Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Reduce Oxygen Damage
Post: Re: Reduce Oxygen Damage

Please. The combination of slow movement and oxy damage makes almost impossible to escape hull breaches without a tank (and you still get burn damage)
Hortford Good ideas! 19 8,471 08-11-2015, 12:31 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

Nurdock Wrote: -- One thing that's bothering me a bit is engineering. I know that the layout was designed for the other engine, but with the current setup a hellburn is going to set EVERYTHING on fir...
Hortford Ideas & Suggestions 595 212,027 08-07-2015, 07:26 AM
    Thread: Mentor Application - Zebri
Post: Re: Mentor Application - Zebri

Malachi knows the game and is very helpful too. Yes
Hortford Approved Applications 14 7,024 08-05-2015, 07:42 AM
    Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback

Grek Wrote: -- There's recently been a trend of engineers setting up the engine, then cutting power to the SMES so they can make more money with the PTL. Could we not do that? -- I think that was m...
Hortford Ideas & Suggestions 68 30,040 07-26-2015, 11:19 AM
    Thread: Making Constructing a new place easier
Post: Making Constructing a new place easier

http://prntscr.com/7wv3ui (http://prntscr.com/7wv3ui) We should be able to make that without the need to make each window and a grille in the middle, its just so much work for something that's EVERYW...
Hortford Ideas & Suggestions 4 2,194 07-25-2015, 07:22 AM
    Thread: X_RAY machine doesn't work properly
Post: Re: X_RAY machine doesn't work properly

The x_ray machine works with pulses. And if you don't want to work with pulses just use the computer next to the Mystery Science Device
Hortford Resolved 6 2,892 07-17-2015, 03:32 PM
    Thread: Lie about leaving this game's community in here
Post: Re: goodbye man jenkins

I didn't really have time to talk with you that much, but you still made the round you played as an antag awesome as fuck for me and all the security playing, and just for that I already love you. Bye...
Hortford General Discussion 238 106,997 07-08-2015, 07:53 PM
    Thread: AVATAR DEPOT
Post: Re: AVATAR DEPOT

Make me beautiful EDIT: Done.
Hortford General Discussion 189 70,085 04-14-2015, 07:36 AM
    Thread: SS13 things that make you smile
Post: Re: SS13 things that make you smile

KikiMofo Wrote: -- When the entire station is murdered and blown up and you ghost into botany to see the botanists are still growing and smoking weed 40 minutes in. -- This. When someone finds your ...
Hortford General Discussion 77 31,839 06-15-2014, 07:00 AM
    Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?

Time to make some bombs
Hortford General Discussion 61 23,409 05-22-2014, 01:26 PM
    Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?

I'll start distributing my bomb then [spoiler]http://i.imgur.com/QZ7I893.png[/spoiler] just kidding
Hortford General Discussion 61 23,409 05-02-2014, 11:57 AM
    Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?

YJHGHTFH Wrote: -- KikiMofo Wrote: -- So what you want to take those out of the game cause they are annoying? You know what I find annoying? Other people. Lets just remove everyone from the game. Ma...
Hortford General Discussion 61 23,409 05-02-2014, 11:37 AM
    Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?

Don't do that kind of thing;
Hortford General Discussion 61 23,409 05-02-2014, 06:57 AM
    Thread: Uh-Oh, I froze #2!
Post: Re: Uh-Oh, I froze #2!

What
Hortford General Discussion 3 2,036 04-28-2014, 08:03 AM