Official Clarion FIX THIS SHIT Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Official Clarion FIX THIS SHIT Thread (/showthread.php?tid=7152) |
RE: Official Clarion FIX THIS SHIT Thread - UrsulaMejor - 10-10-2016 The SMES on the port side isn't hooked up, and the wiring to the cloner/port primary hallway APCs is all fucked up Here's how I fixed it This is also a thing RE: Official Clarion FIX THIS SHIT Thread - Wraithcraft - 10-11-2016 Non-Area, or the clown room with Honkington, has a lightswitch on the floor. In the front desk area of medbay, some of the floor tiles were labeled as stairs but had the sprite of a floor. For some reason, I was robusted by monkeys in pathology, maybe they can open that door? Also, suggestion for pathology, use a button for the lockdown instead of a fire alarm, and have more blast doors for lockdown. RE: Official Clarion FIX THIS SHIT Thread - amaranthineApocalypse - 10-11-2016 (10-11-2016, 02:29 PM)Wraithcraft Wrote: Non-Area, or the clown room with Honkington, has a lightswitch on the floor. There actually is a pathology lockdown button, it's in the MDs office. The monkeys opening doors thing is the same in genetics, those doors need to be set to require medbay access or something so that the monkeys can't open them. RE: Official Clarion FIX THIS SHIT Thread - NesMettaur - 11-25-2016 ARISE Turns out, the middle tile of Clarion's Cargo pod bay hangar doors doesn't open while the two adjacent spaces do. This means normal pods can't actually leave the hangar without using wormholes, and have no possible way of reentering the hangar afterwards. RE: Official Clarion FIX THIS SHIT Thread - elan_oots - 11-26-2016 The ChemMaster in chemistry outputs items below the machine, so you have to right click to pick them up. The ones in the bar on Destiny also do that, I think. RE: Official Clarion FIX THIS SHIT Thread - amaranthineApocalypse - 11-26-2016 (11-26-2016, 03:45 AM)elan_oots Wrote: The ChemMaster in chemistry outputs items below the machine, so you have to right click to pick them up. The ones in the bar on Destiny also do that, I think. I think thats an overlay error or something. When you're standing on certain tiles items on the chemmaster on the destiny can appear either above or below it RE: Official Clarion FIX THIS SHIT Thread - Wraithcraft - 12-28-2016 Quick thing, For whatever reason, I couldn't find a way to close the blinds/shutters in chem. RE: Official Clarion FIX THIS SHIT Thread - YoukCat - 01-27-2017 The Light in the Clown's Office is facing the wrong way, and the Light Switch in the Clown's Office isn't on a wall. You can get into Robotics through Maintenance if you have maintenance access, since it's a Maintenance door. RE: Official Clarion FIX THIS SHIT Thread - ferriswheel1 - 01-28-2017 QM, as much as I could tell, lacks a portable reclaimer or a material processor. The only way for a QM to make stuff using their fabricators using sheets is to make a spacesuit and use the material processor by the mineral magnet, which is kinda ridiculous. RE: Official Clarion FIX THIS SHIT Thread - ZeWaka - 01-29-2017 (10-04-2016, 06:45 AM)amaranthineApocalypse Wrote:(10-03-2016, 07:18 PM)elan_oots Wrote: Telesci z levels appear to be in the wrong order... When I tested, I found this: resolved RE: Official Clarion FIX THIS SHIT Thread - Superlagg - 01-30-2017 Not a bug, but definitely something to consider fixing: The main hallway loses all of its air if there's a hole in its floor. Could use some airlocks to prevent half the ship from airing out the moment someone kicks out one of the tiles. RE: Official Clarion FIX THIS SHIT Thread - Flourish - 03-25-2017 The RD doesn't have access to their bedroom. Not sure if the same goes for other heads and their bedrooms. edit: Also, it may not be a bug (but just something a bit annoying), but there aren't any artifacts that spawn in the artlab at roundstart. Also, the console in the artlab isn't wired correctly. And anyone with maint access can get into robotics. And chemistry has no sinks (not bug, but kinda annoying). Maybe replace one of the three heaters with one? RE: Official Clarion FIX THIS SHIT Thread - Wraithcraft - 03-25-2017 Everything is wrong with the shower room. You can't access half the showers, light switch on the floor. Also, pressing issue, Monkeys can open pathology doors! All of them! Fix this! RE: Official Clarion FIX THIS SHIT Thread - Avack - 03-25-2017 A few things I noticed in a round I just played:
Edit: found another. The table in the CE's bedroom blocks the way into the toilets. RE: Official Clarion FIX THIS SHIT Thread - elan_oots - 03-25-2017 The bug with the QM podbay door is still there, the middle one does not open with the outside ones. |