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    Thread: New cloning changes feedback + suggestions
Post: RE: New cloning changes feedback + suggestions

Charcoal might have issues with pushing out useful chemicals? I always use salicyclic acid and potassium iodine to speed up cloning.
Honk Twice Ideas & Suggestions 8 3,750 09-08-2020, 10:35 AM
    Thread: New cloning changes feedback + suggestions
Post: RE: New cloning changes feedback + suggestions

How do people feel about cloning being faster than it used to be when there's a standby clone available?  As a doctor I have found myself telling people to succumb more often, so that they can be c...
Honk Twice Ideas & Suggestions 8 3,750 09-08-2020, 06:44 AM
    Thread: [PR] Add TTVs to the chest item whitelist
Post: RE: [PR] Add TTVs to the chest item whitelist

vampirate Wrote: (09-06-2020, 09:11 AM) -- Honk Twice Wrote: (09-06-2020, 01:57 AM) -- KikiMofo Wrote: (09-05-2020, 12:46 PM) -- Personally I just wish I could throw TTVs again. I dont really see t...
Honk Twice Bad threads / terrible or unusable ideas! 41 17,523 09-06-2020, 10:13 AM
    Thread: [PR] Adds the Syndicate Wet Floor sign
Post: RE: [PR] Adds the Syndicate Wet Floor sign

pali6 Wrote: (09-06-2020, 04:47 AM) -- Making it essentially unremovalbe like that would make it a much more expensive traitor item imo. -- Well Kudzu and Power sinks are also difficult to remove, ...
Honk Twice Good ideas! 15 7,263 09-06-2020, 05:09 AM
    Thread: [PR] Adds the Syndicate Wet Floor sign
Post: RE: [PR] Adds the Syndicate Wet Floor sign

BatElite Wrote: (09-05-2020, 03:46 PM) -- Might be cool if you could anchor it with a wrench, so it'd not the easiest thing to space. (It'd still be easy, but not every crewmember has a wrench on the...
Honk Twice Good ideas! 15 7,263 09-06-2020, 02:38 AM
    Thread: [PR] Add TTVs to the chest item whitelist
Post: RE: [PR] Add TTVs to the chest item whitelist

KikiMofo Wrote: (09-05-2020, 12:46 PM) -- Personally I just wish I could throw TTVs again. I dont really see the reason why not. -- People kept using them as grenades to blow wizards or syndicates ...
Honk Twice Bad threads / terrible or unusable ideas! 41 17,523 09-06-2020, 01:57 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Clicking the trays in the medical bay operating rooms should lock them in place.
Honk Twice Ideas & Suggestions 4,116 1,958,688 09-05-2020, 06:45 AM
    Thread: Bounties for in-game things
Post: RE: Bounties for in-game things

pali6 Wrote: (09-04-2020, 04:09 PM) -- Securitron criminal teleporter - 1 antag token Did you know that securitrons now send a PDA message when they arrest someone? And did you know that it contai...
Honk Twice General Discussion 21 12,199 09-04-2020, 10:01 PM
    Thread: Nerfing revolutionary "spawning"
Post: RE: Nerfing revolutionary "spawning"

Frank_Stein Wrote: (03-06-2018, 08:07 AM) -- Honestly, I think the best thing is to semiforce heads each round (Random person in each department is made head, so if you pick doctor you could get Medi...
Honk Twice Ideas & Suggestions 9 5,857 03-11-2018, 11:43 AM
    Thread: Lots of handheld artifacts are broken.
Post: RE: Lots of handheld artifacts are broken.

I have seen many wall_wands, teleport_wand, and attack_wands not working. I have seen one working teleport_wand since map rotation was instated, none of the others in that span. Every gun artifact...
Honk Twice Resolved 9 5,598 01-31-2018, 06:21 AM
    Thread: Add the old mining z-level derelicts to the experimental long-range teleporter.
Post: RE: Add the old mining z-level derelicts to the ex...

The mining-level content wasn't all that developed, and the best stuff was carried over to the space z-level. I can't remember anything that's still missing, and worth saving. Some communication stuff...
Honk Twice Ideas & Suggestions 5 3,343 01-09-2018, 05:04 AM
    Thread: Having permanent blurred vision upon death causes it to stay when ghosting
Post: RE: Having permanent blurred vision upon death cau...

I'm certain this can be explained by ghosts keeping mutations: https://forum.ss13.co/showthread.php?tid=9825
Honk Twice Resolved 2 1,926 12-28-2017, 04:33 AM
    Thread: force at least 3 head roles to be occupied during a rev round
Post: RE: force at least 3 head roles to be occupied dur...

There's metagaming problems if rev rounds are the only ones which force head roles to be filled, as any experienced player is going to assume that it's a rev round if they're unexpectedly forced into ...
Honk Twice Ideas & Suggestions 25 15,774 12-26-2017, 05:43 AM
    Thread: Official Mushroom FIX THIS SHIT Thread
Post: RE: Official Mushroom FIX THIS SHIT Thread

There's a missing wire in maintenance which means that the bridge and its offices get no power and that the communication consoles aren't hooked up to the communications dish. The missing wire can ...
Honk Twice Bug Reports 46 35,222 12-09-2017, 01:57 PM
    Thread: Stable Hootagen Shouldn't Cause Victim to Drop ID
Post: Stable Hootagen Shouldn't Cause Victim to Drop ID

Stable hootagen is the newish chemical with the classic owlbomb effect - the target is force equipped an owl suit and owl mask. The Problem The only use I have seen of the chemical is as an imprompt...
Honk Twice Ideas & Suggestions 8 5,338 12-02-2017, 07:06 PM
    Thread: Requesting Minor Adjustment to Synthetic Flesh
Post: RE: Requesting Minor Adjustment to Synthetic Flesh

Frank_Stein Wrote: (11-30-2017, 07:59 AM) -- What if it worked differently while ingested, maybe healing internal organs rather than just brute/burn? -- I suppose that could be fun. Let's have it r...
Honk Twice Ideas & Suggestions 4 3,208 12-01-2017, 10:42 AM
    Thread: swimming pool no longer washes stuff off things
Post: RE: swimming pool no longer washes stuff off thing...

This could be fixed by adding space cleaner to the pool since it cleans on touch.
Honk Twice Bug Reports 4 3,033 11-30-2017, 02:45 PM
    Thread: Requesting Minor Adjustment to Synthetic Flesh
Post: Requesting Minor Adjustment to Synthetic Flesh

The Problem Synthetic flesh has a slight problem. It heals on touch but is inert while in the body. It also depletes slowly, so if used repeatedly it can easily start accumulating in the body. It h...
Honk Twice Ideas & Suggestions 4 3,208 11-30-2017, 05:43 AM
    Thread: The port-a-medbay's sleeper-related functions don't work at all
Post: The port-a-medbay's sleeper-related functions don'...

The port-a-medbay sleeper is the Medbay sleeper which doctors can summon through their pda, or through a remote.  It's intended to function as a way to transport patients, and as a sleeper. You acces...
Honk Twice Bug Reports 0 1,010 11-19-2017, 12:04 PM
    Thread: Jug of Moonshine for Spies
Post: RE: Jug of Moonshine for Spies

It works for all traitors. I have had situations where traitors tried to knock me out with it only to heal me, because they didn't know I was a traitor.
Honk Twice Resolved 4 2,854 11-11-2017, 05:26 AM
    Thread: Jug of Moonshine for Spies
Post: Jug of Moonshine for Spies

Jug of Moonshine is a traitor item which spies can recieve as a reward.  Unfortunately it doesn't work for spies as it does for traitors, only making them horribly drunk instead of acting as a source...
Honk Twice Resolved 4 2,854 11-10-2017, 12:30 PM
    Thread: Fireball on an Icecube
Post: Fireball on an Icecube

If a wizard throws a fireball at a character trapped in an icecube the fire explosion from the fireball can/will happen on the casting wizard.  The projectile and explosive (the part that destroys tu...
Honk Twice Bug Reports 5 3,747 11-09-2017, 04:42 AM