Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Mentor Application: FishDance
Post: Re: Mentor Application: FishDance
I think you really have a grasp on how the game works and you know a ton of things from reading this. I like how you still use mentorhelp occasionally to ask about things you forgot because I don't be... |
|
gloryX12 |
Denied Applications
|
13 |
7,390 |
06-26-2013, 12:36 PM |
|
|
Thread: stackable money bug?
Post: Re: stackable money bug?
I also found another potential problem where if you have cash in your backpack, and you place more cash in your backpack, its two seperate stacks. Is this intentional or a bug/not possible atm? |
|
gloryX12 |
Resolved
|
3 |
2,151 |
04-30-2013, 03:18 PM |
|
|
Thread: stackable money bug?
Post: stackable money bug?
So basically I was messing around with the awesome new stackable money system, when I (accidently) decided to split the stack, I tried splitting it by 100 (which is how much money I had) to cancel the... |
|
gloryX12 |
Resolved
|
3 |
2,151 |
04-28-2013, 05:08 PM |
|
|
Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...
|
gloryX12 |
Ideas & Suggestions
|
227 |
82,398 |
02-28-2013, 06:56 PM |
|
|
Thread: Fitness Room: An idea I did not come up with at 2 AM
Post: Re: Fitness Room: An idea I did not come up with a...
This is a great idea mainly because I am a fat staff assistant that eats donk pockets in the bridge while petting cats. And the only friends I can find are magicians AKA wizards, i'm lonely :(
This w... |
|
gloryX12 |
Good ideas!
|
64 |
27,578 |
02-20-2013, 08:19 PM |
|
|
Thread: Problem Detected
Post: Re: Problem Detected
this would be more spammy than vox... |
|
gloryX12 |
Bad threads / terrible or unusable ideas!
|
15 |
7,227 |
02-13-2013, 04:16 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogblap v0.98 | beta testing will be happening...
Cogwerks Wrote:
--
Hipbee's gonna be mad. Trying out some more engine/toxins practice on my private testing server, I just got a sustained engine burn going at 2.5 megawatts for five full minutes, an... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
02-08-2013, 05:58 AM |
|
|
Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0
oh god no shoving grenades and what not up your butt, the horror, you may as well bring back poo with that idea.
don't actually bring back poo... |
|
gloryX12 |
Good ideas!
|
395 |
137,303 |
02-07-2013, 08:36 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogblap v0.98 | beta testing will be happening...
darn, I missed testing again..... why me? |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
02-07-2013, 05:07 PM |
|
|
Thread: switch G4 with a dedicated EU server
Post: Re: switch G4 with a dedicated EU server
Instead we should bring back g5 and make that into a dedicated EU server, because yeah it would lag g3 if all the US players where on there. |
|
gloryX12 |
Bad threads / terrible or unusable ideas!
|
25 |
10,051 |
02-02-2013, 07:03 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: muncher station // aka cogmap v0.97
FrontlineAcrobat4 Wrote:
--
Oh ok cogs I misunderstood what you said earlier, also the Muncher Station pic is not working for me.
--
Klayboxx Wrote:
--
That picture is broke, yo
--
Yeah guys both ... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-30-2013, 01:12 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
Nightgunner5 Wrote:
--
gloryX12 Wrote:
--
Also I agree that diseases and viruses would get annoying if they showed up every round, like colds.
we would have to rename the game to: Death station 13.
... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-29-2013, 09:11 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
Also I agree that diseases and viruses would get annoying if they showed up every round, like colds.
we would have to rename the game to: Death station 13. |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-29-2013, 07:10 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
sorry for bringing this up all the time but are we going to get another test for your map? I missed out last night and I have been dying to play it for well over a month. |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-29-2013, 06:49 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
h3half Wrote:
--
I'm sure there will be more test days right?
Not sure how late the testing went, I had to duck out halfway through the first round.
--
Yeah can we please get more testing tonight o... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-29-2013, 09:01 AM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
NOOOO I missed it :(
Now I must wait another few weeks for it's release |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-28-2013, 10:40 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
so when are alpha test invites happening again??? |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-27-2013, 07:08 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
This new engine sounds fun and dangerous at the same time, nice to actually say, "we set up the engine" over the radio instead of singularity... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-23-2013, 08:42 AM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
Cogwerks Wrote:
--
I'll probably start a new thread in the next couple days with the todo list and the guide for alphatesting in it. Stories will be welcome there.
--
great! |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-22-2013, 03:21 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
I meant to put through, not threw, oops. |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-22-2013, 01:49 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
This map is great, all the new features to the station are excellent. I can't wait for this map!
Maybe we should have a thread on the forums to post funny or cool moments that happen while alpha test... |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-22-2013, 01:47 PM |
|
|
Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update
Is the barman being taken over by some automated alcohol machine just like the pizza machine attempted to do with the chef? |
|
gloryX12 |
Good ideas!
|
512 |
175,153 |
01-17-2013, 06:20 AM |
|
|
Thread: GloryX12/Cliff Donkin mentor application re-post
Post: Re: GloryX12/Cliff Donkin mentor application re-po...
Thanks everyone, appreciate it! |
|
gloryX12 |
Approved Applications
|
6 |
4,113 |
12-12-2012, 02:44 PM |
|
|
Thread: Redbeard Rum/Divine Soldier's Mentor Application
Post: Re: Redbeard Rum/Divine Soldier's Mentor Applicati...
Morphing_Dwarf Wrote:
--
I was playing yesterday and saw redbeard, he was very helpful and definitely knows more about the game than I do, or than most do. Yes. (not quite sure if my opinion matters,... |
|
gloryX12 |
Approved Applications
|
14 |
7,054 |
12-12-2012, 06:00 AM |
|
|
Thread: GloryX12/Cliff Donkin mentor application re-post
Post: Re: GloryX12/Cliff Donkin mentor application re-po...
BlackPhoenix Wrote:
--
gloryX12 Wrote:
--
I forgot to mention I can fight syndies, not a big deal though.
--
Should have left it out to be honest. I'm going to watch for you in game, but so long as ... |
|
gloryX12 |
Approved Applications
|
6 |
4,113 |
12-08-2012, 07:55 AM |