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About the PR
Reworks organ surgery in it's entirety and makes it behave in the following way. This does not affect head surgery or limb surgery in any way.
When operating on a subject, begin with a cutting tool, then a snipping tool. This will open the chest cavity. Clicking on a patient with an open chest cavity while holding a cutting tool, snipping tool, sawing tool or an empty hand will display the following interaction wheel:
![[Image: b6073eec-a874-49d0-92d3-d49621b7936c]](https://github.com/goonstation/goonstation/assets/36884328/b6073eec-a874-49d0-92d3-d49621b7936c)
Clicking on one of the organ icons will then prompt a list of required steps to proceed with the surgery, similarly to deconstructing a device, depicted here:
![[Image: 78ca67ea-d063-416d-948c-1500bd925f94]](https://github.com/goonstation/goonstation/assets/36884328/78ca67ea-d063-416d-948c-1500bd925f94)
To remove a heart or lungs, the surgeon must first use a saw on an opened up patient which prompts a 4 second action bar (2 second with medical training). They may then access the heart and lungs.
![[Image: 0f593a96-45d7-4836-8bc8-d3c63fc78623]](https://github.com/goonstation/goonstation/assets/36884328/0f593a96-45d7-4836-8bc8-d3c63fc78623)
Organs may also be ripped out with an open hand. This begins a 10 second action bar which does continuous moderate damage to the patient and the organ. On completion, this does a chunk more damage and puts the organ in the surgeon's hand.
Implant and parasite removal surgery is now redone and requires opening up a patient. If an implant or parasite is inside someone, a context action bubble will appear alongside the other organ choices.
Chest item surgery is redone. To put an item inside someone, open them up with the usual knife -> scissors steps, then click drag any item to the patient. If the surgeon is holding a suture at the moment of the click drag, the item is automatically sewn in. It may also be sewn in afterwards with a suture on grab intent.
To remove a chest item, you must open up the patient and a context action bubble will appear alongside the other organ choices.
![[Image: 082380d7-a200-4f02-a7e1-e7d5b2ada00c]](https://github.com/goonstation/goonstation/assets/36884328/082380d7-a200-4f02-a7e1-e7d5b2ada00c)
Operating on disarm intent will now always cause an intentional slipup.
Operating on harm intent will now always attack the patient.
Butt/Tail surgery is now done with scalpel -> saw -> scalpel -> saw on grab intent on the patient. The surgeon may pick to remove either the tail or the butt.
Hemostats have been reworked. You may now use an hemostat on someone in surgery conditions. If they are bleeding, the hemostat cures it. If their chest is open, the patient's blood vessels are clamped. A patient with an open chest wound and un-campled blood vessels will bleed heavily forever until the use of a hemostat or until the wound is sutured.
Todo:
- [x] Rewrite relevant parts in the surgery handbook
- [x] Finish up suturing
- [x] Finish up cauterizing
- [x] Cleanliness
As an alternative to the multiple steps surgery, action bars may instead possibly be used as depicted here:
![[Image: fda75cf0-413d-4419-abd0-e32d90534fcb]](https://github.com/goonstation/goonstation/assets/36884328/fda75cf0-413d-4419-abd0-e32d90534fcb)
Feedback would be greatly valued.
Why's this needed?
This PR aims to provide better visual feedback, streamline the surgery process and fix the following "issues":
- In order to remove an organ, a series of complex tool usage was needed in a particular order. A single misstep meant suturing up the patient and starting over. By streamlining the process of opening up a patient and providing clear feedback of what organ is targeted, surgery shouldn't require the wiki open to remove specific organs.
- Once an organ was removed, the surgeon had to suture up the patient before removing another which made little sense. This PR allows multiple organs to be removed in succession without having to re-suture between every step.
- Bundles up tail and butt surgery together as neither should require an open chest to be removed and provides better visual feedback
- If a patient needed any surgery and they had an implant, the surgeon had to remove every single implant in order to access the organs, then put them back in. This PR offers the option to remove the implants at will and remove the hurdle.
- Offering a way to mess up the surgery on purpose and rip out an organ by hand provides antagonists with a few fun ways to cause more chaos.
- Patients can currently walk around with a gaping chest wound with no consequences. Slowly bleeding out while their wound is un-tended or un-clamped should provide for an interesting alternative
Changelog
PULL REQUEST DETAILS
[INPUT]
About the PR
Reworks organ surgery in it's entirety and makes it behave in the following way. This does not affect head surgery or limb surgery in any way.
When operating on a subject, begin with a cutting tool, then a snipping tool. This will open the chest cavity. Clicking on a patient with an open chest cavity while holding a cutting tool, snipping tool, sawing tool or an empty hand will display the following interaction wheel:
Clicking on one of the organ icons will then prompt a list of required steps to proceed with the surgery, similarly to deconstructing a device, depicted here:
To remove a heart or lungs, the surgeon must first use a saw on an opened up patient which prompts a 4 second action bar (2 second with medical training). They may then access the heart and lungs.
Organs may also be ripped out with an open hand. This begins a 10 second action bar which does continuous moderate damage to the patient and the organ. On completion, this does a chunk more damage and puts the organ in the surgeon's hand.
Implant and parasite removal surgery is now redone and requires opening up a patient. If an implant or parasite is inside someone, a context action bubble will appear alongside the other organ choices.
Chest item surgery is redone. To put an item inside someone, open them up with the usual knife -> scissors steps, then click drag any item to the patient. If the surgeon is holding a suture at the moment of the click drag, the item is automatically sewn in. It may also be sewn in afterwards with a suture on grab intent.
To remove a chest item, you must open up the patient and a context action bubble will appear alongside the other organ choices.
Operating on disarm intent will now always cause an intentional slipup.
Operating on harm intent will now always attack the patient.
Butt/Tail surgery is now done with scalpel -> saw -> scalpel -> saw on grab intent on the patient. The surgeon may pick to remove either the tail or the butt.
Hemostats have been reworked. You may now use an hemostat on someone in surgery conditions. If they are bleeding, the hemostat cures it. If their chest is open, the patient's blood vessels are clamped. A patient with an open chest wound and un-campled blood vessels will bleed heavily forever until the use of a hemostat or until the wound is sutured.
Todo:
- [x] Rewrite relevant parts in the surgery handbook
- [x] Finish up suturing
- [x] Finish up cauterizing
- [x] Cleanliness
As an alternative to the multiple steps surgery, action bars may instead possibly be used as depicted here:
Feedback would be greatly valued.
Why's this needed?
This PR aims to provide better visual feedback, streamline the surgery process and fix the following "issues":
- In order to remove an organ, a series of complex tool usage was needed in a particular order. A single misstep meant suturing up the patient and starting over. By streamlining the process of opening up a patient and providing clear feedback of what organ is targeted, surgery shouldn't require the wiki open to remove specific organs.
- Once an organ was removed, the surgeon had to suture up the patient before removing another which made little sense. This PR allows multiple organs to be removed in succession without having to re-suture between every step.
- Bundles up tail and butt surgery together as neither should require an open chest to be removed and provides better visual feedback
- If a patient needed any surgery and they had an implant, the surgeon had to remove every single implant in order to access the organs, then put them back in. This PR offers the option to remove the implants at will and remove the hurdle.
- Offering a way to mess up the surgery on purpose and rip out an organ by hand provides antagonists with a few fun ways to cause more chaos.
- Patients can currently walk around with a gaping chest wound with no consequences. Slowly bleeding out while their wound is un-tended or un-clamped should provide for an interesting alternative
Changelog
Code:
changelog
(u)Bartimeus973
(*)Organ surgery is now redone! Instructions are found in the surgery handbook. For more details click on the PR number in the top right!
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