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Thread: More interesting synthlimbs
Post: Re: More interesting synthlimbs
Frank_Stein Wrote:
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Easy attachment and having them burn away from fire sounds like decent balance to me for limbs.
I also like the idea of them regrowing under certain conditions
Something I'd ... |
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A_Spoony_Bard |
Ideas & Suggestions
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22 |
7,967 |
01-07-2016, 02:14 PM |
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Thread: Stupid botany plants and food stuff
Post: Re: Stupid botany plants and food stuff
Nnystyxx Wrote:
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A_Spoony_Bard Wrote:
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I think a good plant to add would be cocoa that you can extract to get chocolate, given that you can only get chocolate from chocolate bars (which don't sp... |
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A_Spoony_Bard |
Ideas & Suggestions
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7 |
2,861 |
12-17-2015, 06:49 PM |
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Thread: Stupid botany plants and food stuff
Post: Re: Stupid botany plants and food stuff
I think a good plant to add would be cocoa that you can extract to get chocolate, given that you can only get chocolate from chocolate bars (which don't spawn in vending machines) at the moment (and r... |
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A_Spoony_Bard |
Ideas & Suggestions
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7 |
2,861 |
12-16-2015, 04:34 PM |
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Thread: Coffee machines
Post: Re: Coffee machines
Perhaps make it so, rather than accepting straight-up chemicals, or only coffee beans, it accepts anything that can be put into the reagent extractor and outputs its respective chemical? That would di... |
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A_Spoony_Bard |
Ideas & Suggestions
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9 |
4,496 |
12-15-2015, 07:29 PM |
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Thread: New implant ideas/organs
Post: Re: New implant ideas/organs
Nnystyxx Wrote:
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jam an emergency e-tank in the place of a lung
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I really like this idea, perhaps you should be able to put an e-tank in in place of a lung, giving you internal internals, but si... |
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A_Spoony_Bard |
Ideas & Suggestions
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24 |
8,309 |
11-25-2015, 01:08 PM |
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Thread: More Mutations
Post: Re: More Mutations
I love all the ideas in this thread. The only ones I don't think are excellent are Gigantism and Psychic Bomb. My reasoning being that Gigantism would likely be difficult to sprite or would have sprit... |
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A_Spoony_Bard |
Ideas & Suggestions
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8 |
3,930 |
11-07-2015, 02:56 PM |
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Thread: Autotranslator mask item
Post: Re: Autotranslator mask item
atomic1fire Wrote:
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Allow it to be emagged to make it impossible to speak with.
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Emagging it should make the users speech sound as though they're drunk and have every Frontal Gyrus Alteration (as... |
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A_Spoony_Bard |
Ideas & Suggestions
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7 |
3,122 |
10-31-2015, 06:34 AM |
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Thread: A not so serious wizard thread
Post: Re: A not so serious wizard thread
I love all the ideas, in this thread, however, some of them may need some balance changes:
VictorMAngoStein Wrote:
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Deep fry: deep frys all items (including tasers, batons, and jumpsuits) within an... |
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A_Spoony_Bard |
Ideas & Suggestions
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13 |
5,115 |
10-26-2015, 12:32 PM |
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Thread: More Robots
Post: Re: More Robots
UrsulaMejor Wrote:
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Hugbot: Right cyborg arm + Left cyborg arm + proximity sensor + small box + hug the resulting bot
Function: Hugs people occasionally, incites the envy of nearby guardbuddies be... |
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A_Spoony_Bard |
Ideas & Suggestions
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118 |
51,937 |
10-25-2015, 06:28 AM |
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Thread: More Robots
Post: Re: More Robots
locusts Wrote:
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Big Dog
https://www.youtube.com/watch?v=W1czBcnX1Ww
Constructed from: Locker + Proximity Sensor + Robot Leg (x4)
Function: A walking container. Wanders around the main hallway rele... |
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A_Spoony_Bard |
Ideas & Suggestions
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118 |
51,937 |
10-11-2015, 06:31 AM |
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Thread: The New Goonstation Wiki
Post: Re: The New Goonstation Wiki
On the chemistry page, the recipe for colorful reagent has Stabilizing Agent in parenthesis, even though it isn't optional. |
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A_Spoony_Bard |
General Discussion
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182 |
82,107 |
10-05-2015, 06:01 AM |
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Thread: Genetics Changes
Post: Re: Genetics Changes
This may not be relevant to the topic at hand, but I figured I'd post it here rather than making yet another Genetics thread: It would be really nice if you could search DNA samples by Mutation. Maybe... |
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A_Spoony_Bard |
Ideas & Suggestions
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21 |
8,199 |
09-30-2015, 05:59 PM |
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Thread: Frankenstein slab
Post: Re: Frankenstein slab
Would it be feasible to have Frankenstein'd creatures just be humans with Raj/Monkey AI, but have them utilize the limb system to have exchangeable parts? For that matter, does the limbs system allow ... |
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A_Spoony_Bard |
Ideas & Suggestions
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16 |
6,517 |
09-30-2015, 05:54 PM |
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Thread: ~Decorative Sprites~ enlighten me
Post: Re: ~Decorative Sprites~ enlighten me
This likely already occurred to you or has been suggested, but most rounds, Botany seems like it should be cluttered with various drug paraphernalia, although the botanists normally accomplish that on... |
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A_Spoony_Bard |
Ideas & Suggestions
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29 |
11,150 |
09-24-2015, 05:26 PM |
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Thread: Station vs Station mode in detail
Post: Re: Station vs Station mode in detail
I have no idea if this discussion was concluded, but I think the best way to combat the lack of players would be to make smaller stations.
Make jobs that normally have 3+ people (Like Scientists, En... |
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A_Spoony_Bard |
Ideas & Suggestions
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25 |
8,446 |
09-24-2015, 05:15 PM |
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Thread: GENETICS
Post: Re: The big list of ACTUAL Genetics changes (W/REA...
Given the complaints in the other thread, it seems like the best solution would be to have the unlocking of superpowers somehow tied in with interacting with the crew. How these two should be associat... |
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A_Spoony_Bard |
Ideas & Suggestions
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189 |
58,252 |
06-11-2015, 12:52 PM |
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Thread: Big Thread of Assorted Space Bee Ideas
Post: Re: Big Thread of Assorted Space Bee Ideas
Bee (the reagent) and royal jelly (the reagent) should mix to form a chemical (royal bee?) that functions the same way as bee, but the resulting larvae behaves as though royal jelly has been applied t... |
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A_Spoony_Bard |
Ideas & Suggestions
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38 |
15,737 |
06-09-2015, 06:08 PM |