Search Results
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Thread: Eject-to-hand seems nonfunctional on some machines
Post: Eject-to-hand seems nonfunctional on some machines
When you eject a beaker from the reagent extractor or chem dispenser, it ejects to the floor (beneath the machine, in the case of the reagent extractor), rather than into your hand as it did before. |
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CameronWoof |
Resolved
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5 |
3,462 |
03-31-2019, 04:00 PM |
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Thread: CameronWoof's Sprites
Post: RE: CameronWoof's Sprites
Some engineering-themed sprites I put together over the last two days. Really happy with how they turned out.
Coffee Machine
https://i.imgur.com/kVdK8uS.png https://i.imgur.com/wGn3NN1.png
Mo... |
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CameronWoof |
Sprites
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47 |
41,460 |
03-31-2019, 09:21 AM |
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Thread: CameronWoof's Sprites
Post: RE: CameronWoof's Sprites
New amber bottle sprites (also hi I'm back)
https://i.imgur.com/dkLuLTC.png Actual size
https://i.imgur.com/wddNcDa.png Embiggened for your viewing pleasure
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CameronWoof |
Sprites
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47 |
41,460 |
03-30-2019, 09:30 AM |
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Thread: [FEATURE] Jet Injectors
Post: RE: [FEATURE] Jet Injectors
Prichard Wrote: (03-23-2018, 02:14 PM)
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I agree with Tombi that these seem like emergency auto-injectors
Is there a special uniqueness about these that will prevent one from eclipsing the other?... |
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CameronWoof |
Rejected
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13 |
8,380 |
03-23-2018, 03:14 PM |
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Thread: [FEATURE] Jet Injectors
Post: RE: [FEATURE] Jet Injectors
They do ten-unit injections, so each cartridge is a four-shot clip.
And thank you! |
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CameronWoof |
Rejected
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13 |
8,380 |
03-16-2018, 01:21 PM |
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Thread: [FEATURE] Jet Injectors
Post: RE: [FEATURE] Jet Injectors
When I said "custom sticker" I just meant I made a new label icon for the (otherwise normal) box they come in |
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CameronWoof |
Rejected
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13 |
8,380 |
03-16-2018, 11:17 AM |
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Thread: [FEATURE] Jet Injectors
Post: RE: [FEATURE] Jet Injectors
This an injection-based tool, and silver sulfadiazine and styptic powder deal toxin damage and don't heal very much when injected.
Instead, salicylic acid and menthol are used because they both he... |
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CameronWoof |
Rejected
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13 |
8,380 |
03-16-2018, 09:17 AM |
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Thread: [FEATURE] Jet Injectors
Post: [FEATURE] Jet Injectors
Hey, me again. This time, we have a new medical tool, the jet injector.
https://i.imgur.com/CPkHZ1f.gif
https://i.imgur.com/OyZZOpD.gif
Jet injectors are reloadable, cartridge-based chem appli... |
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CameronWoof |
Rejected
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13 |
8,380 |
03-15-2018, 11:59 PM |
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Thread: CameronWoof's Sprites
Post: RE: CameronWoof's Sprites
And finally, big boxy first-aid kits. (I love our current ones, these aren't intended to be a replacement, just something I worked on.) (Also, this had to be its own post because of image limits sorry... |
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CameronWoof |
Sprites
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47 |
41,460 |
03-15-2018, 01:21 PM |
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Thread: CameronWoof's Sprites
Post: RE: CameronWoof's Sprites
It's me, making sprites again!
First up, there's a patch up for this already, but I figured I'd share my medsprays.
https://i.imgur.com/3yISkWL.png
https://i.imgur.com/Fr5RsgT.png?1
https://... |
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CameronWoof |
Sprites
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47 |
41,460 |
03-15-2018, 12:35 PM |
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Thread: [FEATURE] Spray Applicators
Post: [FEATURE] Spray Applicators
This patch introduces spray applicators (or medsprays), which are whitelist-enabled reagent containers that call touch reactions. Functionally, these act like patches with a refillable internal reserv... |
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CameronWoof |
Rejected
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6 |
4,256 |
03-14-2018, 05:45 PM |
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Thread: passive regen for oxygen tanks
Post: RE: passive regen for oxygen tanks
My initial response was no, but thinking about this further, the only way for a non-engineering, non-research crewmember to refill an oxygen tank is by breaking into EVA or having access to somewhere ... |
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CameronWoof |
Ideas & Suggestions
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4 |
2,811 |
01-21-2018, 04:38 AM |
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Thread: Stand/Rest Magic Allows Self-Surgery Without Alcohol
Post: RE: Stand/Rest Magic Allows Self-Surgery Without A...
Remember, again, that the intended way of self-surgery is by using alcohol. The bug is not being able to do surgery on yourself, the bug is being able to do so without alcohol. |
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CameronWoof |
Bug Reports
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29 |
17,254 |
11-03-2017, 08:50 AM |
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Thread: Stand/Rest Magic Allows Self-Surgery Without Alcohol
Post: RE: Stand/Rest Magic Allows Self-Surgery Without A...
mbc Wrote: (11-03-2017, 12:21 AM)
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imo we should keep self-surgery but change its execution. It is a feature but it definitely feels like a bug.
I think it should be :
A progress bar action that... |
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CameronWoof |
Bug Reports
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29 |
17,254 |
11-03-2017, 07:39 AM |
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Thread: Stand/Rest Magic Allows Self-Surgery Without Alcohol
Post: RE: Stand/Rest Magic Allows Self-Surgery Without A...
Self-surgery IS a feature, it just requires alcohol. The ability to do it without alcohol is a bug. |
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CameronWoof |
Bug Reports
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29 |
17,254 |
11-02-2017, 07:09 PM |
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Thread: Stand/Rest Magic Allows Self-Surgery Without Alcohol
Post: Stand/Rest Magic Allows Self-Surgery Without Alcoh...
Use of the stand/rest bug allows players to perform surgery on themselves, including amputation and limb reattachment, without any real preparation beforehand and without assistance from others.
Th... |
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CameronWoof |
Bug Reports
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29 |
17,254 |
11-02-2017, 06:39 PM |
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Thread: CameronWoof's Sprites
Post: RE: CameronWoof's Sprites
Dr Zoidcrab Wrote: (04-19-2017, 07:40 PM)
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CameronWoof Wrote: (02-18-2017, 04:05 PM)
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http://i.imgur.com/dBGCg1H.png
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Might be just me but the command, research, engineering and captain IDs ... |
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CameronWoof |
Sprites
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47 |
41,460 |
07-05-2017, 02:13 PM |
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Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives
Granting telecrystals for objective completion only increases the snowball effect of rampages. Kill more, get more loot, become harder to stop. Adding more traitor items on top of that is ridiculous.
... |
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CameronWoof |
Ideas & Suggestions
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29 |
17,934 |
07-05-2017, 10:00 AM |
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Thread: Make people who start the round with a hat be wearing it when the round starts
Post: RE: Make people who start the round with a hat be ...
It's already annoying to have to throw away the trinkets at the start of every round. I'd rather they not also be attached. |
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CameronWoof |
Bad threads / terrible or unusable ideas!
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8 |
6,233 |
07-05-2017, 07:34 AM |
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Thread: [Feature] Equipment Locker Overhaul
Post: RE: [Feature] Equipment Locker Overhaul
quiltyquilty Wrote: (07-04-2017, 07:46 PM)
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why not just make these wardrobes? no need for them to be locked
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It was communicated that the manufacturer would have made it too easy to get unifor... |
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CameronWoof |
Implemented
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4 |
3,636 |
07-04-2017, 09:13 PM |
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Thread: [Feature] Equipment Locker Overhaul
Post: [Feature] Equipment Locker Overhaul
This patch was made in response to feedback from #imcoder that indicated some would rather have spare equipment in department lockers, rather than having the Head of Personnel print new uniforms.
So... |
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CameronWoof |
Implemented
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4 |
3,636 |
07-04-2017, 07:06 PM |
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Thread: super duper traitor stimbelt/pack
Post: RE: super duper traitor stimbelt/pack
An item that's literally just "Rampage for 30 minutes and then die" sounds completely terrible. Designed for indiscriminate murder with no real hope for long-term survival, planning, or objective comp... |
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CameronWoof |
Ideas & Suggestions
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12 |
8,502 |
07-03-2017, 08:20 AM |
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Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives
There are several problems with antagonist roles that produce the "kill everyone, destroy everything" mentality, and it has little to do with objectives. Incentivizing objectives is not enough; there ... |
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CameronWoof |
Ideas & Suggestions
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29 |
17,934 |
06-30-2017, 09:45 AM |
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Thread: let blood packs be used regardless of the patient's BP
Post: RE: let blood packs be used regardless of the pati...
I think the feature is more to help doctors, who don't want to babysit the entirety of a blood transfusion to avoid killing a patient. I don't love this idea, to be honest. |
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CameronWoof |
Ideas & Suggestions
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10 |
6,973 |
06-26-2017, 12:19 PM |
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Thread: Cogmap 1 Bugs
Post: RE: Cogmap 1 Bugs
Red carpet tiles in the captain's room are misaligned. |
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CameronWoof |
Bug Reports
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101 |
68,119 |
06-23-2017, 11:14 AM |