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Thread: Power Transmission Laser Feedback
Post: RE: Power Transmission Laser Feedback
So, having played engineer a fair bit, I feel I should give some commentary here.
There is too wide a gap between an engine that is good and an engine that works on *magic*. Specifically, the PTL's... |
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RoboTek |
Ideas & Suggestions
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68 |
30,085 |
09-30-2016, 12:39 PM |
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Thread: Potato Heart
Post: Potato Heart
I contend it would be great addition if you could replace someone's heart with a Potato.
Perhaps other low-quality heart replacements could also exist.
After the surgery they might suffer from... |
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RoboTek |
Ideas & Suggestions
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8 |
5,444 |
09-19-2016, 08:18 PM |
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Thread: Low Pop=Hard Mode
Post: RE: Low Pop=Hard Mode
Honestly, I would just like to see hard mode traitors as a thing in normal play. Maybe increase the traitor count a bit to compensate.
Alternatively, they could all of the same goal that they try to ... |
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RoboTek |
Ideas & Suggestions
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7 |
5,099 |
09-18-2016, 02:30 PM |
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Thread: Remove the ability for blobs to spawn offstation
Post: RE: Remove the ability for blobs to spawn offstati...
I tend to agree here. At least that listening post isn't acceptable.
Research outpost is bad enough, but at least the AI might be able to point you out. |
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RoboTek |
Ideas & Suggestions
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31 |
20,874 |
09-16-2016, 05:59 AM |
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Thread: Artifact System Proposal
Post: RE: Artifact System Proposal
babayetu83 Wrote: (09-13-2016, 04:35 AM)
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i like some of the ideas here but i don't like some of the things that make it needlessly complicated
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This was as simple as I could imagine making it,... |
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RoboTek |
Ideas & Suggestions
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10 |
5,941 |
09-13-2016, 06:59 AM |
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Thread: Artifact System Proposal
Post: RE: Artifact System Proposal
Most of the current setup would remain the same, but I suppose I can give an example.
So, most of the current Art Lab would exist, as current. To make things smoother, I would add an effect to mult... |
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RoboTek |
Ideas & Suggestions
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10 |
5,941 |
09-12-2016, 07:25 AM |
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Thread: Artifact System Proposal
Post: Artifact System Proposal
Goals:
More skill in researching artifacts
More generally useful artifacts, with less powerful random peaks.
More variation.
Choice about using artifacts.
Basic Structure of an Artifact:... |
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RoboTek |
Ideas & Suggestions
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10 |
5,941 |
09-12-2016, 06:33 AM |
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Thread: Mining and Material Science
Post: Mining and Material Science
Right now, mining can actually be done pretty quickly and easily. They have access to a large variety of completely useless gear to tech up with (their pods will always reign supreme), but its not exa... |
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RoboTek |
Ideas & Suggestions
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0 |
1,140 |
09-07-2016, 12:10 AM |
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Thread: Nitrogen Atmospherics
Post: RE: Nitrogen Atmospherics
Well, fair enough then.
Nitrogen should get a use, but I am aware changes right now would be difficult.
Either way, ideas should be around for Tobba, so the resulting system can have more depth. |
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RoboTek |
Ideas & Suggestions
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9 |
8,070 |
08-30-2016, 12:54 PM |
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Thread: Nitrogen Atmospherics
Post: Nitrogen Atmospherics
Right now Nitrogen doesn't do anything at all interesting in the air.
Plasma: Sets fire, carries heat well, poisons people, gets removed from air in reactions.
Oxygen: Necessary for life. Necess... |
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RoboTek |
Ideas & Suggestions
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9 |
8,070 |
08-29-2016, 10:47 PM |
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Thread: Power Grid Improvements
Post: Re: Power Grid Improvements
Without touching anything the SMES aren't configured optimally to charge when the solars have too much power or too little, and the solars don't always grant peak power.
Between the two, and the fact... |
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RoboTek |
Ideas & Suggestions
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19 |
7,174 |
11-13-2014, 01:42 AM |
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Thread: Power Grid Improvements
Post: Re: Power Grid Improvements
For the record.
The station is absurdly self sufficient. With basically 0 work done making sure power systems are operation, it will last about 10 hours. |
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RoboTek |
Ideas & Suggestions
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19 |
7,174 |
11-12-2014, 06:58 PM |
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Thread: Power Grid Improvements
Post: Re: Power Grid Improvements
By all means bring up your own ideas.
Personally I think a part of the game is more interesting if it has both good and bad parts. Things that a traitor could exploit, in addition for reasons a norma... |
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RoboTek |
Ideas & Suggestions
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19 |
7,174 |
11-11-2014, 10:14 PM |
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Thread: Power Grid Improvements
Post: Re: Power Grid Improvements
Yes, I believe players should notice when a job isn't done or is done very badly. I think it adds to the game that people have to care about these things.
SMES blowing up is very minor compared to w... |
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RoboTek |
Ideas & Suggestions
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19 |
7,174 |
11-11-2014, 02:15 PM |
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Thread: Power Grid Improvements
Post: Power Grid Improvements
Some potential improvements to increase gameplay from the power grid, some of these are more applicable to a new station.
1: Directly connect reactor to main power grid at start of game. If engineers... |
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RoboTek |
Ideas & Suggestions
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19 |
7,174 |
11-11-2014, 11:43 AM |
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Thread: Artifact Lab Improvement thread
Post: Re: Artifact Lab Improvement thread
Honestly, the most important breakdown for artifacts is a way to activate them from a distance, and a way to determine how they are activated.
Right now there are no clues at all for activation metho... |
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RoboTek |
Ideas & Suggestions
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49 |
18,034 |
01-23-2014, 07:11 PM |
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Thread: Improved Power Grid
Post: Re: Improved Power Grid
Well, this is more about the super-charging than the direct hookup idea.
The core thing here is that I think pro burns should do something (preferably) beneficial. As it stands now they are just a wa... |
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RoboTek |
Ideas & Suggestions
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6 |
2,985 |
01-23-2014, 08:49 AM |
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Thread: Artifact Lab Improvement thread
Post: Re: Artifact Lab Improvement thread
This is really a problem.
I just spent nearly 2 full rounds with 6 artifacts in total, trying to figure out what ONE of them did.
I got a bunch of glowing artifacts and no results at all - with over ... |
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RoboTek |
Ideas & Suggestions
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49 |
18,034 |
01-22-2014, 06:43 PM |
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Thread: Artifact Lab Improvement thread
Post: Artifact Lab Improvement thread
I think it can be widely agreed that artifacts are too tedious to test and use, especially because of artifact lab.
This is mostly a general thread, but here is my take on it.
1: Artifacts take too ... |
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RoboTek |
Ideas & Suggestions
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49 |
18,034 |
01-22-2014, 05:29 PM |
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Thread: Connect Mining and Artifact Lab
Post: Re: Connect Mining and Artifact Lab
I think we can all agree art lab needs work.
Does anyone feel that this connection would make the map worse?
Does anyone feel it is important for mining to be as isolated as it is?
This isn't about ... |
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RoboTek |
Ideas & Suggestions
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8 |
3,329 |
01-22-2014, 05:20 PM |
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Thread: Connect Mining and Artifact Lab
Post: Re: Connect Mining and Artifact Lab
Can does not mean will.
Likewise granting scientists access to mining allows them to forcibly take artifacts mining has recovered.
Also you are completely discounting the value of just making the ga... |
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RoboTek |
Ideas & Suggestions
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8 |
3,329 |
01-22-2014, 02:58 PM |
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Thread: Connect Mining and Artifact Lab
Post: Connect Mining and Artifact Lab
Currently miners are not very interesting because they are not really attached to the rest of the station, and artifact lab is less interesting because there isn't a major supply of artifacts.
I reco... |
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RoboTek |
Ideas & Suggestions
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8 |
3,329 |
01-22-2014, 01:51 PM |
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Thread: Improved Power Grid
Post: Improved Power Grid
Currently there is 0 use or real effect for these crazy high-end engine burns that people manage.
I propose: SMES cells and power cells can forcibly be given power at a faster rate than is normally p... |
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RoboTek |
Ideas & Suggestions
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6 |
2,985 |
01-22-2014, 01:46 PM |
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Thread: Cthulhu's Staff shouldn't be able to be pulled around
Post: Re: Cthulhu's Staff shouldn't be able to be pulled...
Just adding a recall staff spell might be enough. Achieves the goals of the staff with less crazy shenanigans. |
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RoboTek |
Good ideas!
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10 |
4,709 |
03-25-2013, 12:28 PM |
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Thread: Toxins Ideas
Post: Re: Toxins Ideas
The specifics of the ideas are up to debate. I only included the explosive one as an example.
The larger idea is that the 'Atmosphere' of a given location is an interesting variable that no job curre... |
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RoboTek |
Bad threads / terrible or unusable ideas!
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14 |
6,735 |
01-29-2013, 08:56 PM |