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    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

TDHooligan Wrote: (09-27-2023, 03:19 PM) -- The change itself isn't well communicated to people who didn't know it's happening (like myself). Could do with a subtle chat hint for those doing standard...
Bartimeus Good ideas! 18 1,788 09-28-2023, 01:35 AM
    Thread: Wraith Critters: Oh Hai Doggy
Post: RE: Wraith Critters: Oh Hai Doggy

Better communication from and to the wraith would be great, i agree. Also a way for the summons to locate the wraith and vice-versa would be a neat QOL. I can try looking into it and implementing s...
Bartimeus Ideas & Suggestions 8 690 09-11-2023, 02:07 AM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

Crossposting from the github since not everyone checks there: Upon opening up a patient, you are now prompted with four "regions". To open up those regions, you must use different tools. Once a reg...
Bartimeus Good ideas! 18 1,788 09-03-2023, 09:13 AM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

I have removed the automatic usage of the hemostat, it now only works on active use to clamp someone's wounds. This change was to require a more conscious action from the surgeon. I can however easily...
Bartimeus Good ideas! 18 1,788 09-01-2023, 07:40 PM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

I'm interested in your suggestion. What kind of menu you like to see that lets you pick from the different body regions? A radial menu? Then when performing a click on the region you proceed with orga...
Bartimeus Good ideas! 18 1,788 09-01-2023, 09:10 AM
    Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...

I like that this prevents the meta of just picking the most robust people, and that it will likely help with the RP issue of gang recruitment being hard to work with and a fair bunch of people refusin...
Bartimeus Good ideas! 35 3,189 08-20-2023, 11:46 AM
    Thread: Current implementation of forensics and a possible rework
Post: Current implementation of forensics and a possible...

I am posting this threat as a result of making this PR: https://github.com/goonstation/goonstation/pull/15266 It appears to be several people's opinion that forensics, in it's current implementatio...
Bartimeus Ideas & Suggestions 8 624 08-08-2023, 01:20 AM
    Thread: Add Sous-Chef as a roundstart role!
Post: RE: Add Sous-Chef as a roundstart role!

Personally, i don't really like it. Some chefs, myself included, prefer to work the kitchen alone at a slower pace. I much prefer sous-chef and waiter being an occasional thing that happens instead of...
Bartimeus Ideas & Suggestions 22 1,542 08-04-2023, 07:44 PM
    Thread: Putting a Vampire inside a Tanning Bed should cremate them
Post: RE: Putting a Vampire inside a Tanning Bed should ...

It was very funny so i quickly added it : https://github.com/goonstation/goonstation/pull/15208
Bartimeus Good ideas! 5 659 08-01-2023, 11:26 AM
    Thread: Putting a Vampire inside a Tanning Bed should cremate them
Post: RE: Putting a Vampire inside a Tanning Bed should ...

It should absolutely burn them very bad, if not straight up incinerate them, yeah. That's really funny.
Bartimeus Good ideas! 5 659 08-01-2023, 08:43 AM
    Thread: A few ideas for angler traitor items
Post: RE: A few ideas for angler traitor items

I really like the Gashunk frame. It'd likely be fairly complicated to make work, but the potential is very high and different types of fish producing different types of poisons sounds fun. Maybe it co...
Bartimeus Ideas & Suggestions 10 734 07-31-2023, 09:55 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

It is silly but farts remind me of the goofyness of this whole game. We're space people stuck in a death-trap of a station, filled with people actively seeking to kill you, running around the place do...
Bartimeus Ideas & Suggestions 73 6,092 07-31-2023, 09:46 AM
    Thread: [WHAT IF] Wraith Revenant was a midroll... ?
Post: RE: [WHAT IF] Wraith Revenant was a midroll... ?

I'm not really a fan, personally. Making it a mid-round antag would subtract from the flavor of wraith by allowing revenants to appear in any round. Also, while revenants have some severe limitations ...
Bartimeus Ideas & Suggestions 6 677 07-27-2023, 01:19 AM
    Thread: glow sticker avaliblity
Post: RE: glow sticker avaliblity

I'd second putting them in mining lockers on all maps. They're cool items and having them as an option for gimmicks would be wonderful.
Bartimeus Ideas & Suggestions 5 336 07-23-2023, 11:54 AM
    Thread: Wraith Ability: Animate Corpse
Post: RE: Wraith Ability: Animate Corpse

Personally, having an ability that raises a corpse to attack people feels more like a harbinger wraith ability. On top of that, it seems like there is some overlap with the raise skeleton ability sinc...
Bartimeus Ideas & Suggestions 5 434 07-23-2023, 11:52 AM
    Thread: [CLOSED PR] Gives Sleeper Agents Listening Outpost Access
Post: RE: [PR] Gives Sleeper Agents Listening Outpost Ac...

Gives access to some cool, but not overly powerful gear, and access to C.A.R.L for cool antag items if you can somehow fork over the money. Sounds like it could make hardmode traitor a lot more fun!
Bartimeus Ideas & Suggestions 26 2,392 07-18-2023, 01:12 AM
    Thread: Snakes too op??
Post: RE: Snakes too op??

Rattlesnakes do kill you quickly, but they never really hunt for you, they'll only inject you with poison if you yourself decide to move into their range. Generally i think they work just fine as a sm...
Bartimeus General Discussion 21 1,953 07-12-2023, 02:03 AM
    Thread: Suggested additions to diversify chaplain roleplay.
Post: RE: Suggested additions to diversify chaplain rol...

I'd be down for a new bible, as the current one has a very flagrant golden cross on it, and it does feel a bit strange for a priest of Mechanicus, or a rabbi, or a buddhist, to hit you with a bible. T...
Bartimeus Ideas & Suggestions 6 676 07-11-2023, 11:26 AM
    Thread: Surgery Slip Up Indicator
Post: RE: Surgery Slip Up Indicator

Yeah sure why not. Here's my attempt : https://github.com/goonstation/goonstation/pull/14757
Bartimeus Ideas & Suggestions 14 1,727 06-28-2023, 10:48 AM
    Thread: [CLOSED PR] Space Law rewrite
Post: RE: [PR] Space Law rewrite

I greatly welcome a space law rewrite! Currently, the best use of space law is to be flung at someone's face with comedic purpose, as the contents inside are quite outdated. I quite like most of what'...
Bartimeus Ideas & Suggestions 15 1,980 06-26-2023, 03:24 AM
    Thread: Cog1 Kitchen Dispenser
Post: RE: Cog1 Kitchen Dispenser

While the kitchen dispenser is very convenient to the chef, it really reduces their incentive to interact with botany to procure produce. Instead of a dispenser i'd personally like to see better ways ...
Bartimeus Good ideas! 4 711 06-23-2023, 11:05 AM
    Thread: Werewolf and Wizard on RP Feedback
Post: RE: Werewolf and Wizard on RP Feedback

In my opinion, the fact that people seem to be reacting calmly to openly transformed werewolves is likely due to the fact that their addition to RP is so recent. People aren't yet acclimated to how to...
Bartimeus Ideas & Suggestions 12 1,610 06-23-2023, 11:02 AM
    Thread: What Happend to brain slugs?
Post: RE: What Happend to brain slugs?

Hey, guy who made brain slugs here. To sum things up: - It wasn't refined enough on a conceptual level. - It proved to perform poorly during the playtest. - It had too many similarities to ch...
Bartimeus General Discussion 2 517 06-16-2023, 10:41 AM
    Thread: [MERGED PR] Help messages for in-game things
Post: RE: [PR] Help messages for in-game things

Sounds wonderful to me. Accessibility is something we can always use more of in the case of a game such as ours. Perhaps we could add wiki links to the item in question in the description? Additional...
Bartimeus Good ideas! 4 928 12-13-2022, 12:55 PM
    Thread: New Werewolf Power: Tracking
Post: RE: New Werewolf Power: Tracking

Being able to track targets sounds fun! I'm not sure if it's very needed on werewolves since usually they tend to snatch the first person who runs into them and either run away or square up and fight ...
Bartimeus Ideas & Suggestions 5 1,061 12-09-2022, 08:11 AM