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    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

Solenoid Wrote: (01-23-2024, 11:28 AM) -- zjdtmkhzt Wrote: (01-23-2024, 09:29 AM) -- TDHooligan Wrote: (01-23-2024, 06:23 AM) -- im surprised rarity is such a big indicator of prices given afaik fo...
zjdtmkhzt Ideas & Suggestions 14 738 01-23-2024, 12:28 PM
    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

TDHooligan Wrote: (01-23-2024, 06:23 AM) -- im surprised rarity is such a big indicator of prices given afaik folk have 0 control over the rarity they get. should artlab's payout as a job really be s...
zjdtmkhzt Ideas & Suggestions 14 738 01-23-2024, 09:29 AM
    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

in the interest of clarity, this is what i believe the current artifact selling prices are (for fully analyzed ones): https://i.imgur.com/aZPZpLs.png Artifact prices are based on their rarity, so sayi...
zjdtmkhzt Ideas & Suggestions 14 738 01-22-2024, 02:29 PM
    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

I believe the money gotten from artifacts was lowered like 4 months ago by about a factor of 4 in an economy rework, but said rework also lowered the prices on many other things, so maybe that is why ...
zjdtmkhzt Ideas & Suggestions 14 738 01-22-2024, 10:17 AM
    Thread: A Change to Cargo Transporters
Post: RE: A Change to Cargo Transporters

Lord_earthfire Wrote: (09-25-2023, 11:37 AM) -- zjdtmkhzt Wrote: (09-25-2023, 10:46 AM) -- But don't the mulebots already have specific places marked by the beacons under the floor which determine w...
zjdtmkhzt Ideas & Suggestions 12 860 09-25-2023, 01:30 PM
    Thread: A Change to Cargo Transporters
Post: RE: A Change to Cargo Transporters

But don't the mulebots already have specific places marked by the beacons under the floor which determine where they load off stuff? If you don't like those places, sounds like more of a mapping issu...
zjdtmkhzt Ideas & Suggestions 12 860 09-25-2023, 10:46 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

face farting is so fucking weird too, to me it's on the level of nipple tweaking (which i think we finally removed a while back?)
zjdtmkhzt Ideas & Suggestions 73 6,096 08-01-2023, 07:10 PM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

MorganFreeman Wrote: (08-01-2023, 10:08 AM) -- Yeah I think injecting a roach burger with piss and vomit then forcefeeding them to the clown you just drugged with a nerve agent is way more gross then...
zjdtmkhzt Ideas & Suggestions 73 6,096 08-01-2023, 11:19 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

Yeah, exactly, we have so many cooler things that differentiate us from other servers besides constant flatulence bound do one of the most prominent keys in the layout. And yeah, I am also not a fan ...
zjdtmkhzt Ideas & Suggestions 73 6,096 08-01-2023, 02:44 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

ZodiaDecius Wrote: (07-31-2023, 09:21 AM) -- This suggestion better have some alternatives for pipe burns and the TEG otherwise this is a hard pass from me dawg, the TEG was already nerfed to the gro...
zjdtmkhzt Ideas & Suggestions 73 6,096 07-31-2023, 03:02 PM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

TDHooligan Wrote: (07-31-2023, 03:36 AM) -- 2024 april fools, replace all percievably Gross content and words with candy and children cheering. its pretty macabre/gross you can get thrown in a wood c...
zjdtmkhzt Ideas & Suggestions 73 6,096 07-31-2023, 04:55 AM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

Cherman0 Wrote: (07-30-2023, 07:59 PM) -- But what if we dont have to be the fart server. We could be something that isnt just kinda gross and weird -- so true bestie, remove farts today the adm...
zjdtmkhzt Ideas & Suggestions 73 6,096 07-31-2023, 12:01 AM
    Thread: Elemental Plants
Post: RE: Elemental Plants

Honestly I really don't get this eternal apprehension over letting botany make some chemicals in their plants. Sure they can get a lot of them if they do so, but it's a bunch of work. You know what el...
zjdtmkhzt Ideas & Suggestions 7 932 06-27-2023, 01:33 PM
    Thread: Artifact Lamp Remake
Post: RE: Artifact Lamp Remake

but plant helpers already exist
zjdtmkhzt Ideas & Suggestions 8 1,243 12-29-2022, 04:19 PM
    Thread: Addition of s example to the slur/hatespeech rule.
Post: RE: Addition of s example to the slur/hatespeech r...

While we can't exactly have an enumeration of every thing you're not allowed to say, I must certainly agree that I was also surprised and unaware the first time I was told that that was a thing you ca...
zjdtmkhzt General Discussion 11 2,744 11-15-2022, 09:05 AM
    Thread: Let ghostdrones use vendors again
Post: RE: Let ghostdrones use vendors again

Why would you possibly be using mechcomp as a ghostdrone?
zjdtmkhzt Ideas & Suggestions 17 2,934 11-10-2022, 09:23 AM
    Thread: Terminator Antag
Post: RE: Terminator Antag

Don't really have much opinion on this, just wanted to mention that we already had a thread about a terminator-type antag once, might be some interesting stuff in there! https://forum.ss13.co/showthr...
zjdtmkhzt Ideas & Suggestions 2 622 10-19-2022, 08:17 AM
    Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps

I 1 000 000% support anything reducing the amount of fart content in the game.
zjdtmkhzt Ideas & Suggestions 17 3,003 10-02-2022, 03:50 PM
    Thread: reduce pocket air tank o2 usage
Post: RE: reduce pocket air tank o2 usage

Yes, I don't see how having a tank that fits on your belt is not useful. I always saw the main advantage of that being that you can actually still have your backpack on your back.
zjdtmkhzt Ideas & Suggestions 15 2,441 09-28-2022, 02:09 AM
    Thread: Tone down farting
Post: RE: Tone down farting

alexandregtg Wrote: (09-22-2022, 08:13 AM) -- The problem is when you start viewing this with a veteran point of view. Of course some of us have played this game for years and it starts getting quite...
zjdtmkhzt Ideas & Suggestions 37 6,352 09-23-2022, 06:37 AM
    Thread: Tone down farting
Post: RE: Tone down farting

Yes, absolutely in favor, remove farts, if you're not going to do that, make it like dabbing so people don't do it all the time. It hasn't been funny in like a decade and it's gross.
zjdtmkhzt Ideas & Suggestions 37 6,352 09-21-2022, 09:20 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

I think making it not revive puritans is great, those people have it coming. But I definitely don't think it should be hard to make. Cloning people is trivial, I don't see why the chem equivalent o...
zjdtmkhzt Ideas & Suggestions 36 6,271 09-19-2022, 12:07 PM
    Thread: Possibly, in a very remote possibility, undo the item-arm nerf in shoves.
Post: RE: Possibly, in a very remote possibility, undo t...

Caio029 Wrote: (09-18-2022, 02:24 PM) -- it's been almost if not already a decade that this nerf has been put into the game. -- Item arms haven't existed for nearly that long???
zjdtmkhzt Ideas & Suggestions 6 1,209 09-18-2022, 04:30 PM
    Thread: Brainstorming Reducing Silicon Slavery [Warning: Potentially Upsetting Topic!]
Post: RE: Brainstorming Reducing Silicon Slavery [Warnin...

Honestly, I don't understand why some people are comparing borgs to things like factory arms or PCs, borgs and AIs are obviously sapient, unlike the aforementioned machines. They are as intelligent as...
zjdtmkhzt Ideas & Suggestions 24 5,073 09-16-2022, 05:48 AM
    Thread: Traitor Item: Mimehack Implant
Post: RE: Traitor Item: Mimehack Implant

Presumably everyone would look as if they were wearing mime clothing and had the monochrome mutation? And I suppose the person would not be able to hear people speak, since they think everyone is a mi...
zjdtmkhzt Ideas & Suggestions 8 1,826 09-07-2022, 09:34 PM