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    Thread: New game mode: "Second Shift"
Post: New game mode: "Second Shift"

Over on SA, some ideas were being discussed, so I figured I'd cross post them here and get an idea of what people think. It started off with someone wanting hobo weapons/items that you can cobble ...
neogeo0823 Ideas & Suggestions 12 8,078 12-17-2016, 08:55 AM
    Thread: The (space) Ship
Post: Re: The (space) Ship

APARTHEID Wrote: -- I've got two free Steam coupons of this to give away to folks who don't want to pay for it. EDIT: One down. -- Hey, do you still have a coupon for this? I'd love to join, but I l...
neogeo0823 General Discussion 34 13,914 07-19-2015, 03:33 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

popecrunch Wrote: -- The music, if you care, was http://ubumexico.centro.org.mx/sound/ko ... edSong.mp3 (http://ubumexico.centro.org.mx/sound/komar_melamid/KomarMelamid_The-Most-UnwantedSong.mp3) -- ...
neogeo0823 General Discussion 2,610 1,078,181 05-04-2015, 06:14 PM
    Thread: We have Ducktape?
Post: Re: We have Ducktape?

You totally should be able to. Doing so could hyphenate their names, and allow you to press a shortcut button like CTRL + left click to cycle which weapon fires. It would be completely overpowered tho...
neogeo0823 Ideas & Suggestions 7 3,523 10-15-2014, 02:23 AM
    Thread: We have Ducktape?
Post: We have Ducktape?

Seriously, I didn't know until today that this was an item you could get in surplus crates. Since I've literally never seen it on the station before, I propose a revamp of it to make it more desirable...
neogeo0823 Ideas & Suggestions 7 3,523 10-13-2014, 03:06 PM
    Thread: Bees, and Owls, and Bears, oh my!
Post: Re: Bees, and Owls, and Bears, oh my!

I guess this is the only pic I've got on Imgur of Casey, our APBT: http://i.imgur.com/lh1diwF.jpg She just turned 3 this month. I'll have to get video of her playing, maybe tomorrow, if I can. She's...
neogeo0823 General Discussion 27 12,915 08-29-2014, 05:00 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

A lone assistant joined the round and promptly found himself in possession of a cursed cluwne mask. After realizing he couldn't take it off, and thus couldn't communicate, he went braindead. Instead o...
neogeo0823 General Discussion 2,610 1,078,181 08-29-2014, 04:48 PM
    Thread: What's with those recyclers, anyway?
Post: Re: What's with those recyclers, anyway?

Hmm... Maybe have the disposal chute in each department somehow mark the items sent through it and credits materials to only that department? For example, the mechanics send a bunch of junk through th...
neogeo0823 Ideas & Suggestions 15 6,064 01-06-2014, 07:52 PM
    Thread: What's with those recyclers, anyway?
Post: Re: What's with those recyclers, anyway?

Captain_Bravo Wrote: -- Keep the departmental recyclers. They can still do what they do, but every manufacturer in a department is linked to that recycler, and they all work automatically. So instead...
neogeo0823 Ideas & Suggestions 15 6,064 01-06-2014, 06:38 PM
    Thread: What's with those recyclers, anyway?
Post: What's with those recyclers, anyway?

As I understand it, the recyclers are part of a materials/ore/mineral/general manufacture overhaul that's being put in place slowly to test things out as they go. This is all fine and dandy, but there...
neogeo0823 Ideas & Suggestions 15 6,064 01-06-2014, 04:34 PM
    Thread: New miscreant objectives
Post: Re: New miscreant objectives

So, what's with miscreants, anyway? Are they like traitor-lite or something? All my experiences with them have just been people being as annoying as absolutely humanly possible, even if that wasn't th...
neogeo0823 Ideas & Suggestions 31 12,091 12-01-2013, 05:26 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

I just had my crowning achievement round as an engineer. I set up the engine flawlessly. Nothing was left to chance. I spaced the right tiles, and minded the vent valve, and watched the engine. The fi...
neogeo0823 General Discussion 2,610 1,078,181 11-18-2013, 08:29 PM
    Thread: Forum avatar Weirdness
Post: Re: Forum avatar Weirdness

Actually, speaking of, I don't have one either. Eh, who am I kidding. I posted all my good ideas back on EOT 1.0, and have been lurking 2.0 ever since it came into existence.
neogeo0823 General Discussion 319 120,210 09-16-2013, 06:24 PM
    Thread: Forum avatar Weirdness
Post: Re: Forum avatar Weirdness

storm1911 Wrote: -- Mr Behling Wrote: -- i don't get one? man, i need to get back to playing SS13 more often, all the cool shit happens when i'm on hiatus. -- you might wanna give the avatar changi...
neogeo0823 General Discussion 319 120,210 09-16-2013, 06:23 PM
    Thread: ease of life
Post: Re: ease of life

atomic1fire Wrote: -- This is probably a dumb (and ventures into twilight territory, which makes the idea worse) idea, but if vampires can be killed by fire damage, why not let coffins be set on fire...
neogeo0823 Ideas & Suggestions 30 11,681 08-09-2013, 06:06 AM
    Thread: Barman
Post: Re: Barman

TheRedScare Wrote: -- Give him a shotgun that fires bo jack daniels in a syringe. -- This. Barman should get a shotgun with special ammo that makes people incredibly drunk for a short while. The effe...
neogeo0823 Ideas & Suggestions 8 3,889 07-16-2013, 09:14 AM
    Thread: Genetics Ideas/Discussion/Grumpin'
Post: Re: the jumping mutation and fatness mutation shou...

Jumping while fat takes up lots of energy. If you're going to have some kind of effect like that, have it eat through a persons stores of energy. As they jump, they start to get messages about feeling...
neogeo0823 Ideas & Suggestions 105 35,575 06-16-2013, 09:56 AM
    Thread: Ghosts shouldn't be able to examine beakers
Post: Re: Ghosts shouldn't be able to examine beakers

I'm gonna agree with the "Don't want it? Don't have it." crowd. If something can be abused and exploited and is pretty much only there to grief the userbase, don't have it in the game. For example: In...
neogeo0823 Bad threads / terrible or unusable ideas! 32 13,064 05-30-2013, 04:19 PM
    Thread: Recipes Official Discussion Thread (Wonk)
Post: Recipes Official Discussion Thread (Wonk)

I'm surprised there's no way to make tortilla chips. I'm even more surprised there's no way to take those tortilla chips and make Doritos. I'm further surprised that you can't grind up the Doritos int...
neogeo0823 Ideas & Suggestions 32 13,611 01-31-2013, 04:46 PM
    Thread: Instruments and other less-than-useful stuff
Post: Re: Instruments and other less-than-useful stuff

I think the bar should be separated into 2 areas(right next to each other, or in two distinct areas, either way). One would be a "Sports Bar" style thing, with a pool table, dart board, a couple arcad...
neogeo0823 Good ideas! 14 7,933 01-29-2013, 10:34 PM
    Thread: Toxins Ideas
Post: Re: Toxins Ideas

david2222121 Wrote: -- So like a longer acting, less intense form of smoking various chemicals. I dunno, it seems like it would be an interesting idea if Cogs and The Koding Krew could get it to work...
neogeo0823 Bad threads / terrible or unusable ideas! 14 6,732 01-29-2013, 10:22 PM
    Thread: Toxins Ideas
Post: Re: Toxins Ideas

I kind of like the basic idea behind having different gas recipes. Definitely not the chain exploding one, but the others seem pretty neat. What about a gas mixture that solubilizes certain chemical...
neogeo0823 Bad threads / terrible or unusable ideas! 14 6,732 01-29-2013, 05:59 PM
    Thread: Genetics:New Superpowers
Post: Re: Genetics:New Superpowers

Balance out the rubber power's shock-proof ability with an extreme weakness to fire. Pubby McGrife throws the lit welder at Gumby Stretchmeat. Gumby Stretchmeat is hit by the lit welder. Gumby Stret...
neogeo0823 Good ideas! 22 10,605 01-20-2013, 08:57 PM
    Thread: bring back the filler jobs
Post: Re: bring back the filler jobs

Yes, because there has to be a "million" filler jobs to make it work. :roll: Simply making existing roles into jobs is enough. A barber, lawyer, clown, and a couple others that have proven fun or in...
neogeo0823 Bad threads / terrible or unusable ideas! 120 40,978 01-19-2013, 08:07 PM
    Thread: bring back the filler jobs
Post: Re: bring back the filler jobs

I'm kinda with redster here. The guys saying there's "no point" in adding fluff roles should also logically agree with just having everyone start on the arrivals shuttle, naked, holding their assistan...
neogeo0823 Bad threads / terrible or unusable ideas! 120 40,978 01-19-2013, 06:16 PM