Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: add old nuke back to rotation
Post: RE: add old nuke back to rotation

To prevent kidnapping suicide maybe give the antags some specialized implant that stops the target's suicide. Could just be the robusttec ones but those work only once. The biggest problem with all t...
UmmonTL Ideas & Suggestions 51 23,764 06-03-2016, 05:16 AM
    Thread: AI Camera change:
Post: RE: AI Camera change:

Frank_Stein Wrote: (06-03-2016, 01:48 AM) -- Sometimes I like to PDA message people doing something shady just to give em a spook. -- I find that early in the round a PDA message to sec is often a ni...
UmmonTL Ideas & Suggestions 14 9,167 06-03-2016, 05:07 AM
    Thread: Please report all bug caused by the new movement update here.
Post: RE: Please report all bug caused by the new moveme...

Not sure if it was caused by it but since the update the hand labelers no longer work
UmmonTL Bug Reports 52 36,040 05-28-2016, 08:08 PM
    Thread: What's your custom fart sound preference?
Post: RE: What's your custom fart sound preference?

I'm a fan of fart3, love the little high pitched toot at the end.
UmmonTL General Discussion 9 7,377 05-27-2016, 04:16 AM
    Thread: have there be some way to allow yourself to survive without your head
Post: RE: have there be some way to allow yourself to su...

Steal everyones head, lock them in a cage somewhere and have them figure out a way to get inside.
UmmonTL Ideas & Suggestions 7 5,492 05-19-2016, 05:20 AM
    Thread: [Feature] Dynamic Contraband
Post: RE: [Feature] Dynamic Contraband

Is the red chainsaw something the securitrons recognize on their own? Same question about the wrestling belt? The contraband tool obviously shouldn't have any traitor gear that isn't something the ...
UmmonTL Rejected 20 15,750 05-18-2016, 04:58 PM
    Thread: no fuss sec helper machine
Post: RE: no fuss sec helper machine

One problem with this, there are currently effects that change your outfit (tommy gun, owl grenade, etc.) All of them drop all the stuff in your pockets including your ID on the floor exactly as if yo...
UmmonTL Ideas & Suggestions 9 6,771 05-18-2016, 04:47 PM
    Thread: have there be some way to allow yourself to survive without your head
Post: RE: have there be some way to allow yourself to su...

The camera system works like that, you look through the camera but can still move your body.
UmmonTL Ideas & Suggestions 7 5,492 05-18-2016, 11:02 AM
    Thread: [MAP] Research Outpost
Post: RE: [MAP] Research Outpost

The artifacts that get shot out that mass driver most frequently are the annoying noise artifacts I believe. One thing you could do is create a teleport pad from the mechcomponents both on that sta...
UmmonTL Implemented 32 22,594 05-14-2016, 03:50 AM
    Thread: Late joining antagonist toggle
Post: RE: Late joining antagonist toggle

I don't quite get it, you can become a late joining traitor even with all traitor options disabled? Or what is the problem? And someone correct me if I'm wrong but I thought getting a traitor role is...
UmmonTL Ideas & Suggestions 4 2,879 05-13-2016, 03:18 AM
    Thread: Make the AI displays match the color that the AI sets themself to.
Post: RE: Make the AI displays match the color that the ...

Needs to happen, when I came back to SS13 and discovered the color change option I was really disappointed that the displays stayed the same.
UmmonTL Ideas & Suggestions 5 3,942 05-13-2016, 03:08 AM
    Thread: Chaplain Rework Discussion/Suggestion Smackdown
Post: RE: Chaplain Rework Discussion/Suggestion Smackdow...

Since I've been playing round with Pathology for a while, obvious choice for the "Life" domain to me is immunity to pathogens and a cure disease power. It just needs to be with a reasonable cooldown o...
UmmonTL Ideas & Suggestions 132 67,785 05-12-2016, 01:56 PM
    Thread: blister packs for pills, buffs for medkits, and medborg pill slinging
Post: RE: blister packs for pills, buffs for medkits, an...

The pill-bottles from the chem dispenser work like the patch boxes, they pop out a pill when you click them. The other kind is what you find around the station in medi-closets, ????-pills and heirloom...
UmmonTL Ideas & Suggestions 11 8,289 05-12-2016, 06:20 AM
    Thread: Space Fishing and Space Fine Dining in Space
Post: RE: Space Fishing and Space Fine Dining in Space

0.1% chance in the pool to get a space shark?
UmmonTL Ideas & Suggestions 44 32,224 05-12-2016, 12:38 AM
    Thread: blister packs for pills, buffs for medkits, and medborg pill slinging
Post: RE: blister packs for pills, buffs for medkits, an...

Isn't this what the pill-bottles from the ChemMaster do? I mean I like the idea of a blister pack sprite instead of a bottle because there are apparently two different verisons of pill bottles at the ...
UmmonTL Ideas & Suggestions 11 8,289 05-12-2016, 12:12 AM
    Thread: A look at botany splicing & more
Post: RE: A look at botany splicing & more

Alright so I managed to get a testbuild running and it did work as easily as it seemed, I need to do some further testing but I will try to get a patch together.
UmmonTL Ideas & Suggestions 7 6,020 05-11-2016, 05:14 AM
    Thread: Blob cripple & pathology stuff
Post: Blob cripple & pathology stuff

I have a few minor bugs to report: Firstly I had a pretty awful blobround lately, had no problems expanding and was discovered late, basically unkillable except that suddenly I drained biopoints like...
UmmonTL Resolved 0 1,024 05-09-2016, 01:02 PM
    Thread: A look at botany splicing & more
Post: RE: A look at botany splicing & more

Alright I did more codedigging and found some relevant bits though there is some strange code doubling going on. plantpot.dm (https://github.com/goonstation/goonstation-2016/blob/master/code/obj/machi...
UmmonTL Ideas & Suggestions 7 6,020 05-08-2016, 05:05 PM
    Thread: Botany potency effects
Post: RE: Botany potency effects

misto Wrote: (05-07-2016, 11:17 PM) -- normal tree: growing normal trees of sufficient potency should produce stronger and stronger wood planks, that can be build into ever stronger barricade walls t...
UmmonTL Ideas & Suggestions 11 7,907 05-08-2016, 03:12 PM
    Thread: A look at botany splicing & more
Post: RE: A look at botany splicing & more

I completely forgot about the dominant and recessive parts. So you'd be able to tell which of your manhunter seeds to splice but there would still be the risk of failed splices.  My assumption in  ...
UmmonTL Ideas & Suggestions 7 6,020 05-07-2016, 12:55 AM
    Thread: A look at botany splicing & more
Post: A look at botany splicing & more

I've messed around with botany quite a bit lately and as many people have found it is currently pretty useless. The production of even a single botanist far outstrips any need the station might have a...
UmmonTL Ideas & Suggestions 7 6,020 05-06-2016, 07:03 AM
    Thread: Botany potency effects
Post: RE: Botany potency effects

I like the ideas, only problem in my opinion is that raising one value on the plant is currently a pretty mindless task. Get tons of the right reagent, keep infusing and adding to the plants until the...
UmmonTL Ideas & Suggestions 11 7,907 05-06-2016, 04:21 AM
    Thread: My Goonstation Lobby Theme
Post: RE: My Goonstation Lobby Theme

While I like this a lot I'm also with Mageziya in that it doesn't quite feel right. More Alien/cyberpunk than SS13 I guess. No idea how to make it a bit more lighthearted though. If there was an actu...
UmmonTL General Discussion 7 4,951 05-03-2016, 06:42 PM
    Thread: Mozi's Fav foods n' Buffs concept
Post: RE: Mozi's Fav foods n' Buffs concept

I like the idea of having a favourite food that gives you a unique bonus, the same could be done for a favourite drink. I would also give food in general some form of positive effect, a well sated buf...
UmmonTL Ideas & Suggestions 17 12,871 05-02-2016, 10:52 AM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Let's have another roll of the dice  :arghfist: :butt: ADMIN EDIT: Meow x3
UmmonTL General Discussion 1,705 655,044 05-02-2016, 08:38 AM