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    Thread: [CLOSED PR] Fixes Colour Fighting Between Command and Civilians
Post: RE: [PR] Fixes Colour Fighting Between Command and...

I'm not so sure about making command blue. Historically it's always been a dark green, civilian is usually a light blue or light green afaik.
kyle2143 Ideas & Suggestions 8 293 04-10-2024, 05:53 AM
    Thread: Suggestion : Make Dr.Acula & Heisenbee can put in pet carrier.
Post: RE: Suggestion : Make Dr.Acula & Heisenbee can put...

I demand that pets bust out of the pet carrier if left in there for too long!
kyle2143 Ideas & Suggestions 3 140 04-09-2024, 11:28 AM
    Thread: Updated Surgical Textbook
Post: RE: Updated Surgical Textbook

You could say the same about real surgery text books I bet
kyle2143 Ideas & Suggestions 4 202 03-25-2024, 07:41 PM
    Thread: Updated Surgical Textbook
Post: RE: Updated Surgical Textbook

Rude. Edit: oh wait, maybe nobody updated it when they changed the surgery to use the context buttons. Someone should do that. I coulda sworn someone had.
kyle2143 Ideas & Suggestions 4 202 03-25-2024, 06:13 PM
    Thread: Suggestion: Captain De-Authorizing the armory
Post: RE: Suggestion: Captain De-Authorizing the armory

I like. Makes sense since we now allow regular sec-officers to vote to open it, give the Capain a veto.
kyle2143 Ideas & Suggestions 5 278 03-20-2024, 08:01 PM
    Thread: [Idea] New Disease idea
Post: RE: [Idea] New Disease idea

I like the space blindness disease idea that requires you to swap out your eyes. That sounds cool. Also it's sorta a real thing that astronauts experience when high energy particles pass through their...
kyle2143 Ideas & Suggestions 7 320 03-19-2024, 08:58 AM
    Thread: Add a new chem called "glizzium", which can be found in hot dogs
Post: RE: Add a new chem called "glizzium", which can be...

...no...
kyle2143 Ideas & Suggestions 3 159 03-11-2024, 12:53 PM
    Thread: Clownhole get its own announcement computer.
Post: RE: Clownhole get its own announcement computer.

Maybe if it automatically sets the clown to arrest and zaps/sets you on fire for trying to use it.
kyle2143 Ideas & Suggestions 15 388 02-27-2024, 07:39 AM
    Thread: Emergency Alert Arrow Indicators
Post: RE: Emergency Alert Arrow Indicators

That feels really powerful for PDA on its own alone, not only because it makes crises alerts more visible (making traitoring/murder harder since half a dozen people would get an arrow pointing them ri...
kyle2143 Ideas & Suggestions 19 681 01-31-2024, 12:34 PM
    Thread: Remove Hygiene Motive from RP
Post: RE: Remove Hygiene Motive from RP

TBH the hygiene system always felt too basic to be fun. I mean it was added as a joke of course and people did expand on it to flesh it out a bit more. But the way it's handled never made much sense t...
kyle2143 Ideas & Suggestions 43 2,505 01-30-2024, 09:03 AM
    Thread: Manifest app for Security
Post: RE: Manifest app for Security

The tediousness is a feature not a bug. But I see the reason for the complaint. But I do like some functionality being locked behind the terminal of computers.
kyle2143 Ideas & Suggestions 11 531 01-08-2024, 09:11 AM
    Thread: Technoallergic trait (also synthblob flesh organs?)
Post: RE: Technoallergic trait (also synthblob flesh org...

UrsulaMejor Wrote: (01-03-2024, 10:35 AM) -- You have my support! -- https://youtu.be/gyRoLvUVHPc?si=V7SdErxsYeXzwj2-
kyle2143 Ideas & Suggestions 13 757 01-03-2024, 11:22 AM
    Thread: You must lie down to extinguish yourself
Post: RE: You must lie down to extinguish yourself

This is a very reasonable point. To explain why it currently is this way: Before blocking existed, resist used to work basically the way you describe, you had to click rest before resisting to stop-dr...
kyle2143 Ideas & Suggestions 7 499 09-16-2023, 02:21 PM
    Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...

I always thought it would be cool to be able to construct a laser weapon the way you can kinetic weapons like the Zipgun. But I think this is missing a couple of things. It seems a bit too trivial ...
kyle2143 Good ideas! 26 2,374 09-15-2023, 08:24 PM
    Thread: Medbay feature discussion: Dialysis machine
Post: RE: Medbay feature discussion: Dialysis machine

Damn, man...
kyle2143 Ideas & Suggestions 8 569 09-14-2023, 09:12 AM
    Thread: THE PERFECT SOLUTION TO FIX GOON 1 RAMPAGES THAT LEAVES EVERYONE HAPPY FOREVER
Post: RE: THE PERFECT SOLUTION TO FIX GOON 1 RAMPAGES TH...

I thought for sure the body of this post was just gonna say like, "git gud" or "embrace nihilism" or something.
kyle2143 Ideas & Suggestions 9 822 09-13-2023, 11:31 AM
    Thread: Medbay feature discussion: Dialysis machine
Post: RE: Medbay feature discussion: Dialysis machine

Yes, good. Call it a "Space Dialysis Machine". I had wanted to add a machine that does this literally like in 2019 and would, but nobody would make a sprite! I will make this for you, and for all spac...
kyle2143 Ideas & Suggestions 8 569 09-13-2023, 08:31 AM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

A radial menu for targetting zones would be fine. Or like a single popup with a body that has sections separated like in those meat cut diagrams: https://i.imgur.io/t2ikh68_d.webp?maxwidth=640&shap...
kyle2143 Good ideas! 18 1,788 09-01-2023, 09:43 AM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

This is something I considered in the past as well. Having to memorize which tool to use to get to the right organ has always been a subpar system. But it was the solution to path routing without triv...
kyle2143 Good ideas! 18 1,788 09-01-2023, 09:05 AM
    Thread: Crisis Alert overhaul
Post: RE: Crisis Alert overhaul

We were talking about this in admin chat just now and here's what I had to say: The posted idea adds maybe a *bit* too much complexity to it for it to be as effective as I think OP wants. I like the ...
kyle2143 Ideas & Suggestions 2 347 08-11-2023, 08:54 AM
    Thread: Adding local character saving
Post: RE: Adding local character saving

Why do you think that cloud saves put a lot of load on the server? I don't think I've heard that, but then I've been out of the loop. I don't see how they would unless something has gone horribly wron...
kyle2143 Ideas & Suggestions 6 573 07-31-2023, 11:33 AM
    Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands

Retrino Wrote: (07-28-2023, 06:22 PM) -- I only brought it up as it seemed to be a somewhat common sentiment that having their identity changed on a whim could be uncomfortable. at the end of the day...
kyle2143 Ideas & Suggestions 38 3,214 07-28-2023, 07:40 PM
    Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands

Giving borgs the option of they/them instead of it/its is fine, but making a verb to change pronouns whenever you want seems like bad idea. The issue of stable mutagen is a good example of why, it's s...
kyle2143 Ideas & Suggestions 38 3,214 07-28-2023, 02:51 PM
    Thread: Surgery Slip Up Indicator
Post: RE: Surgery Slip Up Indicator

Dropping the surgery tool was also something I considered for that exact same reason actually. I tried it out, but it felt bad to me. I do generally like adding those sorts of negative effecrs that ca...
kyle2143 Ideas & Suggestions 14 1,728 06-27-2023, 09:56 PM
    Thread: Surgery Slip Up Indicator
Post: RE: Surgery Slip Up Indicator

Frolicsome Flufficorn Wrote: (06-26-2023, 10:48 PM) -- Wait people actually look at chat to see if they messed up? it literally make a separate noise when you make a mistake and makes them have a ver...
kyle2143 Ideas & Suggestions 14 1,728 06-26-2023, 11:22 PM