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Thread: An unholy union: Robotics & VR
Post: RE: An unholy union: Robotics & VR
I think it would be neat if roboticists got access to this lore element, though I think that working with VR as a separate space from the rest of everything is... counterintuitive, I think? the main d... |
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Waffleloffle |
Ideas & Suggestions
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6 |
418 |
01-27-2024, 01:04 PM |
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Thread: Bovine filter useable by non-bovine
Post: RE: Bovine filter useable by non-bovine
Cal Wrote: (12-27-2023, 03:43 PM)
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(except human bodies wouldn't be fat, just their clothes like cows. would be a lot of extra work to make the body itself look good)
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I wonder if the Special S... |
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Waffleloffle |
Ideas & Suggestions
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2 |
253 |
12-27-2023, 09:55 PM |
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Thread: Dead People Want More Stuff to do!
Post: RE: Dead People Want More Stuff to do!
Cropsey Wrote: (12-24-2023, 05:05 AM)
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To stray away from chemistry but still stay in the idea- more bartendeding and cooking stuff might be an idea. Dead people learn to cook. Of course, they have... |
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Waffleloffle |
Ideas & Suggestions
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19 |
1,699 |
12-26-2023, 05:49 PM |
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Thread: [MERGED PR] Wear and Tear: Light Bulbs and Switches
Post: RE: [PR] Wear and Tear: Light Bulbs and Switches
I like the core concept here a lot! would love to see more stuff like this pr'd because I think it's neat when station equipment actually shows signs of needing maintenance. I think the design concern... |
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Waffleloffle |
Good ideas!
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8 |
714 |
12-26-2023, 05:46 PM |
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Thread: Season thread
Post: RE: Season thread
I'm actually working on some ginger and gingerbread-related stuff at the moment, though it's much more standard in scope and also a year-round thing |
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Waffleloffle |
Ideas & Suggestions
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6 |
535 |
11-27-2023, 10:46 AM |
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Thread: Season thread
Post: RE: Season thread
kind of against foliage changing color EVERY season just because, as someone who sprited some of that, I like the colors I used and I want people to be able to see those colors most of the year |
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Waffleloffle |
Ideas & Suggestions
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6 |
535 |
11-24-2023, 09:46 AM |
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Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance
question: what does medbay do about multiple cases of severe poisoning at once (such as in an artlab accident), should the dialysis machine become the de facto best purgative? I'm not against making t... |
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Waffleloffle |
Good ideas!
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38 |
3,069 |
11-01-2023, 03:57 PM |
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Thread: [PR] Removes additional access from Security Officers and Heads of Security on the...
Post: RE: [PR] Removes additional access from Security O...
I think it's generally a very bad idea to make a PR for such a broad change when the grand majority of involved parties have indicated that they want some level of nuance to this. I don't understand t... |
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Waffleloffle |
Ideas & Suggestions
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10 |
943 |
10-20-2023, 02:17 AM |
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Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access
Cherman0 Wrote: (10-18-2023, 10:36 AM)
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I just cant in good conscience say that it makes any sense to cater design to an extremely small number of players (half of whom are playing an observer anyw... |
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Waffleloffle |
RP Discussion
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50 |
5,050 |
10-18-2023, 02:30 PM |
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Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access
Cherman0 Wrote: (10-18-2023, 09:50 AM)
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At a certain point I think we need to admit that its not possible to design the game around an arbitrarily small number of players. Like, if there's 4 people... |
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Waffleloffle |
RP Discussion
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50 |
5,050 |
10-18-2023, 10:09 AM |
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Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access
an issue I see with testmerging things like this to test them out is that there's not really any designated area to put feedback on said testmerge without commenting on the github page itself, which r... |
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Waffleloffle |
RP Discussion
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50 |
5,050 |
10-15-2023, 12:26 PM |
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Thread: add a fuel gauge to pod UI
Post: add a fuel gauge to pod UI
while I like the pod fuel change, not being able to see how far your pod is from shutting down entirely is a major detractor towards using pods for anything now. with the variable amount of fuel used ... |
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Waffleloffle |
Ideas & Suggestions
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12 |
894 |
10-14-2023, 09:53 PM |
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Thread: HonkTek Presents a Revolution in Storage Solutions
Post: RE: HonkTek Presents a Revolution in Storage Solut...
fun idea but I don't trust 50% of clowns to be normal about adding or removing items from their pants |
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Waffleloffle |
Ideas & Suggestions
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7 |
678 |
10-04-2023, 11:29 PM |
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Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...
honestly if you find yourself in a gamestate where beepsky will massively fuck up whatever scene you have going on, you just haven't done a good job scouting the proper setting for it. there's plenty ... |
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Waffleloffle |
Ideas & Suggestions
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28 |
2,293 |
10-01-2023, 08:07 PM |
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Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown
I'm personally in the "I don't really care whether this gets in or not" camp but this evidently isn't the case for many people on either side of the issue, including several members of the dev team, a... |
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Waffleloffle |
Ideas & Suggestions
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90 |
8,620 |
09-30-2023, 07:32 AM |
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Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...
Frank_Stein Wrote: (09-29-2023, 09:07 AM)
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Library would best be served as a study space, so reading up on game mechanics, maybe doing research. I wouldn't want people to visit it frequently
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d... |
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Waffleloffle |
Ideas & Suggestions
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30 |
2,614 |
09-29-2023, 02:39 PM |
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Thread: New Job: Tailor
Post: RE: New Job: Tailor
a fun concept, but I'm not really a fan of the strain this puts on the clothing booth before a tailor arrives (though this may just be the Lowpop Enjoyer in me), nor am I huge on there being a job who... |
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Waffleloffle |
Ideas & Suggestions
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7 |
578 |
09-25-2023, 03:53 PM |
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Thread: "Overtime" Shifts.
Post: RE: "Overtime" Shifts.
you are just describing a round on the "extended" game mode. you are describing an extended round but taking away player agency to vote to end or extend it. this is objectively less player-accommodati... |
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Waffleloffle |
Ideas & Suggestions
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3 |
370 |
09-23-2023, 09:39 AM |
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Thread: Observer/Ghost should have Spectroscopic Goggles
Post: RE: Observer/Ghost should have Spectroscopic Goggl...
I think the main thing about this is that it could be used to game secret chemicals, somehow |
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Waffleloffle |
Ideas & Suggestions
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4 |
355 |
09-22-2023, 03:44 PM |
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Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...
I'm a fan of giving the crew more public-access places to Hang (god I want every map to have a public garden so bad) and would love a nice library area on most maps... didn't consider it before but ha... |
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Waffleloffle |
Ideas & Suggestions
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30 |
2,614 |
09-21-2023, 11:23 PM |
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Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: RE: New Chaplain Mechanics (Brewing / Herbalism)
I like censers a lot (especially if you can use them as a makeshift flail) but it feels weird to have herbalism as a whole tied to the chaplain, who is neither the dedicated Plant Guy nor the dedicate... |
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Waffleloffle |
Ideas & Suggestions
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12 |
963 |
09-21-2023, 02:12 PM |
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Thread: Reduce Default Shift Extension Length
Post: RE: Reduce Default Shift Extension Length
not opposed, but I also think that a shift that's inclined to extend is also probably inclined to call the shuttle again manually when said extension runs a little long |
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Waffleloffle |
Ideas & Suggestions
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5 |
408 |
09-20-2023, 08:24 AM |
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Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...
god please no more 2 hour rp shifts by default those were so fucking draining |
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Waffleloffle |
General Discussion
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12 |
1,093 |
09-18-2023, 12:53 PM |
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Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...
can you use matsci lenses in this? might be a balance nightmare but it'd be nice to use more matsci nanofab bits and bobs for stuff |
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Waffleloffle |
Good ideas!
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26 |
2,418 |
09-17-2023, 09:21 PM |
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Thread: "Ghost Radio"
Post: RE: "Ghost Radio"
the thing about the ouija board is that it CAN be used to piece together meta information if you refresh it enough until you get the right words. but nobody takes that shit seriously because it's a pi... |
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Waffleloffle |
Ideas & Suggestions
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6 |
440 |
09-17-2023, 09:17 PM |