygen is about the only one that seems anywhere realistic. |
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Fox McCloud |
Ideas & Suggestions
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17 |
7,380 |
04-04-2015, 12:10 AM |
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Thread: Shock (medical condition) is not being applied/missing
Post: Shock (medical condition) is not being applied/mis...
Shock is currently not rolling for a chance to be applied once someone hits ~100 combined damage.
This is leading to a lot of individuals lasting a very very long time in crit, as their total damage... |
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Fox McCloud |
Features
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8 |
3,517 |
04-03-2015, 10:28 PM |
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Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback
I have an idea, courtesy of Bay.
Health analyzers can scan and will register certain chemicals, particularly positive medical chems (charcoal, pentetic, omnizine, silver sulfa, mutadone, saline-gluco... |
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Fox McCloud |
Ideas & Suggestions
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104 |
40,196 |
09-24-2014, 03:28 AM |
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Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback
So far, so good.
I have some concern over the balance of health analyzers having a built in reagent scanners...that said, at the same time, too, there's a number of very very overpowered chemicals ri... |
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Fox McCloud |
Ideas & Suggestions
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104 |
40,196 |
09-23-2014, 11:26 AM |
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Thread: Disassembling walls
Post: Re: Disassembling walls
Crumplehat Wrote:
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The first one's intentional, I think. Something to do with the deconstruction process being imperfect, which makes a little bit of sense.
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Yeah, pretty sure it's intentional; ... |
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Fox McCloud |
Resolved
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7 |
3,468 |
09-08-2014, 10:48 AM |
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Thread: door maintenance panel
Post: Re: door maintenance panel
This hasn't really been a problem for me, but the few times it has/I've seen it happen, it's not the least bit fun at all.
Definitely concur it should be fixed. |
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Fox McCloud |
Resolved
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14 |
6,328 |
09-01-2014, 07:58 PM |
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Thread: wearing a firesuit should prevent you from getting hotter
Post: Re: wearing a firesuit should prevent you from get...
They provide a pretty significant reduction, though I'd like to see the Industrial Armor provide even better heat protection than the fire-suits. |
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Fox McCloud |
Bad threads / terrible or unusable ideas!
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20 |
8,215 |
08-30-2014, 03:06 PM |