Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...

Waaaaay back in ye olden times of awful looking sprites, corpses didn't rot and cloning could be done after you'd been dead for 40 minutes. Everything honestly worked fine then, death being cheap m...
SARazage Ideas & Suggestions 40 3,015 12-07-2023, 11:44 AM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

walpvrgis Wrote: (02-18-2023, 02:48 PM) -- Hi hi! Will make this thread fancier in the future but please report any bugs, weirdness and feedback you have for the WIP map Decarabia here. :bee-queen: -...
SARazage Ideas & Suggestions 32 5,043 02-18-2023, 04:13 PM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station

"It's not addictive if you keep taking it." Said Dr.Robotnik as he injected me with morphine.
SARazage General Discussion 1,588 706,064 08-27-2014, 08:42 AM
    Thread: Post ITT and I will give you an avatar
Post: Re: Post ITT and I will give you an avatar

No! Please no!
SARazage General Discussion 1,705 654,698 08-27-2014, 08:40 AM
    Thread: What is creepy?
Post: Re: What is creepy?

I like the way the rules are worded now, just because it's easy and simple to read. The thing about the rules is I don't really see them as a code of conduct. I've looked at other server's rules and t...
SARazage General Discussion 157 56,481 08-26-2014, 03:30 PM
    Thread: Floor Tiles can't be Click + Dragged to Stack
Post: Floor Tiles can't be Click + Dragged to Stack

Steel floor-tiles (I'm not sure about other kinds, I should have tested) cannot be stacked by clicking and dragging anymore. Instead I have to click on each one to add it to the stack. It's a pain in ...
SARazage Resolved 2 1,761 08-24-2014, 02:41 PM
    Thread: Controlled Pipe Junction is bugged
Post: Re: Controlled Pipe Junction is bugged

Just to report this is fixed now, we finally won the battle against Hitler!
SARazage Resolved 7 3,571 08-19-2014, 07:21 PM
    Thread: HOS Application: LeadRobot/Eli Vox
Post: Re: HOS Application: LeadRobot/Eli Vox

I've never seen Eli playing as security (Or more probably, I just don't remember.) However, that's not really important to me. He's got the right attitude for the game and so I know he'll do a good jo...
SARazage Approved Applications 16 8,065 08-11-2014, 06:30 PM
    Thread: SgtBriar's Application for Mentor
Post: Re: SgtBriar's Application for Mentor

Austin's a good dude and he knows his stuff. Mentor he.
SARazage Approved Applications 14 6,109 08-10-2014, 02:49 PM
    Thread: HOS Application: Noah Buttes/Powmonkey
Post: Re: HOS Application: Noah Buttes/Powmonkey

Noah's robust as hell, can't see why he shouldn't be HoS. Go get 'em!
SARazage Approved Applications 19 9,163 08-10-2014, 02:47 PM
    Thread: Virtual Reality Toxins
Post: Re: Virtual Reality Toxins

I liked the VR pad idea better, that way people can still use the real toxin's equipment. Making toxin's VR would just make traitors super obvious.
SARazage Ideas & Suggestions 45 17,172 08-09-2014, 09:41 PM
    Thread: Controlled Pipe Junction is bugged
Post: Re: Controlled Pipe Junction is bugged

These still behave oddly. Let's say the pipe is setup like an upside down T. If the stuff comes in from the top and the pipe is on, it goes to the right. That's fine I guess. However, when the pipe ...
SARazage Resolved 7 3,571 08-09-2014, 08:57 AM
    Thread: Recycler (and probably other manufacturers?) bug.
Post: Recycler (and probably other manufacturers?) bug.

If you create a recycler in mechanics, and load materials into it, the new materials are un-ejectable as communal mode is listed as "Unavailable," and the machine think it's in communal mode and will ...
SARazage Resolved 1 1,024 08-07-2014, 04:40 PM
    Thread: Tweak AI Camera View to be Observer
Post: Re: Tweak AI Camera View to be Observer

Fox McCloud Wrote: -- SARazage Wrote: -- The problem here is that a blacked or static view would show right away where traitor hiding spots are. Currently it's not immediately obvious which cameras ...
SARazage Ideas & Suggestions 25 9,811 08-06-2014, 11:10 AM
    Thread: Tweak AI Camera View to be Observer
Post: Re: Tweak AI Camera View to be Observer

Dabir Wrote: -- As soon as you bring up the camera list it's obvious which cameras have been cut on account of them saying so. -- Oh sure but who uses that! Actually, I just had a novel idea on how...
SARazage Ideas & Suggestions 25 9,811 08-06-2014, 09:58 AM
    Thread: Snooper device
Post: Re: Snooper device

I don't think this would work out so well because people would use it to learn secret chem recipes and secret Dwaine stuff? I think that's why it's never been implemented before. I'm probably the last...
SARazage Ideas & Suggestions 11 4,630 08-06-2014, 07:24 AM
    Thread: Tweak AI Camera View to be Observer
Post: Re: Tweak AI Camera View to be Observer

The problem here is that a blacked or static view would show right away where traitor hiding spots are. Currently it's not immediately obvious which cameras are cut. I'm not sure what a good solution ...
SARazage Ideas & Suggestions 25 9,811 08-06-2014, 07:18 AM
    Thread: Guard Buddies Charging Issue
Post: Guard Buddies Charging Issue

It turns out if a guard buddy is at 0% power, it cannot be plugged into the docking station manually, also they take for flippin' ever to charge, charging batteries is faster then that.
SARazage Resolved 0 1,109 08-05-2014, 06:53 PM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station

I donated my body to food-science: Richard Bandit says, "Zhar burger" Richard Bandit says, "It's here" Just SomeDonkus says, "I loved it so much I had to hitmyself" Just SomeDonkus says, "It tastes w...
SARazage General Discussion 1,588 706,064 07-30-2014, 04:37 PM
    Thread: Good Idea/Bad Idea
Post: Re: Good Idea/Bad Idea

I've had this idea for a while, but thought it was too dumb to put in the traitor items thread: The shoes from this video: https://m.youtube.com/watch?v=Wga5A6R9BJg (https://m.youtube.com/watch?v=Wg...
SARazage Ideas & Suggestions 100 37,894 07-30-2014, 07:31 AM
    Thread: Borged changlings still have access to changling commands.
Post: Borged changlings still have access to changling c...

So I was a changling and the crew killed me and borged me. After a bit of time spent as a borg, I discovered the changling panel was still there? So I went to a secluded place and sure enough, I was a...
SARazage Resolved 13 5,456 07-27-2014, 03:09 PM
    Thread: Mysha's Recipe Manager + Telesci Utilities
Post: Re: Telescience Manager

It looks like the coordinates for manual entry are still capped at 200, it made me sad. Pretty cool utility though, I like it!
SARazage General Discussion 205 114,821 07-14-2014, 05:01 PM
    Thread: Mentor Application: SARazage - Zhar The Mad/Supreme Soviet
Post: Re: Mentor Application: SARazage - Zhar The Mad/Su...

Zeef Wrote: -- Quote: -- It's also something to note that there are legitimate concerns about the mentor system being used for meta-gaming and so I feel I should say something there too. I'm not rea...
SARazage Approved Applications 25 11,560 07-13-2014, 01:58 PM
    Thread: Mentor Application: SARazage - Zhar The Mad/Supreme Soviet
Post: Mentor Application: SARazage - Zhar The Mad/Suprem...

Usual Character Name: I've had a few. Most often is Zhar The Mad. I've also used Supreme Soviet, and way back I was Donald Hussain. BYOND Username: SARazage Recommended by (if applicable): Nope Times ...
SARazage Approved Applications 25 11,560 07-13-2014, 10:53 AM
    Thread: AI shells can make infinite fried tools.
Post: Re: AI shells can make infinite fried tools.

Borgs can also do this, and it is the closest thing we'll ever get to a chef bot, don't take this away from me!
SARazage Features 5 2,867 07-02-2014, 05:08 PM