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    Thread: Pharmacy: Do They Really Need All That
Post: RE: Pharmacy: Do They Really Need All That

I co-devved the chem rework/additions and have some scattered thoughts about the pharmacy and chemistry/doctor interaction. I don't think my opinion on this is the be-all-end-all or anything of course...
Flaborized Ideas & Suggestions 23 667 03-06-2024, 01:00 AM
    Thread: Community Poll: Puffer Jackets
Post: RE: Community Poll: Puffer Jackets

babayetu83 Wrote: (03-02-2024, 11:55 AM) -- personally having clothing items and choice be arbitrarily restricted would make me want to engage with it less. after all why would i want to get attached...
Flaborized Ideas & Suggestions 25 1,000 03-02-2024, 02:30 PM
    Thread: Season thread
Post: RE: Season thread

As the person who implemented the current autumn stuff, I think spring/summer/late winter should be more or less 'normal' with more minor changes. It's good if the regular look of the station is how i...
Flaborized Ideas & Suggestions 6 474 11-24-2023, 12:07 PM
    Thread: Chemistry rework thoughts/feedback
Post: RE: Chemistry rework thoughts/feedback

It really has been about a month ahah, time really happens :8I: Non-specific to anything in this thread, I'd like to say that I still intend to go in and expand the rework more and branch it out to ot...
Flaborized General Discussion 13 1,305 09-29-2023, 05:20 AM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

Changed sulfuric acid to not melt items at all, since you can use other acids for it and this makes the smoke generated from producing it much, *much* less annoying. Still burns and disfigures in high...
Flaborized Good ideas! 29 2,144 09-03-2023, 02:58 PM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

Tweaked oil a bit since I think it was a bit *too* slow. Minimum amount mixed (when not heated) up from 0.02 to 0.05, it now scales up with heat up to 1.5u per cycle instead of 0.5u per cycle. Also lo...
Flaborized Good ideas! 29 2,144 09-02-2023, 03:39 PM
    Thread: Make damage knock you out of stamina-stuns
Post: RE: Make damage knock you out of stamina-stuns

IMO this idea has some big issues: I think it's generally unintuitive that beating on a knocked out person should potentially help them considerably in a fight, like, stamina as a system isn't broadca...
Flaborized Ideas & Suggestions 25 1,646 08-13-2023, 08:51 AM
    Thread: [CLOSED PR] Breath masks can be attached to clown masks
Post: RE: [PR] Breath masks can be attached to clown mas...

Something I don't usually see mentioned in discussions about this explicitly is that there's an aesthetic component to clown gear; the items aren't necessarily ideal, optimal or even 'useful' to wear,...
Flaborized Ideas & Suggestions 32 3,319 06-11-2023, 11:23 AM
    Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.

I (personally) don't like the idea of a cosmetic-only slot very much, if it's meant to be solely for aesthetic purposes I think it takes up valuable UI and HUD real estate for not a lot of gain. There...
Flaborized Ideas & Suggestions 15 1,950 04-15-2023, 11:09 PM
    Thread: [PR] Cuffs rebalance
Post: RE: [PR] Cuffs rebalance

I don't particularly like the changes here personally: I think lowering the supply of regular cuffs *and* cutting the cuff time pulls it in two different directions: Having it be limited makes it feel...
Flaborized Ideas & Suggestions 21 3,672 02-11-2023, 07:20 AM
    Thread: Several musical ideas
Post: RE: Several musical ideas

Implementing new instruments isn't very difficult from the code-end (it's all essentially copy/paste work), getting audio samples is the more tricky part. Current strange guitar note choice is my faul...
Flaborized Ideas & Suggestions 7 1,373 01-21-2023, 03:01 PM
    Thread: Slot Machine RNG Buff
Post: RE: Slot Machine RNG Buff

Gambling mechanics shouldn't be as profitable as old slots were, since it wasn't so much *gambling* as it was putting in a certain amount of money and then sitting there pressing a button and generati...
Flaborized Ideas & Suggestions 17 2,787 11-10-2022, 08:58 AM
    Thread: Spicing up Genetics.
Post: RE: Spicing up Genetics.

Harvesting bonus research material currently basically all ties into interacting with other Actual Players. Previously you could get them from activators used on monkeys, but that was removed (and sub...
Flaborized Ideas & Suggestions 10 1,695 10-13-2022, 07:01 AM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

People *are* more liable to do things that are easier and less complicated. The reason that my example for a way you could implement counter-play into existing implants was so applicable to *everybody...
Flaborized Ideas & Suggestions 10 2,315 07-24-2022, 10:15 AM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

I don't actually think this makes implants any less of a win condition, since it'd still absolutely be ideal to implant everyone who's eligible for rev status, since you both want to make people immun...
Flaborized Ideas & Suggestions 10 2,315 07-24-2022, 08:23 AM
    Thread: On the recent loot box change.
Post: RE: On the recent loot box change.

The puzzles were, imo, a very bad way to solve the issue of loot crates being rushable. It has nothing to do with the actual game, doesn't actually challenge you in any meaningful way (hangman solvers...
Flaborized Ideas & Suggestions 21 4,331 07-20-2022, 09:25 AM
    Thread: revisiting egg farts oh boy
Post: RE: revisiting egg farts oh boy

this would mean that if you had too much egg in you medical scanners would say "egg - 20 OVERDOSE" in red text which is very funny
Flaborized Ideas & Suggestions 7 1,831 07-20-2022, 09:15 AM
    Thread: have a chance for security officers+assistants to spawn in checkpoints & brig
Post: RE: have a chance for security officers+assistants...

I personally think this idea is worse than all of sec spawning together in sec since it both means that you don't get a full picture of who you're 'teamed' with (you can even say things to them all wh...
Flaborized Ideas & Suggestions 7 1,460 07-10-2022, 05:47 AM
    Thread: make darkness less dark please
Post: RE: make darkness less dark please

Old lighting was mostly less accessible. With the current system, anything that has zero lighting (including the ring of light all characters have around them as a lightning source) is #000000 black. ...
Flaborized Ideas & Suggestions 13 2,503 06-30-2022, 04:38 PM
    Thread: Redefine the antag/sec ratio
Post: RE: Redefine the antag/sec ratio

Antags imo should be put up against pretty strong opposition. Antags have a lot of tools that are individually tailored to them that let them deal with security in unique ways (which can include avoid...
Flaborized Ideas & Suggestions 13 2,970 06-04-2022, 08:06 PM
    Thread: Remove/replace/rebalance rarely used traitor items
Post: RE: Remove/replace/rebalance rarely used traitor i...

I sorta think it's ok if a few traitor items aren't used as often as others. I think it's more important to look at individual items like "are these actually useful and fun to use and underused or are...
Flaborized Ideas & Suggestions 9 1,915 05-24-2022, 10:04 AM
    Thread: [CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
Post: RE: [PR] Reworks wraith, adds specialization paths...

Some thoughts:  I like the ideas here quite a lot, and I think they suit wraith well. Right now, I'd say the coolest part of wraith is all the spooky spectacle stuff they can do. It's exciting (at ...
Flaborized Ideas & Suggestions 45 10,081 05-10-2022, 06:50 AM
    Thread: Should traitors be improved?
Post: RE: Should traitors be improved?

Hi I think traitor is deliberately designed to struggle openly fighting multiple security officers, and that's a *good thing*. If traitors could purchase extremely reliable weapons, anti-stun gear, an...
Flaborized Ideas & Suggestions 42 9,804 04-22-2022, 05:37 AM
    Thread: Make ntso spacesuit no longer the default clothing for ntso
Post: RE: Make ntso spacesuit no longer the default clot...

Hi I'm the sprite artist who drew the current (and pre-resprite) iteration of the NTSO suit (the very original before my sprite was a recolor of the nukeop suit done by Gannets), I sorta regret making...
Flaborized Ideas & Suggestions 25 5,648 04-07-2022, 05:49 PM
    Thread: Flaborized's sprites
Post: RE: Flaborized's sprites

Haven't posted in this thread in a hot minute. Got a bunch of stuff that I drew with no particular intent behind that I'm dumping here in a .dmi, someone may find them potentially useful but I'm not g...
Flaborized Sprites 40 24,908 01-05-2022, 06:49 AM