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Official Clarion FIX THIS SHIT Thread
#1
Report all the bugs you see with the Clarion map here! Be sure to skim the thread before posting so a bug is not reported multiple times.
#2
Huge bug with the AI upload chamber.

There is a tile on the direct left of the AI in which you cannot be hit by the turrets, If the AI's shutters are down it obscures three tiles on the left, and the AI is positioned in a way that it will get hit by it's own turrets a lot. You can see how this would be bad if they were set to lethal.
#3
Inbound crates to cargo go to the outbound conveyor with the mass driver, meaning you have to spacewalk to fetch them.

QM also has an APC named "area power controller" just stuck on the floor by the console near the door.

And the hangar in cargo also doesn't seem to be open-able from the inside, there's two pod communication wossnames on the outside and the manual button inside doesn't seem to open the doors.
#4
Flaps from the outgoing conveyor in QM are missing.
[Image: 78b07dea1f.png]
#5
Botany has no Garden Gear machine and so no chainsaws, fertilizers, etc. frown

Edit: also a botanist cannot open the window to give produce to chef.
#6
A minor one, the floor mounted health scanner outside medbay should be rotated 180 degrees.
[Image: 5d8f0d9aef.png]

The blast door in the mass driver funeral room doesn't work, which means you cannot perform monkey executions solemn funerals.
[Image: 8cbe389439.png]
#7
Not really a bug (but just something that's a bit annoying), but can the right door to the cloning room be blue (ie. not accessible to everyone)? Maybe just have a button for it, so cloned people can get out? I feel like this way, peoples' things won't be stolen as frequently, and there will be less people wandering around in medbay with no business being there.

In a similar vein, I've noticed that the guard buddies keep going through the cloning room, which leaves the doors open, and allows anyone to get in. Is there any way to modify their path? On the Destiny, I've never noticed them in medbay.

Thanks!

edit: Also, you can't eject the cards or login (or view the manifest) on the identification computer in the HoP's office.
#8
Toxins has no igniter but a switch is present and the pipes do not connect properly, causing spicy air to spray into the room. Another small one is the hot loop purge valve is labelled incorrectly as the combustion outlet valve.
#9
The pathology research console is like 4 tiles away from the pathology manipulator. In addition to being super far away it also does not see a connection. I would suggest swapping the manipulator and the synthomatic and then also swapping the medical records and the research console.

Also pathology only seems to start with 4 samples. Cog1 started with 5 iirc, Destiny had like 8 and Cog2 has 10. Only 4 is going to mean missed triplets/codons.
#10
The freezer has no air
#11
  • Add office supply closets.
  • Add in ghost drones to the area behind the bridge, or to the left of the aviary.
  • Move the sleeper in medbay lobby to where the couch is now (maybe swap them?)
  • Look at making the bathroom area better. (I will look into doing something)
  • Give the poor captain a light in his bathroom.
  • PTL has to be shifted up one, IMO just remove the power monitoring computer and shift the engine output monitoring up one to make room.
  • HoP's computer may be broken? Didn't test thing but someone said it was.
  • Maybe remove the strange alien flower from under the bush north of the detective's office (I dunno what it does!)
#12
Also, what is up with the artifact lab pad in mining?
#13
Pressing Change Camera Network as AI lets you see the wizard shuttle.
Yeah.
#14
Engine room gets hot when the combustion chamber is firing. Like hot enough that you can't stand in there long to fix things, which wouldn't happen in the destiny engine room.
#15
Seconding the engine fuckery. New round, hadn't touched the combustion chamber because I was planning a basic char burn after last round's shenanigans. Despite being in a fire suit the chamber (no fuel, not lit) caused burn damage.

EDIT: Worked out what the problem is, in part: no valve between the hot loop outlet and the combustion chamber. Hot loop therefore heats up the chamber, even if you're not using it. This wastes a buttload of energy if you're doing just a char burn, and also has the nice side effect of cooking you.

Fix is to add a valve for it, and also make the blast shield/glass actually protective.


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