Search Results
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Thread: ok don't nerf kudzu but change it a bit
Post: RE: nerf kudzu
Oddly, this suggestion was posted halfway through a round in which I ordered and planted a kudzu seed and strikes me as just another kneejerk reaction to one more traitor associated means of destroyin... |
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I-Sett |
Ideas & Suggestions
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31 |
20,482 |
03-09-2017, 09:20 AM |
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Thread: Stop the Voices! (Mute VOX verb)
Post: Stop the Voices! (Mute VOX verb)
Yup, pretty much exactly that.
Sometimes (often) I die and while I'm waiting for the round to rollover I'll click away and work/watch something else, but I'd still like to hear when the next rounds s... |
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I-Sett |
Ideas & Suggestions
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0 |
1,170 |
05-21-2016, 06:03 PM |
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Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0
http://i.imgur.com/SmN4LYI.png
The botanical cat-riders have taken over Mechanics! |
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I-Sett |
General Discussion
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2,610 |
1,078,047 |
05-06-2016, 04:20 PM |
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Thread: Space Cruisers
Post: Re: Space Cruisers
Okay maybe this idea is already in the works, but since obviously you can't have a window, why not have an interactive display? Basically a re-skinned cafeteria TV that instead of opening up a camera ... |
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I-Sett |
Ideas & Suggestions
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51 |
19,114 |
09-06-2015, 04:54 PM |
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Thread: Add telescience blocks on the mining Z-level
Post: Re: Add telescience blocks on the mining Z-level
Most of the stuff that can be easily abused is reserved for the Adventure/Centcomm z-level. You know, the one COMPLETELY blocked from telesci abuse (mostly). If you want to start arbitrarily blocking ... |
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I-Sett |
Ideas & Suggestions
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33 |
11,695 |
08-19-2015, 06:44 PM |
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Thread: Blood duplication.
Post: Re: Blood duplication.
Yea, this has been a thing with vomit for a long time. It's not a problem, as pointed out above, since it's not true duplication. At least with vomit you can't scoop up the same pool twice. You're jus... |
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I-Sett |
Features
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6 |
2,779 |
07-29-2015, 07:52 PM |
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Thread: Add a "Stun Occupant" option to the Port-o-brig
Post: Re: Add a "Stun Occupant" option to the Port-o-bri...
Why not just make it so the act of being ejected gives them a (very) brief knockdown. About the same as jumping out of a disposal unit. If you require more stun time, just slap 'em with a baton. I don... |
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I-Sett |
Ideas & Suggestions
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13 |
5,170 |
07-17-2015, 06:09 AM |
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Thread: Suicide Suggestions
Post: Re: Suicide Suggestions
Apologies if some of these items already have suicides associated with them.
Suicide while standing next to a toilet: Swirlie yourself to death.
Suicide while holding a playing card: Slash you throat ... |
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I-Sett |
Ideas & Suggestions
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75 |
27,003 |
07-09-2015, 12:46 PM |
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Thread: add a plank to the escape shuttle
Post: Re: add a plank to the escape shuttle
This really just sounds like one of those admin-tomfoolery-with-the-shuttle ideas, like the Micro Shuttle. This isn't a bad thing, but sounds awful for Every Goddamned Round.
And if you're going for i... |
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I-Sett |
Ideas & Suggestions
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31 |
11,709 |
07-07-2015, 05:06 AM |
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Thread: fingerless insulated gloves
Post: Re: fingerless insulated gloves
Wirecutters + Gloves = Fingerless. Simple enough I guess. As long as they don't actually protect you from electrical shocks and leave behind fingerprints, because why wouldn't they? |
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I-Sett |
Ideas & Suggestions
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3 |
2,071 |
07-06-2015, 09:20 PM |
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Thread: Plants can have the fast and slow metabolism genes at once
Post: Re: Plants can have the fast and slow metabolism g...
If the two cancel each other out (or even if not) this wouldn't seem to be unreasonable. Two different genes with the opposite effects can certainly be simultaneously promoted in the genome, such as a... |
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I-Sett |
Features
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2 |
1,860 |
06-27-2015, 05:50 AM |
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Thread: Add a short cooldown to the traitor invisability cloaker.
Post: Re: Add a short cooldown to the traitor invisabili...
I seem to recall there being a security-spawning set of thermals a while back, when thermals made you a nigh-omniscient securigod (slight exaggeration perhaps). Why not just bring back this extra set,... |
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I-Sett |
Ideas & Suggestions
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73 |
25,087 |
03-29-2015, 10:33 AM |
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Thread: Replace the Changeling's Hallucinogenic Sting
Post: Re: Replace the Changeling's Hallucinogenic Sting
Mageziya Wrote:
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A rajijijah sting, on the other hand, is something I support support.
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This, a thousand times this. Also I like the original idea as well. Bring em both in and make them costly ... |
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I-Sett |
Ideas & Suggestions
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27 |
9,465 |
03-27-2015, 06:09 PM |
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Thread: remove the traitor cloak in favor of the chameleon projector
Post: Re: remove the traitor cloak in favor of the chame...
Why remove one item simply because another is perhaps slightly preferable in some situations? That's silly. "Remove the Butcher's knife! C-saber is better!" "Remove Chameleon Bomb, Syndicate pipebombs... |
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I-Sett |
Bad threads / terrible or unusable ideas!
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7 |
3,599 |
03-27-2015, 05:58 PM |
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Thread: Escape shuttle decompression via building = Bad
Post: Re: Escape shuttle decompression via building = Ba...
Yea, with some brief experimentation I was unable to recreate it today so I guess it's fixed? Also it seems the escape shuttle area is permanently oxygenated now even without the shuttle there? I'm no... |
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I-Sett |
Resolved
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25 |
10,765 |
03-22-2015, 07:59 PM |
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Thread: Escape shuttle decompression via building = Bad
Post: Re: Escape shuttle decompression via building = Ba...
Spy_Guy Wrote:
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I-Sett Wrote:
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It seems to be specific to building walls in certain locations in rooms. Building one in one spot: Fine. Building in one spot over: Deadly.
It's almost like walls ... |
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I-Sett |
Resolved
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25 |
10,765 |
03-22-2015, 05:07 PM |
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Thread: Escape shuttle decompression via building = Bad
Post: Re: Escape shuttle decompression via building = Ba...
It seems to be specific to building walls in certain locations in rooms. Building one in one spot: Fine. Building in one spot over: Deadly.
It's almost like walls are blocking invisible air vents. And... |
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I-Sett |
Resolved
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25 |
10,765 |
03-20-2015, 07:17 PM |
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Thread: Remove or lighten the dim on sunglasses
Post: Re: Remove or lighten the dim on sunglasses
agreed with this 100%. Security/head roles are frustratingly dim now. |
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I-Sett |
Good ideas!
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45 |
19,421 |
03-20-2015, 06:50 PM |
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Thread: How come AI's lost VOX?
Post: Re: How come AI's lost VOX?
Could we maybe also have a VOX-mute button? I personally find VOX in general to be one of the more obnoxious station noises when I'm running around with the sound on. It's also less terrible overall i... |
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I-Sett |
General Discussion
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65 |
24,282 |
03-20-2015, 06:55 AM |
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Thread: Escape shuttle decompression via building = Bad
Post: Re: Escape shuttle decompression via building = Ba...
I think I recall noticing this bug after building with the blueprint machine in the escape area. The shuttle was then Icey Cold and free from that dangerously explosive gas Oxygen. |
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I-Sett |
Resolved
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25 |
10,765 |
03-20-2015, 06:52 AM |
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Thread: Infinite Boomerang Spam
Post: Re: Infinite Boomerang Spam
Sundance Wrote:
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BaneOfGiygas Wrote:
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Is the boomerang an instastun, or is it just stamina damage? Also, I'm starting to agree that maybe a throw cooldown wouldn't go amiss.
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Instastun, but f... |
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I-Sett |
Resolved
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28 |
10,752 |
03-19-2015, 07:10 AM |
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Thread: Winklabom's Application for the Purple
Post: Re: Winklabom's Application for the Purple
Winklabom for President! Or mentor at least. |
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I-Sett |
Approved Applications
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12 |
5,782 |
03-19-2015, 06:58 AM |
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Thread: Add a kidnap objective for antags
Post: Re: Add a kidnap objective for antags
salix_catus Wrote:
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Killing someone is far easier than kidnapping someone alive. I propose making it an objective make sure crewmember x ends the round aboard a syndicate prison ship/ jail next to ... |
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I-Sett |
Ideas & Suggestions
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13 |
5,253 |
03-19-2015, 06:57 AM |
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Thread: Nerf spray bottles
Post: Re: Nerf spray bottles
With acid, hot oil, and now radium rather ineffective from sprays the amount of menace a spray bottle can convey is pretty minimal compared to many of the other similar items on the station (flamethro... |
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I-Sett |
Ideas & Suggestions
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17 |
6,062 |
03-09-2015, 06:00 PM |
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Thread: Stopping Medbay Raids
Post: Re: Stopping Medbay Raids
DyssalC Wrote:
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summarized the issue perfectly
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I just want to add that since those medbay dispensers were added, doctors have a near limitless supply of all manner of basic meds that are damn di... |
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I-Sett |
Ideas & Suggestions
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39 |
13,383 |
03-09-2015, 05:54 PM |