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General Discussion: Food/Water/Hygiene + Chef & Bartender
#1
Reason of this thread:

I noticed many different threads suggesting how Food, Water and Hygiene should be changed and how they affect to the Chef and Bartender jobs.

In this thread: 

Post what you'd like changed about the current Food/Water/Hygiene mechanics -or- why you like it the way it is.
This is also a spot to discuss the Chef and Bartender roles in relation to the current or suggested mechanics.


Additional Links:


Triple RP hunger motive healing from food by [112358sam]
https://forum.ss13.co/showthread.php?tid=16798

Remove shower need from RP by [Souricelle]
https://forum.ss13.co/showthread.php?tid=16744

Yeast by [Jan.antilles]
https://forum.ss13.co/showthread.php?tid=16549

Adding extra for chefborgs? by [Your Local Haley Borg]
https://forum.ss13.co/showthread.php?tid=16436

Chef 'dinner bell' that creates an announcement with whatever the chef is serving by [MoonJesus]
https://forum.ss13.co/showthread.php?tid=16047

Concept: Thermoses by [LaSimulationNation]
https://forum.ss13.co/showthread.php?tid=15611

Also my bad idea: 
Needs Overhaul [Food/Water/Hygiene] by [Vorlice]
https://forum.ss13.co/showthread.php?tid=16747
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#2
I think the triple hunger restoration PR that recently got added did a lot to help hunger. It doesn't seem like you need to eat a gargantuan amount of food over the period of a shift anymore. I also don't think it does much to change the roleplay dynamics: either way, you're generally going to get food a couple times throughout the round, this just means you have to eat less absurd amounts of food.

To that end, I wouldn't mind thirst getting a similar treatment. It's a little silly to have to chug a fuckton of water just to get back into the vaguely green levels of hydration. You're still going to be going to the bar, or hanging out by the water cooler, so what's the downside to making the thirst need increase faster just like hunger was changed to do?
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