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    Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam

It would be easier to stomach the alternatives if they were actually viable in comparison.
DisturbHerb Ideas & Suggestions 29 1,944 11-30-2023, 01:02 AM
    Thread: [PR] Removes additional access from Security Officers and Heads of Security on the...
Post: RE: [PR] Removes additional access from Security O...

KikiMofo Wrote: (10-20-2023, 09:47 AM) -- HoS has higher authority than the Captain specifically when it comes to Security related matters. -- This point merits its own forum thread, actually, I ne...
DisturbHerb Ideas & Suggestions 10 924 10-20-2023, 04:12 PM
    Thread: [PR] Removes additional access from Security Officers and Heads of Security on the...
Post: RE: [PR] Removes additional access from Security O...

Dhaidburt Wrote: (10-20-2023, 01:01 AM) -- To pull from another thread talking about HoS and Captain, the HoS is given p damn high authority in the pecking order comporable to the captain. Because of...
DisturbHerb Ideas & Suggestions 10 924 10-20-2023, 02:16 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

A pull request relating to this topic has been opened. It can be foundĀ here. (https://github.com/goonstation/goonstation/pull/16530)
DisturbHerb RP Discussion 50 4,960 10-18-2023, 02:02 AM
    Thread: [PR] Removes additional access from Security Officers and Heads of Security on the...
Post: RE: [PR] Removes additional access from Security O...

The thread that sparked this PR can be found here. (https://forum.ss13.co/showthread.php?tid=21885)
DisturbHerb Ideas & Suggestions 10 924 10-18-2023, 01:52 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Dredging up a previous discussion on the matter, but having a station alert level system with Security access being tied to it was a prior proposal that was suggested... at some time. [citation needed...
DisturbHerb RP Discussion 50 4,960 10-15-2023, 05:10 AM
    Thread: On the subject of RP Security Officer access
Post: On the subject of RP Security Officer access

Security's access level on RP is extensive. With the ability to walk into just about every department, every room outside of the Bridge, and operate almost any access-locked machine, individual office...
DisturbHerb RP Discussion 50 4,960 10-15-2023, 01:06 AM
    Thread: Add Bell peppers to botany and a way to grow seaweed
Post: RE: Add Bell peppers to botany and a way to grow s...

https://www.researchgate.net/publication/330548396/figure/fig4/AS:718050064101376@1548207884317/Watermarked-Peppers-images-subjected-to-different-image-processing-operations-attacks-and.jpg
DisturbHerb Ideas & Suggestions 5 537 10-09-2023, 10:01 PM
    Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...

Beepsky as he is right now is a known obstacle to committing antagonistic acts. If you got caught by him, maybe you got careless or outwitted by the Sec team or were just plain unlucky. The presence o...
DisturbHerb Ideas & Suggestions 28 2,240 10-01-2023, 08:12 PM
    Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...

Hard no. Their baton and cuffs being outright removed is too great a step in attempting to address these concerns. I would sooner rather see a solution where securitrons have to be actively deployed/t...
DisturbHerb Ideas & Suggestions 28 2,240 10-01-2023, 07:53 PM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown

Tyrant Wrote: (09-30-2023, 06:52 AM) -- you know you could try coding that yourself right -- Not everyone can or will.
DisturbHerb Ideas & Suggestions 90 8,464 09-30-2023, 06:54 AM
    Thread: Alter LOOC to display character name instead of ckey
Post: RE: Alter LOOC to display character name instead o...

If we do switch to character names in LOOC, I don't think it should be optional. Such a feature shouldn't just be there so that individual people can chooise to hide theirs if they want. The issues th...
DisturbHerb Ideas & Suggestions 12 1,673 09-29-2023, 03:00 AM
    Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...

I may be pro book nook, and I'm all for introducing more libraries to rotation maps (donut3 my beloved), I can't say I'm convinced by integrating it into the Chapel; especially in a scenario where we ...
DisturbHerb Ideas & Suggestions 30 2,597 09-21-2023, 10:39 PM
    Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...

120 minute rounds left me emotionally and physically drained, to where I would want to stop playing. The last 30 minutes especially felt like a slog when it felt like there was no end in sight. I do n...
DisturbHerb General Discussion 12 1,082 09-20-2023, 07:38 AM
    Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID

in all honesty i think we should give them a sec red ID šŸ˜Ž
DisturbHerb Ideas & Suggestions 7 500 09-20-2023, 07:12 AM
    Thread: Medbay feature discussion: Dialysis machine
Post: RE: Medbay feature discussion: Dialysis machine

it exists now (https://github.com/goonstation/goonstation/pull/15836)
DisturbHerb Ideas & Suggestions 8 569 09-14-2023, 03:26 AM
    Thread: Medbay feature discussion: Dialysis machine
Post: Medbay feature discussion: Dialysis machine

An interesting concept for a new toy for Medbay; the dialysis machine could draw up a patient's blood -- much like an IV can -- and purge any non-blood chemicals from that draw before putting it back ...
DisturbHerb Ideas & Suggestions 8 569 09-13-2023, 07:52 AM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

I would personally be opposed to removing that functionality from the hemostat, it'd punish those with high latency if every single incision needed to be followed up immediately.
DisturbHerb Good ideas! 18 1,788 09-02-2023, 06:57 AM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

I think we'd need reliable ways of making photosensitive reaction products and things that require physical shock inside the chemlab itself, maybe by introducing more equipment. It'd be neat if we cou...
DisturbHerb Good ideas! 29 2,382 09-01-2023, 03:09 PM
    Thread: [MERGED PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

This does simplify the process of surgery and make it significantly easier to learn and do. These are, in my opinion, good! One wonders, however, if trivialising the process to this extent might be to...
DisturbHerb Good ideas! 18 1,788 09-01-2023, 08:45 AM
    Thread: [MERGED PR] Makes a SICC core if no AI joins at roundstart
Post: RE: [PR] Makes a SICC core if no AI joins at round...

I still think that a latejoin AI should descend from the heavens above to squash the cardboard box rather than outright getting rid of it. It's cute.
DisturbHerb Good ideas! 10 1,008 08-17-2023, 07:08 AM
    Thread: Alter LOOC to display character name instead of ckey
Post: RE: Alter LOOC to display character name instead o...

That we haven't done so yet doesn't seem to be a technical limitation or even that nobody's dreamt up the idea yet. I imagine there's been some lingering reason why character name LOOC hasn't been imp...
DisturbHerb Ideas & Suggestions 12 1,673 04-20-2023, 08:43 AM
    Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.

Sord213 Wrote: (04-17-2023, 09:53 AM) -- I'd like it for cosmetics only, things like security badges (so they have a reason to be worn that isn't just flexing) or small cosmetic clothing items like b...
DisturbHerb Ideas & Suggestions 15 2,050 04-17-2023, 02:28 PM
    Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.

At the very least, the entire clothing section can be hidden with the press of a button.
DisturbHerb Ideas & Suggestions 15 2,050 04-16-2023, 06:54 PM
    Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.

Flaborized Wrote: (04-15-2023, 11:09 PM) -- I (personally) don't like the idea of a cosmetic-only slot very much, if it's meant to be solely for aesthetic purposes I think it takes up valuable UI and...
DisturbHerb Ideas & Suggestions 15 2,050 04-15-2023, 11:47 PM