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    Thread: Power Transmission Laser Feedback
Post: RE: Power Transmission Laser Feedback

So, having played engineer a fair bit, I feel I should give some commentary here. There is too wide a gap between an engine that is good and an engine that works on *magic*. Specifically, the PTL's...
RoboTek Ideas & Suggestions 68 30,085 09-30-2016, 12:39 PM
    Thread: Potato Heart
Post: Potato Heart

I contend it would be great addition if you could replace someone's heart with a Potato. Perhaps other low-quality heart replacements could also exist. After the surgery they might suffer from...
RoboTek Ideas & Suggestions 8 5,444 09-19-2016, 08:18 PM
    Thread: Low Pop=Hard Mode
Post: RE: Low Pop=Hard Mode

Honestly, I would just like to see hard mode traitors as a thing in normal play. Maybe increase the traitor count a bit to compensate. Alternatively, they could all of the same goal that they try to ...
RoboTek Ideas & Suggestions 7 5,099 09-18-2016, 02:30 PM
    Thread: Remove the ability for blobs to spawn offstation
Post: RE: Remove the ability for blobs to spawn offstati...

I tend to agree here. At least that listening post isn't acceptable. Research outpost is bad enough, but at least the AI might be able to point you out.
RoboTek Ideas & Suggestions 31 20,874 09-16-2016, 05:59 AM
    Thread: Artifact System Proposal
Post: RE: Artifact System Proposal

babayetu83 Wrote: (09-13-2016, 04:35 AM) -- i like some of the ideas here but i don't like some of the things that make it needlessly complicated -- This was as simple as I could imagine making it,...
RoboTek Ideas & Suggestions 10 5,941 09-13-2016, 06:59 AM
    Thread: Artifact System Proposal
Post: RE: Artifact System Proposal

Most of the current setup would remain the same, but I suppose I can give an example. So, most of the current Art Lab would exist, as current. To make things smoother, I would add an effect to mult...
RoboTek Ideas & Suggestions 10 5,941 09-12-2016, 07:25 AM
    Thread: Artifact System Proposal
Post: Artifact System Proposal

Goals:  More skill in researching artifacts More generally useful artifacts, with less powerful random peaks. More variation. Choice about using artifacts. Basic Structure of an Artifact:...
RoboTek Ideas & Suggestions 10 5,941 09-12-2016, 06:33 AM
    Thread: Mining and Material Science
Post: Mining and Material Science

Right now, mining can actually be done pretty quickly and easily. They have access to a large variety of completely useless gear to tech up with (their pods will always reign supreme), but its not exa...
RoboTek Ideas & Suggestions 0 1,140 09-07-2016, 12:10 AM
    Thread: Nitrogen Atmospherics
Post: RE: Nitrogen Atmospherics

Well, fair enough then. Nitrogen should get a use, but I am aware changes right now would be difficult. Either way, ideas should be around for Tobba, so the resulting system can have more depth.
RoboTek Ideas & Suggestions 9 8,070 08-30-2016, 12:54 PM
    Thread: Nitrogen Atmospherics
Post: Nitrogen Atmospherics

Right now Nitrogen doesn't do anything at all interesting in the air. Plasma: Sets fire, carries heat well, poisons people, gets removed from air in reactions. Oxygen: Necessary for life. Necess...
RoboTek Ideas & Suggestions 9 8,070 08-29-2016, 10:47 PM
    Thread: Power Grid Improvements
Post: Re: Power Grid Improvements

Without touching anything the SMES aren't configured optimally to charge when the solars have too much power or too little, and the solars don't always grant peak power. Between the two, and the fact...
RoboTek Ideas & Suggestions 19 7,174 11-13-2014, 01:42 AM
    Thread: Power Grid Improvements
Post: Re: Power Grid Improvements

For the record. The station is absurdly self sufficient. With basically 0 work done making sure power systems are operation, it will last about 10 hours.
RoboTek Ideas & Suggestions 19 7,174 11-12-2014, 06:58 PM
    Thread: Power Grid Improvements
Post: Re: Power Grid Improvements

By all means bring up your own ideas. Personally I think a part of the game is more interesting if it has both good and bad parts. Things that a traitor could exploit, in addition for reasons a norma...
RoboTek Ideas & Suggestions 19 7,174 11-11-2014, 10:14 PM
    Thread: Power Grid Improvements
Post: Re: Power Grid Improvements

Yes, I believe players should notice when a job isn't done or is done very badly. I think it adds to the game that people have to care about these things. SMES blowing up is very minor compared to w...
RoboTek Ideas & Suggestions 19 7,174 11-11-2014, 02:15 PM
    Thread: Power Grid Improvements
Post: Power Grid Improvements

Some potential improvements to increase gameplay from the power grid, some of these are more applicable to a new station. 1: Directly connect reactor to main power grid at start of game. If engineers...
RoboTek Ideas & Suggestions 19 7,174 11-11-2014, 11:43 AM
    Thread: Artifact Lab Improvement thread
Post: Re: Artifact Lab Improvement thread

Honestly, the most important breakdown for artifacts is a way to activate them from a distance, and a way to determine how they are activated. Right now there are no clues at all for activation metho...
RoboTek Ideas & Suggestions 49 18,034 01-23-2014, 07:11 PM
    Thread: Improved Power Grid
Post: Re: Improved Power Grid

Well, this is more about the super-charging than the direct hookup idea. The core thing here is that I think pro burns should do something (preferably) beneficial. As it stands now they are just a wa...
RoboTek Ideas & Suggestions 6 2,985 01-23-2014, 08:49 AM
    Thread: Artifact Lab Improvement thread
Post: Re: Artifact Lab Improvement thread

This is really a problem. I just spent nearly 2 full rounds with 6 artifacts in total, trying to figure out what ONE of them did. I got a bunch of glowing artifacts and no results at all - with over ...
RoboTek Ideas & Suggestions 49 18,034 01-22-2014, 06:43 PM
    Thread: Artifact Lab Improvement thread
Post: Artifact Lab Improvement thread

I think it can be widely agreed that artifacts are too tedious to test and use, especially because of artifact lab. This is mostly a general thread, but here is my take on it. 1: Artifacts take too ...
RoboTek Ideas & Suggestions 49 18,034 01-22-2014, 05:29 PM
    Thread: Connect Mining and Artifact Lab
Post: Re: Connect Mining and Artifact Lab

I think we can all agree art lab needs work. Does anyone feel that this connection would make the map worse? Does anyone feel it is important for mining to be as isolated as it is? This isn't about ...
RoboTek Ideas & Suggestions 8 3,329 01-22-2014, 05:20 PM
    Thread: Connect Mining and Artifact Lab
Post: Re: Connect Mining and Artifact Lab

Can does not mean will. Likewise granting scientists access to mining allows them to forcibly take artifacts mining has recovered. Also you are completely discounting the value of just making the ga...
RoboTek Ideas & Suggestions 8 3,329 01-22-2014, 02:58 PM
    Thread: Connect Mining and Artifact Lab
Post: Connect Mining and Artifact Lab

Currently miners are not very interesting because they are not really attached to the rest of the station, and artifact lab is less interesting because there isn't a major supply of artifacts. I reco...
RoboTek Ideas & Suggestions 8 3,329 01-22-2014, 01:51 PM
    Thread: Improved Power Grid
Post: Improved Power Grid

Currently there is 0 use or real effect for these crazy high-end engine burns that people manage. I propose: SMES cells and power cells can forcibly be given power at a faster rate than is normally p...
RoboTek Ideas & Suggestions 6 2,985 01-22-2014, 01:46 PM
    Thread: Cthulhu's Staff shouldn't be able to be pulled around
Post: Re: Cthulhu's Staff shouldn't be able to be pulled...

Just adding a recall staff spell might be enough. Achieves the goals of the staff with less crazy shenanigans.
RoboTek Good ideas! 10 4,709 03-25-2013, 12:28 PM
    Thread: Toxins Ideas
Post: Re: Toxins Ideas

The specifics of the ideas are up to debate. I only included the explosive one as an example. The larger idea is that the 'Atmosphere' of a given location is an interesting variable that no job curre...
RoboTek Bad threads / terrible or unusable ideas! 14 6,735 01-29-2013, 08:56 PM