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More Mutations
#1
I suggested a lot of these in a different thread about overhauling genetics but I wanted to separate them out into their own thing, as the ideas stand on their own, plus there's some new ideas here. Of course, you guys are welcome to suggest stuff too.

Hyperstatic Field (Passive)
Your fingers crackle with electricity.
Movement builds up a static charge on your body. After the charge reaches a certain level, it arcs out randomly, electrocuting you and anything it hits, be it a staff assistant, HoS, or a fuel tank you wandered too close to.

Psychic Bomb (Active)
You see visions of explosions.
You select a tile, and it explodes! But not really, you simply create the image of an explosion to everyone nearby. Borgs and AI are unaffected. A fun prank for everyone involved.
Empowered: The explosion is much larger, and can be heard throughout the ship to all non-robotic crew members.

Directed Mental Collapse (Active)
Your brain feels like it's swelling.
Combination: Telepathy + Psychic Bomb (Secret gene, must be created)
Causes someone's head to explode, basically the same as the existing martian skill. Needs huge cooldown even with energy booster, and drawbacks to balance it. If you get disturbed or if the victim moves far enough away, it doesn't work, and a message is put in chat to make it obvious you're the one doing this. Successful use causes you to pass out afterwards. Should only be successful if the victim really is truly incapacitated anyway.
Empowered: The victim gibs, and your head explodes too.

Typhoid Mary (Active)
You feel unclean.
When used, it infects you with a randomly generated, infectious disease.
Empowered: Infects you with two diseases. (Open to funnier suggestions on this one. Gives you non-infectious GBS maybe?)

Infested Colon (Passive)
Your gut rumbles painfully.
When you fart, you now have a chance to spawn a critter along with minor brute damage. Critters include: cockroaches, spiders (all kinds), bee larvae, ants, parrots, and more! Gross.
Synchronised: Increase the chance you spawn bee larvae and removes brute damage.

Bone Claws (Active)
You feel like you're the best at what you do.
Bone claws add damage to your fist attacks and a chance to bleed. They're toggled on/off. Activation deals you brute damage, and you suffer constant bleeding (cannot be bandaged or sutured) while they're out unless you also have regeneration.
Empowered: ???

Rapid Fossilisation (Active)
You feel dense.
The poor man's Dimensional Shift. When activated you turn to stone, making you more or less immune to most forms of attack, save RPG or power pick and the like. However, you can only be turned back via a mutadone injection or if you have empowered it.
Empowered: You can turn back into a human again.

Spirit of Jazz (Passive)
You feel like dancing.
The soothing lilt of the saxophone causes you to fly into a rage, tearing your own clothes off and beating the shit out of the nearest person you see as you run around screaming.

Spirit Walk (Active)
You feel in touch with the other side.
On use, allows you to ghost out of your body to scout around the ship. While spirit walking, you act much like a normal ghost with the exception that you cannot hear deadchat. Your body acts as if it's braindead (staring into space), but can be hijacked by dead players who will be directed to it in the chat box if you spend too long spirit walking. If your body is hijacked, you die and the player that stole your body resumes play as you.
Empowered: Increases the delay between the start of the spirit walk and when it gets advertised to ghosts.

Frontal Gyrus Alteration Type-F (Passive)
You feel polite.
Adds the Something Awful word filter to your speech, eg. "fuck" becomes "gently caress". The chaplain has a chance to start with this mutation.

Aprocine Hallucinogens (Passive)
You feel trippy.
Your sweat now contains space drugs, which causes anyone that comes into contact with you (by shaking, pushing, grabbing etc.) to absorb it into their bloodstream and begin to trip out.

Primal Linguistics (Passive)
You feel in touch with nature.
Combination: Primal Genetics + Telepathy or Empathic Thought
Allows you to understand monkey chimpering. Also causes NPC monkeys to see you as one of their own, and attack anyone they see harming you.

Charged Touch (Active)
Your hands feel energetic.
Combination: Hyperstatic Field + Midas Touch
An activated ability that charges cells, borgs, APCs and anything else that runs on a battery. Doesn't do anything to humans.
Empowered: Increases the amount of charge you add.

Rapid Hair Regrowth (Active)
Your scalp feels tingly.
On use, you shed your hair. After about 30 seconds it grows back to how it was, good as new. Can be used to model all the borgs after you, if you feel inclined.
Empowered: Your hair flies off you as if you exploded.

Gigantism (Passive)
Everything just got smaller.
Mostly cosmetic, makes you freakishly tall. Adds a chance that when you walk through doorways you hit your head on the door frame and knock yourself out, but you can no longer be moved out the way or suplexed.

Technopathy (Passive)
You understand the whirring of the machines.
Allows you to remotely activate machines, like borgs or the AI can. However, you don't have the same level of access as a borg, so you cannot open doors for yourself or get into computers that you would not normally have access to.

High Density Ankles (Passive)
You feel your centre of gravity lower.
Prevents you from slipping and makes it impossible for you to be pushed over, as if you were wearing the magic sandals. If you do get knocked down (knocked out, flashed), it takes longer for you to get up again.
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#2
locusts Wrote:Directed Mental Collapse (Active)
Your brain feels like it's swelling.
Combination: Telepathy + Psychic Bomb (Secret gene, must be created)
Causes someone's head to explode, basically the same as the existing martian skill. Needs huge cooldown even with energy booster, and drawbacks to balance it. If you get disturbed or if the victim moves far enough away, it doesn't work, and a message is put in chat to make it obvious you're the one doing this. Successful use causes you to pass out afterwards. Should only be successful if the victim really is truly incapacitated anyway.
Empowered: The victim gibs, and your head explodes too.
Synchronised: You don't pass out.

locusts Wrote:Infested Colon (Passive)
Your gut rumbles painfully.
When you fart, you now have a chance to spawn a critter along with minor brute damage. Critters include: cockroaches, spiders (all kinds), bee larvae, ants, parrots, and more! Gross.
Synchronised: Increase the chance you spawn bee larvae and removes brute damage.
Empowered: Gives a chance to make even bigger critters (wendigo, ice spider queen, wendigo king, transposed particle field, etc.).

locusts Wrote:Bone Claws (Active)
You feel like you're the best at what you do.
Bone claws add damage to your fist attacks and a chance to bleed. They're toggled on/off. Activation deals you brute damage, and you suffer constant bleeding (cannot be bandaged or sutured) while they're out unless you also have regeneration.
Empowered: Do more damages and more bleeding.
Synchronised: No more bleeding.

locusts Wrote:Spirit of Jazz (Passive)
You feel like dancing.
The soothing lilt of the saxophone causes you to fly into a rage, tearing your own clothes off and beating the shit out of the nearest person you see as you run around screaming.
Synchronised: You don't tear your clothes off.

locusts Wrote:Aprocine Hallucinogens (Passive)
You feel trippy.
Your sweat now contains space drugs, which causes anyone that comes into contact with you (by shaking, pushing, grabbing etc.) to absorb it into their bloodstream and begin to trip out.
Empowered: LSD, meth, etc. is produced too.
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#3
I seen you've balanced a bunch of these out from the other thread.
I love all of these. As someone who's best friends with a jazz musician and has no attraction to the music genre whatsoever myself, spirit of jazz in particular stands out.
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#4
Animal Empathy (Passive)
You project a calming aura.
Causes normally hostile animals (space bears, space wasps etc.) to become passive towards you. They will still attack other people and fight back if you directly hurt them. Has no effect on "unnatural" creatures, such as man-eating plants, hostile robots, angry vampire bats, skeletons, golems and the like.

Autotomy (Active)
Your joints feel loose.
On use, randomly causes one of your limbs to fall off, without any brute damage or blood loss. Handy if you want replacement limbs, or combine it with regeneration to provide an ethical source of protein for the crew!
Empowered: Causes your limbs to fly off at speed, can be used to remotely punch someone in the face.

Green Fingers (Active)
You feel nurturing.
When used on plants, this randomly alter their stats in favourable directions (higher lifespan, yield, potency, endurance, lower maturation rate and production rate).
Empowered: Adds a chance for plant mutation.
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#5
locusts Wrote:Autotomy (Active)
Your joints feel loose.
On use, randomly causes one of your limbs to fall off, without any brute damage or blood loss. Handy if you want replacement limbs, or combine it with regeneration to provide an ethical source of protein for the crew!
Empowered: Causes your limbs to fly off at speed, can be used to remotely punch someone in the face.
Can be used in addition of self biomass manipulation to make
Flying punch:
Shoot your fist (and your arm) to someone's face and hit him with the item you're holding. Doesn't regrow arm.
Synchronised: You can put back your arm in place.
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#6
I love all the ideas in this thread. The only ones I don't think are excellent are Gigantism and Psychic Bomb. My reasoning being that Gigantism would likely be difficult to sprite or would have sprite strangeness like obesity currently does. I don't think Psychic Bomb would be very effective, either, because after the first week it's in the game, most players will be able to recognize the fake explosions.
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#7
A_Spoony_Bard Wrote:I don't think Psychic Bomb would be very effective, either, because after the first week it's in the game, most players will be able to recognize the fake explosions.
Then, why are butt bombs still a thing?
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#8
Animorphology (Active)
You were born to be wild.
When used, turns you into a harmless animal. The animal you turn into is picked from a pool the first time you use it and remains locked to that one for the remainder of the round. Animals include cats, dogs, birds, pigs, cockroaches, spiders, etc. Also causes you to drop all of your belongings on the ground.
Empowered: Widens the pool of animals chosen from to include ones that could potentially cause harm, such as space bears and chimps.

Latent Djinn Genes (Active)
You feel phenomenal cosmic power.
When used on a tile, a present appears. What's inside the presents draws from the same pool of items as the amusing duck.
Empowered: Widens the pool of presents to the emagged amusing duck pool, and whatever other amusing items the coders have hidden away.

Plant Symbiosis (Passive)
You feel green.
A small fruit plant (randomly selected) starts to grow on you. Every so often, a piece of fruit fills one of your inventory slots until you have no free slots left, at which point it starts to drop on the ground. Also, when you die, the tree grows larger out of your corpse and continue to fruit. If left long enough, there's a small chance it will create a pod person clone of you made entirely out of synth parts.
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#9
Invisibility:
Your skin disappears!
Makes your skin invisible. Only your skin is invisible. They can still see your armor/weapons/etc..
Empowered: Makes your auras (fire resist/cold resist/thermal resist/etc.) invisible.
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