Search Results
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Thread: How should l o n g labcoats be implemented?
Post: RE: How should l o n g labcoats be implemented?
Can we get comically long labcoats as well? |
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SuperbDingaling |
Ideas & Suggestions
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10 |
5,134 |
04-17-2020, 12:34 PM |
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Thread: Alcohol and chem dispenser nozzle gun
Post: RE: Alcohol and chem dispenser nozzle gun
Add a suicide option where you put the nozzle in your mouth, set it on full blast, and you pop. |
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SuperbDingaling |
Ideas & Suggestions
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2 |
1,511 |
03-01-2020, 12:58 AM |
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Thread: grimoire of gimmick spells
Post: RE: grimoire of gimmick spells
Realistically I'd say the crew murdering friendly wizards is enough of a deterrent.
Also what about a spell that enables *breathein/*breatheout in a short range, or to a single target. |
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SuperbDingaling |
Ideas & Suggestions
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24 |
11,569 |
02-26-2020, 03:15 PM |
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Thread: grimoire of gimmick spells
Post: RE: grimoire of gimmick spells
Extreme Extremity Exchange - Randomly shuffles around the limbs of everyone within view. Without the staff, it also shuffles around your limbs. You could end up with monkey arms! Or two left feet! |
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SuperbDingaling |
Ideas & Suggestions
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24 |
11,569 |
02-26-2020, 01:52 PM |
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Thread: grimoire of gimmick spells
Post: RE: grimoire of gimmick spells
Complete with gibbing/damage on impact with anything solid. |
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SuperbDingaling |
Ideas & Suggestions
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24 |
11,569 |
02-24-2020, 05:06 PM |
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Thread: Add a crusher to the Afterlife Bar
Post: RE: Add a crusher to the Afterlife Bar
Okay fine add a crusher to the thunderdome so ghosts can poke it and rack up combos. |
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SuperbDingaling |
Ideas & Suggestions
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8 |
4,480 |
03-11-2019, 09:47 PM |
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Thread: Add a crusher to the Afterlife Bar
Post: Add a crusher to the Afterlife Bar
Because more dumb ways to commit suicide in the afterlife bar is always welcome. |
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SuperbDingaling |
Ideas & Suggestions
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8 |
4,480 |
03-11-2019, 07:21 PM |
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Thread: Introductions
Post: RE: Introductions
I'm SuperbDingaling and I remember poo and getting bullied by Maid |
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SuperbDingaling |
General Discussion
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13 |
7,448 |
03-09-2019, 06:20 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
Requesting avatar, preferably shitty mspaint version of https://vignette.wikia.nocookie.net/dragonquest/images/2/23/DQVIII_-_Dingaling.png
i got u
god bless you I love it |
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SuperbDingaling |
General Discussion
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1,705 |
654,763 |
02-19-2019, 07:00 PM |
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Thread: [Feature] Brown & Clown Weed
Post: RE: [Feature] Brown & Clown Weed
That or a hybrid of synthbutts and weed. Clownweed can be bananas and weed of course. |
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SuperbDingaling |
Patches
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9 |
6,211 |
02-19-2019, 06:59 PM |
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Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!
Maint north of bridge isn't protected from radstorms reeeeee |
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SuperbDingaling |
Bug Reports
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116 |
72,849 |
02-12-2019, 12:10 AM |
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Thread: Adjust the darkness on the new lighting.
Post: RE: Adjust the darkness on the new lighting.
Add such a functionality to X-Ray vision too please. |
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SuperbDingaling |
Ideas & Suggestions
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33 |
21,994 |
01-13-2017, 08:48 PM |
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Thread: Strange interaction between Anaerobic Metabolism and Heart Attacks
Post: RE: Strange interaction between Anaerobic Metaboli...
Turns out you can take salbutamol to remove the losebreath, this can be deleted or locked or whatever. |
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SuperbDingaling |
Resolved
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2 |
1,966 |
01-11-2017, 06:04 PM |
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Thread: Strange interaction between Anaerobic Metabolism and Heart Attacks
Post: Strange interaction between Anaerobic Metabolism a...
Anaerobic Metabolism makes you immune to losebreath and all oxygen damage. However, you still gain losebreath from heart attacks, but you can't lose it. So you stay gasping forever.
My suggestion w... |
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SuperbDingaling |
Resolved
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2 |
1,966 |
01-04-2017, 04:59 PM |
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Thread: Tips N' Tricks & Little things you learned that are game changing.
Post: RE: Tips N' Tricks & Little things you learned tha...
Shards made out of tier1 gems (if it sparkles, it's tier1) deal 31 damage and remove 31 blood from anyone you hit.
Plasmaglass shards do 20. |
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SuperbDingaling |
General Discussion
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248 |
203,649 |
07-09-2016, 02:43 PM |
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Thread: Throwing is acting all funky.
Post: RE: Throwing is acting all funky.
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SuperbDingaling |
Resolved
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16 |
12,502 |
07-08-2016, 04:37 PM |
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Thread: more uses for plasma
Post: RE: more uses for plasma
Make plasma a suitable replacement for blood with some explosive side-effects. |
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SuperbDingaling |
Ideas & Suggestions
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23 |
16,525 |
07-07-2016, 07:19 PM |
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Thread: Make mechanics components require power.
Post: Make mechanics components require power.
Because being teleported into the ass end of space by three components is shitty and the components not requiring power is dumb. |
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SuperbDingaling |
Ideas & Suggestions
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10 |
6,331 |
07-06-2016, 09:20 PM |
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Thread: Lit welder still does burn damage through Fire/Thermal Resist.
Post: Lit welder still does burn damage through Fire/The...
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SuperbDingaling |
Bug Reports
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0 |
1,116 |
07-02-2016, 04:36 PM |
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Thread: Genetics stability bugs
Post: RE: Genetics stability bugs
Robust Genetics does work, it just doesn't show, just think of your real stability as always having a +20 from the screen.
But then there's http://ss13.co/showthread.php?tid=6498 which I've already... |
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SuperbDingaling |
Resolved
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4 |
3,062 |
07-02-2016, 04:36 PM |
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Thread: Ghost drones ideas and discussion
Post: RE: Ghost drones ideas and discussion
Allow them to wear masks over their faceplate too, maybe? |
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SuperbDingaling |
Ideas & Suggestions
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97 |
68,056 |
06-26-2016, 09:46 PM |
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Thread: clown car drive-bys
Post: RE: clown car drive-bys
misto Wrote: (06-26-2016, 08:20 PM)
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obviously you need to be able to both throw and drop things out of clown cars (pies, banana peels, banana peel grenades)
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I know old time-y cars used by the... |
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SuperbDingaling |
Ideas & Suggestions
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5 |
3,987 |
06-26-2016, 09:44 PM |
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Thread: Skeleton Remains
Post: RE: Skeleton Remains
It would also let you stick it in the arc smelter to be combined with something else. |
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SuperbDingaling |
Ideas & Suggestions
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11 |
8,362 |
06-25-2016, 04:25 PM |
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Thread: Skeleton Remains
Post: RE: Skeleton Remains
If anything I just think the arc smelter, loom, and material recombobulator ought to all be combined into one thing that doesn't have any restrictions on what it can use. I mean surely nondescript spa... |
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SuperbDingaling |
Ideas & Suggestions
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11 |
8,362 |
06-24-2016, 10:55 PM |
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Thread: Skeleton Remains
Post: RE: Skeleton Remains
Bone has the MATERIAL_ORGANIC flag, by default you can't do anything with them, you'd have to make an alloy with it, but since you can't put organic material in the smelter or auto-loom (at least, I d... |
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SuperbDingaling |
Ideas & Suggestions
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11 |
8,362 |
06-24-2016, 10:00 PM |