04-13-2020, 06:44 AM 
(This post was last modified: 08-25-2020, 11:41 AM by Kubius. Edited 88 times in total.
 Edit Reason: fb aug20
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		Hoping to have Kondaru stick around, so fix thread time! This can be outright bugs, quality of life things, or "this area seems wrong but I don't know how exactly".
Fixes in fix batch aug20 #2:
Fixes in fix batch twenty:
Fixes in fix batch nineteen:
Fixes in fix batch eighteen:
Fixes in fix batch seventeen:
Fixes of note in fix batch sixteen (not all-inclusive):
Fixes of note in fix batch fifteen (not all-inclusive):
Fixes of note in fix batch fourteen (not all-inclusive):
Fixes of note in fix batch thirteen (not all-inclusive):
Fixes of note in fix batch twelve (not all-inclusive):
Prior fix batches can be found in the Github closed PR list.
Intentional things:
	
	
	
	
Fixes in fix batch aug20 #2:
- Teleporter room access probably fixed.
 
- QM lockers actually have stuff now.
 
- Pool's wetter.
 
- Gene power module for Genetics.
 
- Two additional defibrillators in Medbay (one on table, one in crate).
 
- Halloween spawns!
 
Fixes in fix batch twenty:
- Station intercoms are now probably lined up right.
 
- Realigned ID card dispenser to be attached to a wall instead of a window.
 
- Removed an orphaned wire in Armory.
 
- Mining's unloading bay doors are now autoclose.
 
- Toxins now has a gas cooler loop.
 
Fixes in fix batch nineteen:
- Additional janitor spawn in the auxiliary closet.
 
- One deviant emergency light in Escape now aligned properly.
 
- Door-linked atmospheric force fields for most exterior doors.
 
- More energy shield generators around and about the station.
 
- Maintenance tube as another means to reach the Router Cabinet.
 
- Floor signage for spots where departments span maintenance.
 
- Slight reorganization of Medbay, placing the concourse medical computer closer to Cloning.
 
Fixes in fix batch eighteen:
- Added blobstart landmarks.
 
- Tweaked Hydro a bit, including a second PlantMaster.
 
- Adjusted some sinks.
 
- Added a second comm dish by the Bridge.
 
Fixes in fix batch seventeen:
- More engine improvements, whee
 
- Fixed a missing Hydro mail pipe.
 
- Added windoors to the Kitchen front table.
 
- Armory now equipped with newer style riot helmets.
 
- Added a Space Thing and some crates to peripheral asteroids.
 
Fixes of note in fix batch sixteen (not all-inclusive):
- Courtroom has a bank computer, and the hall outside it has less wacky tiles.
 
- Player piano in the Chapel.
 
- Gymnasium now better equipped for wrassling.
 
Fixes of note in fix batch fifteen (not all-inclusive):
- Courtroom uniform manufacturer is now the fancy type.
 
- Increase in visibility of Morgue's embalming fluid.
 
- EGGNOOOOOG
 
- Pride wardrobe! And several others.
 
- Sauna fuel is now more clearly visible, and accessible to anyone who can access the Sauna.
 
- Cloning now has its own area and APC.
 
- More disposal pipe dispensers (including one that may be of interest to loaf enthusiasts).
 
Fixes of note in fix batch fourteen (not all-inclusive):
- Emergency lighting!
 
- More hats and gloves in Security for the more... dapper... of the police force.
 
- Improvements to Research's main-hall networked hardware.
 
- Cloning reorganized for better usability during high traffic.
 
- Cafeteria's front exit now also accessible to the Chef.
 
- Inaccessible pipe beneath the TEG central unit can no longer rupture.
 
- Loaf zone more conducive to loafing (gear swapped around, fuel tank nearby).
 
Fixes of note in fix batch thirteen (not all-inclusive):
- Hydroponics' back room re-tiled to make it clear it's not maintenance.
 
- Pharmacy's chemical locker reconfigured for appropriate access.
 
- Additional fire alarms for the East Primary Hallway.
 
- Tanning bed for the pool room
 
- Departmental stamps!
 
- More critters!
 
- 13.1: barber shop seating fixed
 
Fixes of note in fix batch twelve (not all-inclusive):
- Northeast Vendomat moved from Maintenance into the storeroom off the gym.
 
- Several additional cargo pads, including Robotics.
 
- Fluid canister outside each janitorial room.
 
- Main phone for the Bridge.
 
- Wrestling bell for the Gym.
 
- AI QM console upgraded to the proper variant.
 
- Clown stamp!
 
Prior fix batches can be found in the Github closed PR list.
Intentional things:
- Cleaning grenades were present (different icons than you may be used to) - they've moved to rack directly right of closet
 
- General manufacturers are not in wide supply outside departments, but there IS one public-access, in the foundry.
 
- Escape dock deliberately serves only as a place to safely exit yr pod. The main pod bay or security warp beacons allow for a fairly short travel time to reach it.
 

 Goonhub
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