Search Results
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Thread: Eridion-Class Colonial Frigate NCV-13
Post: RE: Eridion-Class Colonial Frigate NCV-13
Tyrant Wrote: (07-30-2023, 05:07 AM)
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looks good! something that stood out to me instantly was the windows though. Are they supposed to look like that? I think wingrille spawners are supposed to be... |
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SpoodleDefunct |
Mapping
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28 |
17,460 |
07-30-2023, 11:00 AM |
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Thread: How should l o n g labcoats be implemented?
Post: RE: How should l o n g labcoats be implemented?
XP rewards, but tied to length of time played as scientist. Higher the level, the longer the coat, max level is a coat that flaps majestically in the invisible space wind like a bat-cape |
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breach |
Ideas & Suggestions
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10 |
5,448 |
04-18-2020, 04:14 PM |
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Thread: Ban politics from the discord
Post: RE: Ban politics from the discord
the only winning move is not to play
SS13 (as a general rule, regardless of servers) has always had this issue and it does not go away by forbidding discussion of a subject, it always ends up spill... |
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breach |
General Discussion
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45 |
25,432 |
04-18-2020, 04:08 PM |
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Thread: Kondaru Fixes Thread
Post: RE: Kondaru Fixes Thread
Hey Kubius, I don't know if this is a bug, non-intentional weirdness with the powergrid, or actually intentional! But I was setting up the solars and noticed that the massive array to the west seems t... |
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breach |
Mapping
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40 |
24,099 |
04-17-2020, 04:42 AM |
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Thread: delete the printout
Post: RE: delete the printout
Superlagg Wrote: (04-08-2020, 04:36 PM)
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People actually read those things, and it seems like whenever they do, the person the sheet says is a badguy actually turns out to be a badguy. While it doe... |
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breach |
Ideas & Suggestions
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5 |
2,862 |
04-08-2020, 09:07 PM |
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Thread: Make it harder to accidentally release pathogens
Post: RE: Make it harder to accidentally release pathoge...
Although it'd require slight map changes, a decontamination chamber like what is already rendered on Cog1 but actually functional would solve this problem pretty well. Automatic door lock/cycling cham... |
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breach |
Ideas & Suggestions
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8 |
3,750 |
04-07-2020, 08:20 AM |
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Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0
A baseball bat in one hand, a stolen RPG in the other, the mime scores a home run with hypervelocity nukie gibs.
http://puu.sh/FsFR2/9dd7764c33.png
I thought the 40mm was deflected by the bat as we... |
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breach |
General Discussion
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2,610 |
1,155,861 |
04-03-2020, 05:32 AM |
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Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0
http://puu.sh/FskWB/a80f90ca8a.png |
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breach |
General Discussion
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2,610 |
1,155,861 |
04-02-2020, 10:40 AM |
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Thread: Blood Cult gamemode
Post: RE: Blood Cult gamemode
bumping this because it's a great idea and a gamemode that would really suit Goon, I think. I'd be more than happy to contribute sprite stuff if it were to come around. A fleshy meaty conversion to cu... |
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breach |
Ideas & Suggestions
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9 |
4,444 |
04-02-2020, 03:30 AM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
With how many hours I've spent on the station since 2012, I should probably pay attention to the forum more. Thus, I need an avatar!
edit: perfect |
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breach |
General Discussion
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1,749 |
710,094 |
04-02-2020, 01:10 AM |
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Thread: Goonstation Monthly Contest: August Edition!
Post: RE: Goonstation Monthly Contest: August Edition!
PhuzzySA Wrote: (08-07-2019, 07:12 PM)
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https://soundcloud.com/phuzzysa/discount-dans-quik-noodles (https://soundcloud.com/phuzzysa/discount-dans-quik-noodles)
In the depths of space only one qu... |
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jack7d1 |
General Discussion
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22 |
14,494 |
08-14-2019, 02:22 AM |
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Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station
EristheSlackWyrm Wrote: (07-29-2019, 09:08 AM)
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I am pretty sure i was one of those AI's, since one of them has a very Kawaii mask on it
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That was me in center too, was a ridiculous round. One t... |
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jack7d1 |
General Discussion
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898 |
461,273 |
07-30-2019, 09:27 AM |
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Thread: Why the syndicate is bad
Post: Why the syndicate is bad
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jack7d1 |
General Discussion
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20 |
11,938 |
07-29-2019, 06:38 PM |
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Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station
https://media.discordapp.net/attachments/604732995433267200/604814297138200576/retro_ai.png?width=366&height=469
big stupid box that opens doors and occasionally goes rogue |
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jack7d1 |
General Discussion
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898 |
461,273 |
07-27-2019, 03:16 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
So I just post and that's it? I have no clue what to say. Also some this art seems custom made, do you draw some of it? |
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jack7d1 |
General Discussion
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1,749 |
710,094 |
07-27-2019, 02:56 PM |
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Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station
MeWaka Wrote: (07-26-2019, 12:54 PM)
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The 5 AI's of the apocalypse
https://cdn.discordapp.com/attachments/383743035894267905/604415417775161353/screenshot.50.jpg
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Center: Silicon
Top: War
Left:... |
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jack7d1 |
General Discussion
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898 |
461,273 |
07-27-2019, 09:51 AM |
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Thread: Loot UI 2.0
Post: RE: Loot UI 2.0
ZeWaka Wrote: (03-11-2019, 11:47 AM)
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if there's no icon for handcuffs, how are they handled?
disabled icon is fine, could use better shading
question mark icon is atrocious and needs replaci... |
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Tombi |
Pending
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11 |
9,303 |
03-15-2019, 02:08 PM |
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Thread: Character Setup UI
Post: RE: Character Setup UI
I agree. Separate windows may give claraity but makes the UI unwieldy.
My intention is to use one window but allow transition between sections. Each section would be one page in this context.
Ideall... |
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Tombi |
Ideas & Suggestions
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2 |
1,901 |
03-09-2019, 04:54 AM |
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Thread: Character Setup UI
Post: Character Setup UI
I've drawn some simplistic initial designs. (https://imgur.com/a/ZyQOTdj)
Going for a dossier theme.
Oddly fitting that NT would keep track of employee underwear colour.
Probably sticking with the... |
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Tombi |
Ideas & Suggestions
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2 |
1,901 |
03-08-2019, 02:14 PM |
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Thread: Cog1 north cargo belt doesn't work
Post: Cog1 north cargo belt doesn't work
Mass drivers on at least the north side of station don't toss crates/items/people far enough and get stuck. I've noticed this twice now.
I think the supporting lattices are preventing them floating t... |
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Tombi |
Resolved
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3 |
2,229 |
03-06-2019, 05:36 PM |
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Thread: Device Scanned doors use wrong name
Post: Device Scanned doors use wrong name
Device scanned the AI foyer door on cog1.
Put it into the ruckingenur machine.
Blueprints and while undeployed it's called "Mechanics Lab".
After soldering it seems to make the right door though.
... |
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Tombi |
Bug Reports
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0 |
839 |
03-06-2019, 04:38 PM |
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Thread: User Interface Poll
Post: RE: User Interface Poll
ZeWaka Wrote: (03-06-2019, 07:37 AM)
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can I choose all of the above?
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This is why I gave you three votes.
You can't have your cake and eat it too! |
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Tombi |
Ideas & Suggestions
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9 |
5,878 |
03-06-2019, 11:05 AM |
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Thread: User Interface Poll
Post: User Interface Poll
Some of you may be aware I made patch about 'loot ui'.
I'd like to continue improving the UIs.
So here's a poll to help gauge priorities!
When the poll results look stable I'll make a new thread f... |
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Tombi |
Ideas & Suggestions
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9 |
5,878 |
03-06-2019, 04:19 AM |
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Thread: Killswitchable Robo-organs
Post: RE: Killswitchable Robo-organs
Roomba Wrote: (03-04-2019, 04:27 PM)
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I don't like killswitching as a concept in general, I think it's dumb, makes rogue borgs/Ais too easy to counter, and can be too easily abused by a bad/short-t... |
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Tombi |
Ideas & Suggestions
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11 |
6,440 |
03-04-2019, 04:44 PM |
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Thread: Killswitchable Robo-organs
Post: RE: Killswitchable Robo-organs
I am not suggesting that normal robo-organs have this capability.
In fact my initial idea was to have normal robo-organs and killswitchable robo-organs be two different objects. Ideally with distinc... |
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Tombi |
Ideas & Suggestions
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11 |
6,440 |
03-04-2019, 02:49 PM |