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Post Author Forum Replies Views Posted [asc]
    Thread: RANDOM: am i insane or do flamers do way more
Post: RE: RANDOM: am i insane or do flamers do way more

Deathmixes are one part of it, but also, iirc, there was a flamethrower rework a while ago that gave them a "full-auto" mode, and I believe that is what's allowing people to spam flamethrowers. I reme...
Spoodle General Discussion 8 256 03-09-2024, 02:26 PM
    Thread: [MERGED PR] Makes security slots scale at lower population
Post: RE: [PR] Makes security slots scale at lower popul...

Hell yes; we've needed this for a long time
Spoodle Ideas & Suggestions 21 952 03-03-2024, 10:42 AM
    Thread: Clown appplication (emotional)!!)
Post: RE: Clown appplication (emotional)!!)

I don't play on RP but this application crashed my browser. +1
Spoodle Clown Applications 9 517 02-05-2024, 06:30 PM
    Thread: Full-range skin color for Blattodeans (and maybe everyone?)
Post: RE: Full-range skin color for Blattodeans (and may...

mintyphresh Wrote: (01-16-2024, 09:37 PM) -- ...I got it, new medal for linking a forum account should grant access to the trait -- I like that idea; it seems like a fair thing to do
Spoodle Ideas & Suggestions 11 713 01-17-2024, 11:59 AM
    Thread: Meta-Neural Antenna shouldn't pick up gang and salvager radio
Post: RE: Meta-Neural Antenna shouldn't pick up gang and...

DasBrain Wrote: (01-15-2024, 07:22 AM) -- (snip) I would change it so: (Empowered) Meta-Neural Antenna picks up all chat frequencies in the range 144.1 - 148.9 (which can be freely selected as fre...
Spoodle Ideas & Suggestions 7 360 01-15-2024, 02:43 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Could I get something less masculine, and maybe more like, abstract? Thanks  :bee: STUDENTERHUEDIT: unleash the sand rune
Spoodle General Discussion 1,700 632,917 01-10-2024, 10:19 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

I'm not the wisest person, but imo, this should just be testmerged and then all the cyborg players will be forced to give their input :devious: Also imo, feeling things is more efficient than looking...
Spoodle Good ideas! 27 1,900 01-10-2024, 10:16 AM
    Thread: Vinny... Or was it Binny?'s Head of Security Application.
Post: RE: Vinny... Or was it Binny?'s Head of Security A...

Through all of the rounds I've seen him in, and through his application, Vinny demonstrates a great understanding of the nuances of the role of security, when it comes to balance, robustness, and fun....
Spoodle Approved Applications 22 2,718 01-05-2024, 09:03 PM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown

I've heard someone say on the discord that rooms are actually getting stinkier now after this change, and I think that's true. What would before just be a single greeting or acknowledgement or emphasi...
Spoodle Ideas & Suggestions 90 7,714 09-30-2023, 11:01 AM
    Thread: QM/Trader Pricing Thread
Post: RE: QM/Trader Pricing Thread

A couple pieces of feedback on some Commodities - Laser guns only giving 2400 seems a bit low. It should probably be in line with the energy gun at 5000, since they both provide a lot of utility. May...
Spoodle General Discussion 18 1,847 09-28-2023, 02:43 PM
    Thread: QM/Trader Pricing Thread
Post: RE: QM/Trader Pricing Thread

Another idea is to have traders only have so much money to give the player each trading cycle (not a low number probably; at least 25k or something but I haven't given the exact number much thought), ...
Spoodle General Discussion 18 1,847 09-26-2023, 06:42 PM
    Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...

The 90 wire requirement doesn't add any additional challenge, really. I like someone's previous suggestion of it requiring a lens though. Also, maybe there could be a higher energy draw requirement (2...
Spoodle Good ideas! 26 2,158 09-16-2023, 07:24 PM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

At first I was hesitant upon seeing a big chemistry change, but overall I really like this PR! My only real feedback is that it appears that pulsates can only be put into beakers and barrels. I’d like...
Spoodle Good ideas! 29 2,144 09-04-2023, 10:44 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

Trait idea: Fart Disbelief
Spoodle Ideas & Suggestions 73 5,382 08-02-2023, 12:32 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

A new profile picture, for my return! FRANK EDIT: CHA
Spoodle General Discussion 1,700 632,917 08-02-2023, 11:12 AM
    Thread: character-based job rolling?
Post: RE: character-based job rolling?

I've wanted this feature for many years. +1
Spoodle Ideas & Suggestions 22 3,318 10-07-2022, 04:07 PM
    Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps

I'm not really apart of the community anymore so my input doesn't matter a whole lot, but at first, my gut reaction was negativity. But then I thought about it for a few seconds and I think this PR is...
Spoodle Ideas & Suggestions 17 2,869 10-02-2022, 05:22 PM
    Thread: [MERGED PR] PDA Packet Sender can now make (relatively simple) Programs
Post: RE: [PR] PDA Packet Sender can now make (relativel...

RikuTheKiller Wrote: (12-23-2021, 02:52 PM) -- Cal Wrote: (12-23-2021, 11:19 AM) -- ~snip~ -- ... You can already do this kind of stuff with your PDA, but it's noticeably slower and not very user-...
Spoodle Good ideas! 10 2,872 12-24-2021, 11:46 AM
    Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble

I think histamine would be lame, but clown fumbling is 100% awesome. If someone were to code this I don't see why anyone would object to merging it.
Spoodle Ideas & Suggestions 12 2,867 12-23-2021, 05:10 PM
    Thread: A way to survive without the head (kinda)
Post: RE: A way to survive without the head (kinda)

If you'd remove the head after removing the brain, you wouldn't have any eyes or ears, lol.
Spoodle Ideas & Suggestions 13 4,026 06-08-2021, 02:20 PM
    Thread: The labcoat/gasmask combo should not be enough to safely make sarin
Post: RE: The labcoat/gasmask combo should not be enough...

While a system like the one zjdtmkhzt proposed would be more logical and good, I think at the moment an easier patch would be just to adjust/lower the permeability coefficients for some items. Perhaps...
Spoodle Ideas & Suggestions 17 5,184 06-05-2021, 10:17 AM
    Thread: Removing Urine
Post: RE: Removing Urine

This is a very long thread with a lot of different perspectives. Even though I'm not very involved in the game anymore, I'll throw in my 2c: 1. I think excessive pissing damaging one's kidney's is a ...
Spoodle Ideas & Suggestions 193 63,874 06-03-2021, 01:47 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

unfunnyperson Wrote: (05-31-2021, 06:08 PM) -- Remove gang from rotation Conversion antags should be forced not just “free antag for my buddies” -- I've liked the idea that the gang members are...
Spoodle Ideas & Suggestions 4,090 1,909,589 05-31-2021, 06:31 PM
    Thread: [MERGED PR] Lowers the space of fanny packs to 5
Post: RE: [PR] Lowers the space of fanny packs to 5

coolvape Wrote: (05-16-2021, 10:01 AM) -- this would be really rough for tourists, who spawn with no backpack and only a fanny pack - with a lowered size they would barely have enough room to store t...
Spoodle Good ideas! 41 15,056 05-16-2021, 11:23 AM
    Thread: [MERGED PR] Locking Genebooth and Ruckingenur Kit
Post: RE: [PR] Locking Genebooth and Ruckingenur Kit

Brixx79 Wrote: (03-25-2021, 08:45 PM) -- Would a general announcement of some sort be useful with this?  Is there any way to track who removed items?  Something generic like:  '[job title][name] has ...
Spoodle Good ideas! 7 2,998 03-26-2021, 05:58 AM