Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
So as I read it the issue that is trying to be solved is "doctors being able to install fancy cyberorgans is not desired, their job is 'make human have organ so they don't die' and not augmenting".
... |
|
Mordent |
Ideas & Suggestions
|
25 |
1,499 |
01-25-2024, 08:17 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Ikea Wrote: (01-25-2024, 05:07 AM)
--
Having doctors raid roboticist fabs every round just sound boring, I still prefer this approach with the tweaks of viscorgan stam reduction
--
Sure. Which is w... |
|
Mordent |
Ideas & Suggestions
|
25 |
1,499 |
01-25-2024, 05:24 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Highpop roleplay accounts for the majority of our players' experience at any given time. Nothing is stopping doctors from asking for organs to be printed in advance by any of: roboticists, cyborgs, th... |
|
Mordent |
Ideas & Suggestions
|
25 |
1,499 |
01-25-2024, 05:00 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Imo: cyberorgans in the roboticist's manufacturer, doctors rely on a range of synthorgans from botany.
"But botany doesn't make stuff for people" - resolve in-game via social pressure.
"But ther... |
|
Mordent |
Ideas & Suggestions
|
25 |
1,499 |
01-25-2024, 03:12 AM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
Ikea Wrote: (01-14-2024, 03:59 PM)
--
Each lostĀ arms applies a -.4 movement modifier. For old behavior, for light with treads this means a speed of .5, for new behavior light with treads armless coin... |
|
Mordent |
Good ideas!
|
27 |
2,287 |
01-14-2024, 06:59 PM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
Looking at the before/after stated numbers, it looks like having light arms vs. no arms should actually increase a cyborg's speed, but I don't think that's what I've observed before (i.e. no arms is f... |
|
Mordent |
Good ideas!
|
27 |
2,287 |
01-14-2024, 05:38 AM |
|
|
Thread: Provide Silicons the Ability to Take Items Out of a Box Via Crowbar
Post: RE: Provide Silicons the Ability to Take Items Out...
Terms-On-Dragon Wrote: (12-30-2023, 08:21 AM)
--
I would provide my opinion that it can be somewhat tedious to search around the station for another human, or to call somebody to stop by your locatio... |
|
Mordent |
Ideas & Suggestions
|
5 |
372 |
12-30-2023, 10:44 AM |
|
|
Thread: Allow cyborgs to attach limbs to other cyborgs.
Post: RE: Allow cyborgs to attach limbs to other cyborgs...
Cyborgs needing humans to create more of them/replace parts is an intentional design choice. |
|
Mordent |
Ideas & Suggestions
|
11 |
732 |
10-19-2023, 12:02 PM |
|
|
Thread: Unknown, Discord, 9AM BST 19/10/2023 + Multiple other interactions
Post: RE: Unknown, Discord, 9AM BST 19/10/2023 + Multipl...
Hey, thanks for the feedback! For reference, as I'm aware that replies to Discord reports are not tied to a specific admin, the called-out above response was from me.
We try not to be (collectively... |
|
Mordent |
Admin Feedback
|
3 |
1,017 |
10-19-2023, 09:18 AM |
|
|
Thread: Alter LOOC to display character name instead of ckey
Post: RE: Alter LOOC to display character name instead o...
I'm with Jan on this one. If it's important for them to know your character when you're saying something LOOC then I don't think anything prevents you from saying who the coupled character is but it d... |
|
Mordent |
Ideas & Suggestions
|
12 |
1,673 |
09-29-2023, 09:55 AM |
|
|
Thread: New Herb - Sage
Post: RE: New Herb - Sage
This isn't something I think should be added to the game as it falls into the realm of cultural appropriation, specifically with regards to the practice as performed by Native Americans. |
|
Mordent |
Ideas & Suggestions
|
6 |
516 |
09-26-2023, 11:09 AM |
|
|
Thread: Cyborg QoL - and feedback concerning #15759
Post: RE: Cyborg QoL - and feedback concerning #15759
Playing a cyborg is a fundamentally different experience to playing a human crewmember, comparing their abilities/limitations is comparing apples to grandfather clocks.
Relying on a bug for QoL and... |
|
Mordent |
Ideas & Suggestions
|
34 |
3,401 |
09-15-2023, 04:18 PM |
|
|
Thread: Personal AI (PDA Liaison) - Playable PDA
Post: RE: Personal AI (PDA Liaison) - Playable PDA
You receive a demerit, assigned a week of community service cleaning out the critter pens and twenty points from your Wizarding House.
In all seriousness, the "consequence" is that it doesn't get m... |
|
Mordent |
Ideas & Suggestions
|
18 |
2,097 |
09-10-2023, 11:03 AM |
|
|
Thread: [PR] AI Eyebot rework
Post: RE: [PR] AI Eyebot rework
If we're saying that they're objectively worse than cyborgs, people are going to put brains into them because it's mean to do so, and in a way that is easily excusable as "officially sanctioned by vir... |
|
Mordent |
Ideas & Suggestions
|
33 |
2,561 |
09-03-2023, 05:51 PM |
|
|
Thread: [PR] AI Eyebot rework
Post: RE: [PR] AI Eyebot rework
Paai Wrote: (09-03-2023, 04:26 PM)
--
... but I don't see why that neccessitates drones not being able to be used with brains.
The hardwired SHELL/[AI] prefix to the name of the drone is a pretty cle... |
|
Mordent |
Ideas & Suggestions
|
33 |
2,561 |
09-03-2023, 04:51 PM |
|
|
Thread: [PR] AI Eyebot rework
Post: RE: [PR] AI Eyebot rework
I'm fine with most of the features of thisĀ PR with two caveats:
Drones cannot have non-AI interfaces inserted (i.e. no human brains, no other random brains, no late join people playing as one without ... |
|
Mordent |
Ideas & Suggestions
|
33 |
2,561 |
09-03-2023, 03:55 PM |
|
|
Thread: Tarmunora banning me without a logical reason
Post: RE: Tarmunora banning me without a logical reason
No, you don't have the right to demand to see the manager. |
|
Mordent |
Admin Feedback
|
11 |
2,959 |
08-06-2022, 05:19 PM |
|
|
Thread: Mordent, Goon1
Post: RE: Mordent, Goon1
This is the Admin Feedback forum, Ban Appeals are over here (https://forum.ss13.co/forumdisplay.php?fid=54).
If there's some feedback I'm missing here (because this sure looks like a ban appeal), p... |
|
Mordent |
Admin Feedback
|
1 |
867 |
07-08-2022, 07:44 PM |
|
|
Thread: Medical Cyborg QOL
Post: RE: Medical Cyborg QOL
Drag and drop should work for limbs/organs, last I checked. |
|
Mordent |
Ideas & Suggestions
|
9 |
2,212 |
06-26-2022, 11:02 PM |
|
|
Thread: Medical Doctor should be a time-locked role.
Post: RE: Medical Doctor should be a time-locked role.
Hard-disagree that time-gating would fix the tryst issue, self-treatment is just too good for most things to be worth the risk and delay of involving someone else.
The RP server "solves" this probl... |
|
Mordent |
Ideas & Suggestions
|
9 |
2,150 |
06-12-2022, 06:46 AM |
|
|
Thread: Revert the AI law racks
Post: RE: Revert the AI law racks
If we started with what we have now, I don't think we would ever go towards the version we had before law racks. I'm trying to come up with a single remotely redeeming aspect of them and frankly I can... |
|
Mordent |
Ideas & Suggestions
|
18 |
4,169 |
06-10-2022, 01:43 PM |
|
|
Thread: RIP Public Ban Appeals
Post: RE: RIP Public Ban Appeals
Ban appeals and admin feedback serve two entirely different purposes and shouldn't be conflated (i.e. just because one offers private and public, that has no relevance on whether the other should offe... |
|
Mordent |
General Discussion
|
56 |
15,439 |
06-04-2022, 07:09 AM |
|
|
Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks
Alternative that I think solves the "problem" without reducing QoL of being able to handle that much ore in bulk: have anything that cares about capacity treat stacks of ore as taking up the same spac... |
|
Mordent |
Ideas & Suggestions
|
9 |
2,339 |
05-29-2022, 02:55 PM |
|
|
Thread: [CLOSED PR] Cyborg Magtractors
Post: RE: [PR] Cyborg Magtractors
I would much, much prefer dedicated tools for these things than a blanket "magtractor". The magtractor implementation is whack and leads to all kinds of extra checks and no doubt a bunch of missed thi... |
|
Mordent |
Ideas & Suggestions
|
4 |
1,072 |
05-23-2022, 01:46 PM |
|
|
Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras
Rmeaper Wrote: (05-22-2022, 11:21 AM)
--
Perhaps instead, the rack has a cover that can be pulled up/down which covers the laws.
--
Would seem like a simple solution, though I expect people would p... |
|
Mordent |
Good ideas!
|
18 |
4,707 |
05-22-2022, 11:30 AM |