Posts: 699
Threads: 155
Joined: Sep 2013
OK there's a few bugs here.
First, using a wrench on a girder only gets one sheet of material when it takes two to build it. Might not be a bug.
Second, disassembling a reinforced wall produces rods with no material.
Third, after every step of disassembling a reinforced wall, you push it. That's been around for ages.
Posts: 494
Threads: 12
Joined: Sep 2012
The first one's intentional, I think. Something to do with the deconstruction process being imperfect, which makes a little bit of sense.
Posts: 99
Threads: 19
Joined: May 2014
Crumplehat Wrote:The first one's intentional, I think. Something to do with the deconstruction process being imperfect, which makes a little bit of sense.
Yeah, pretty sure it's intentional; it's this way on Bay/TG as well.
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
If it is intentional, it's a relatively recent decision.
Posts: 494
Threads: 12
Joined: Sep 2012
Recent?
Dude, wrenching girders has produced 1 sheet of metal since before I started playing.
I started playing nearly four years ago.
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
You sure????
It seems to me that totally disassembling a wall used to give you all the materials up until a few weeks ago.
Posts: 494
Threads: 12
Joined: Sep 2012
No, you'd get 3 sheets of metal from totally disassembling a standard metal wall. I don't know if that wasn't the case with the new material walls during the past few weeks or months or whatever but that's how it always was before.
Posts: 3,072
Threads: 272
Joined: Dec 2012
Been playing three years, deconstruction has always been imperfect