Search Results
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Replies |
Views |
Posted
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Thread: Reduce Oxygen Damage
Post: Re: Reduce Oxygen Damage
Please. The combination of slow movement and oxy damage makes almost impossible to escape hull breaches without a tank (and you still get burn damage) |
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Hortford |
Good ideas!
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19 |
8,471 |
08-11-2015, 12:31 PM |
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Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
Nurdock Wrote:
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One thing that's bothering me a bit is engineering. I know that the layout was designed for the other engine, but with the current setup a hellburn is going to set EVERYTHING on fir... |
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Hortford |
Ideas & Suggestions
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595 |
212,027 |
08-07-2015, 07:26 AM |
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Thread: Mentor Application - Zebri
Post: Re: Mentor Application - Zebri
Malachi knows the game and is very helpful too. Yes |
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Hortford |
Approved Applications
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14 |
7,024 |
08-05-2015, 07:42 AM |
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Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback
Grek Wrote:
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There's recently been a trend of engineers setting up the engine, then cutting power to the SMES so they can make more money with the PTL.
Could we not do that?
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I think that was m... |
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Hortford |
Ideas & Suggestions
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68 |
30,040 |
07-26-2015, 11:19 AM |
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Thread: Making Constructing a new place easier
Post: Making Constructing a new place easier
http://prntscr.com/7wv3ui (http://prntscr.com/7wv3ui)
We should be able to make that without the need to make each window and a grille in the middle, its just so much work for something that's EVERYW... |
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Hortford |
Ideas & Suggestions
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4 |
2,194 |
07-25-2015, 07:22 AM |
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Thread: X_RAY machine doesn't work properly
Post: Re: X_RAY machine doesn't work properly
The x_ray machine works with pulses. And if you don't want to work with pulses just use the computer next to the Mystery Science Device |
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Hortford |
Resolved
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6 |
2,892 |
07-17-2015, 03:32 PM |
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Thread: Lie about leaving this game's community in here
Post: Re: goodbye man jenkins
I didn't really have time to talk with you that much, but you still made the round you played as an antag awesome as fuck for me and all the security playing, and just for that I already love you. Bye... |
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Hortford |
General Discussion
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238 |
106,997 |
07-08-2015, 07:53 PM |
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Thread: AVATAR DEPOT
Post: Re: AVATAR DEPOT
Make me beautiful
EDIT: Done. |
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Hortford |
General Discussion
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189 |
70,085 |
04-14-2015, 07:36 AM |
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Thread: SS13 things that make you smile
Post: Re: SS13 things that make you smile
KikiMofo Wrote:
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When the entire station is murdered and blown up and you ghost into botany to see the botanists are still growing and smoking weed 40 minutes in.
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This.
When someone finds your ... |
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Hortford |
General Discussion
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77 |
31,839 |
06-15-2014, 07:00 AM |
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Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?
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Hortford |
General Discussion
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61 |
23,409 |
05-22-2014, 01:26 PM |
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Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?
I'll start distributing my bomb then [spoiler]http://i.imgur.com/QZ7I893.png[/spoiler]
just kidding |
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Hortford |
General Discussion
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61 |
23,409 |
05-02-2014, 11:57 AM |
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Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?
YJHGHTFH Wrote:
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KikiMofo Wrote:
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So what you want to take those out of the game cause they are annoying? You know what I find annoying? Other people. Lets just remove everyone from the game. Ma... |
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Hortford |
General Discussion
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61 |
23,409 |
05-02-2014, 11:37 AM |
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Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?
Don't do that kind of thing; |
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Hortford |
General Discussion
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61 |
23,409 |
05-02-2014, 06:57 AM |
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Thread: Uh-Oh, I froze #2!
Post: Re: Uh-Oh, I froze #2!
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Hortford |
General Discussion
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3 |
2,036 |
04-28-2014, 08:03 AM |