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    Thread: Cherman0 Mentor Application
Post: Cherman0 Mentor Application

Usual character name: Zoey Roy (human) and DreamSeeker (silicon) BYOND username: Cherman0 Discord username (if you are on our discord): cherman0 Recommended by (if applicable): Generally positive f...
Cherman0 Applications 5 514 01-27-2024, 10:22 AM
    Thread: Full-range skin color for Blattodeans (and maybe everyone?)
Post: RE: Full-range skin color for Blattodeans (and may...

I feel like i recall an admin mentioning there being some internal discussions regarding the contributor medal, but idk what that entailed or if any conclusion was reached. Regardless, I agree. Having...
Cherman0 Ideas & Suggestions 11 795 01-08-2024, 11:48 PM
    Thread: [MERGED PR] Adds chaplain mechanic 'faith'. Uses it for healing
Post: RE: [PR] Chaplain's gun 'faith' rework

I like the concept of an invisible faith counter for the chaplain, but i agree that it would make more sense for it to buff the gun instead of being necessary to even shoot it. In terms of other thing...
Cherman0 Good ideas! 11 771 01-08-2024, 11:35 PM
    Thread: The weird unspoken antag culture on classic that makes people uncomfortable
Post: RE: The weird unspoken antag culture on classic th...

For what it's worth, public complaints about another players' conduct like that are against the rules, or at least officially discouraged. If you send a discord ahelp theres usually an admin who can h...
Cherman0 General Discussion 8 970 01-08-2024, 11:12 PM
    Thread: [CLOSED PR] Removes Pure Love's forced hugging
Post: RE: [PR] Removes Pure Love's forced hugging

I'm... not opposed to it, I guess? People pretty much pretend that forced emotes dont exist on RP because they kinda suck in general, but I also dont feel like this one in particular is any worse than...
Cherman0 Ideas & Suggestions 9 658 12-18-2023, 05:31 PM
    Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...

Lord_earthfire: Wrote: Wrote: -- borg is not an alternative to be a human -- It is though. Your two options are to be a human or a cyborg. Functionally, neither is strictly better. Cyborgs are immu...
Cherman0 Ideas & Suggestions 40 3,018 12-08-2023, 08:34 AM
    Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...

Lord_earthfire: Wrote: -- KikiMofo Wrote: Wrote: -- Roboticists are not pointless just because you don't like being borged. -- Agreed. People only suicide upon borging because getting cloned if far...
Cherman0 Ideas & Suggestions 40 3,018 12-08-2023, 07:39 AM
    Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...

Fundamentally I dont really like the argument regarding this encroaching on robotics' domain. Roboticist is at its core already a pointless job and it needs a fundamental design pivot to something act...
Cherman0 Ideas & Suggestions 40 3,018 12-06-2023, 07:14 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Even not relating to security, I think it would be beneficial if access requirements were less strict in general on lowpop. Maybe if there are less than 25 human players alive an announcement gets sen...
Cherman0 RP Discussion 50 4,961 10-20-2023, 06:49 AM
    Thread: Allow cyborgs to attach limbs to other cyborgs.
Post: RE: Allow cyborgs to attach limbs to other cyborgs...

I feel like this loops back into the "Roboticist has no job content except being a roundstart time waster for borg players" thing, so I'll just link the forum post on spitballing roboticist content id...
Cherman0 Ideas & Suggestions 11 732 10-20-2023, 06:45 AM
    Thread: Captain and HoS Priority
Post: RE: Captain and HoS Priority

I feel like the best way to resolve these inconsistencies is to model the fictional chain of command after real-world chain of command structures. Broadly speaking, in such a system a person accepts o...
Cherman0 General Discussion 12 1,147 10-19-2023, 12:10 PM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Chatauscours Wrote: (10-19-2023, 11:06 AM) -- and perhaps some small (5 round?) timelocks should be set for command to ensure a minimal bar of responsability. -- Captain does actually require 30 ro...
Cherman0 RP Discussion 50 4,961 10-19-2023, 11:34 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Waffleloffle Wrote: (10-18-2023, 02:30 PM) -- it's not about "catering" to people, it's about designing with consideration to the fact that plenty of people can and do mainly play rounds with 30 or u...
Cherman0 RP Discussion 50 4,961 10-19-2023, 10:37 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

I just cant in good conscience say that it makes any sense to cater design to an extremely small number of players (half of whom are playing an observer anyways and are therefore unaffected) at the ex...
Cherman0 RP Discussion 50 4,961 10-18-2023, 10:36 AM
    Thread: New midround antag - Tigraki liquidator
Post: RE: New midround antag - Tigraki liquidator

Overall, i like it. Still needs a bit of fleshing out but it seems like if hunter was generally less shit and also not just wholesale stolen intellectual property. In terms of dealing with the issue o...
Cherman0 Ideas & Suggestions 8 1,277 10-18-2023, 10:03 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

At a certain point I think we need to admit that its not possible to design the game around an arbitrarily small number of players. Like, if there's 4 people on the server, yeah things are going to br...
Cherman0 RP Discussion 50 4,961 10-18-2023, 09:50 AM
    Thread: Use for excess power on Nadir
Post: RE: Use for excess power on Nadir

You can speed up the siphon with more power, kinda. The resonators use power, so building more of those to speed it up would require more power. They dont really use all that much though, and time + m...
Cherman0 Ideas & Suggestions 7 579 10-18-2023, 09:29 AM
    Thread: Discussion for recent ion storm changes
Post: RE: Discussion for recent ion storm changes

I like it conceptually in that it gives the non laws-related part of ion storms a bit more weight, but I feel like alongside the laws-related part it ends up very tedious for a random unannounced even...
Cherman0 General Discussion 11 848 09-28-2023, 06:35 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Suppose i ought to get an avatar, only been here for like 2 years. FRANK EDIT: Subsonic Rainbow
Cherman0 General Discussion 1,705 654,942 09-26-2023, 11:55 AM
    Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID

I agree that they should have a normal sec ID. They are part of sec and having bridge access does not make them command.
Cherman0 Ideas & Suggestions 7 500 09-20-2023, 07:48 AM
    Thread: [CLOSED PR] Space Law rewrite
Post: RE: [PR] Space Law rewrite

I like it in general and its certainly better than the old space law, but I do have some points of contention here. I had to re-read the section on capital punishment a few times to understand it....
Cherman0 Ideas & Suggestions 15 1,980 09-18-2023, 07:03 AM
    Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma

The way I see it, theres basically two ways to make more roboticist content that dont boil down to "create more inconveniences for other players for roboticists to acknowledge": 1: Increase the mec...
Cherman0 Ideas & Suggestions 34 2,837 09-09-2023, 06:24 PM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

But what if we dont have to be the fart server. We could be something that isnt just kinda gross and weird
Cherman0 Ideas & Suggestions 73 6,098 07-30-2023, 07:59 PM
    Thread: Oops! All Cog 1!
Post: RE: Oops! All Cog 1!

Mapping in SDMM is actually pretty easy to do. First you'll have to get a working git repository running, there's a guide for that at https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fdev. A...
Cherman0 General Discussion 22 3,313 06-27-2023, 11:26 AM
    Thread: yo looking for opinions about a goonhub redesign
Post: RE: yo looking for opinions about a goonhub redesi...

Would be useful both on goonhub and from medass ]check commands to have what the next map on that server will be when the current round ends. Also, displaying the game changelog instead of the goonhub...
Cherman0 General Discussion 11 2,078 03-03-2023, 04:29 PM