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Rev improvements thread
#1
Since rev is back I think we can definitely improve it in some ways, for a start, get rid of the rev heads traitor pdas since they almost always outnumber the heads/sec anyways.
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#2
first, make sure to read the entirety of the old "bring back rev" thread, which was full of juicy debate and suggestions on improving rev
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#3
https://forum.ss13.co/showthread.php?tid=7655


one of the ones i like the most


(05-06-2017, 08:46 PM)Frank_Stein Wrote: Idea for Rev:

Instead of letting Rev Heads convert people at will, give them some kinda gang tag style thing that they have to put up around the station. Like propaganda posters and flyers.

Whenever a certain amount of the propganda is put up in a department area, random crew members that work in that department start to become converted. Additional materials after that point increases the rate.

So, hang posters in medbay to start converting doctors, or hallways to get staff assistants, etc.

Only rev heads can add posters. They can be torn down (leaving tatters on the wall) though anyone already converted will remain so.

This allows the revolution to be a slower build up, and also let's security somewhat track it's progress and have an idea who to watch out for based on where they start to see propaganda building up.

Heads will have to be somewhat sneakier to make sure they don't out themselves placing propaganda, and even if the crew wants to join they'll have to wait and let the tell tale signs of it being a Rev Round build up
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#4
(05-09-2017, 06:31 PM)zewaka Wrote: https://forum.ss13.co/showthread.php?tid=7655


one of the ones i like the most


(05-06-2017, 08:46 PM)Frank_Stein Wrote: Idea for Rev:

Instead of letting Rev Heads convert people at will, give them some kinda gang tag style thing that they have to put up around the station. Like propaganda posters and flyers.

Whenever a certain amount of the propganda is put up in a department area, random crew members that work in that department start to become converted. Additional materials after that point increases the rate.

So, hang posters in medbay to start converting doctors, or hallways to get staff assistants, etc.

Only rev heads can add posters. They can be torn down (leaving tatters on the wall) though anyone already converted will remain so.

This allows the revolution to be a slower build up, and also let's security somewhat track it's progress and have an idea who to watch out for based on where they start to see propaganda building up.

Heads will have to be somewhat sneakier to make sure they don't out themselves placing propaganda, and even if the crew wants to join they'll have to wait and let the tell tale signs of it being a Rev Round build up
That was a very good idea and I'd definitely support adding it in
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#5
(05-09-2017, 06:36 PM)Noah Buttes Wrote:
(05-09-2017, 06:31 PM)zewaka Wrote: https://forum.ss13.co/showthread.php?tid=7655


one of the ones i like the most


(05-06-2017, 08:46 PM)Frank_Stein Wrote: Idea for Rev:

Instead of letting Rev Heads convert people at will, give them some kinda gang tag style thing that they have to put up around the station. Like propaganda posters and flyers.

Whenever a certain amount of the propganda is put up in a department area, random crew members that work in that department start to become converted. Additional materials after that point increases the rate.

So, hang posters in medbay to start converting doctors, or hallways to get staff assistants, etc.

Only rev heads can add posters. They can be torn down (leaving tatters on the wall) though anyone already converted will remain so.

This allows the revolution to be a slower build up, and also let's security somewhat track it's progress and have an idea who to watch out for based on where they start to see propaganda building up.

Heads will have to be somewhat sneakier to make sure they don't out themselves placing propaganda, and even if the crew wants to join they'll have to wait and let the tell tale signs of it being a Rev Round build up
That was a very good idea and I'd definitely support adding it in

I have never played rev myself but it sounds pretty neat
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#6
Definitely one of the big issues is time. We had a rev round yesterday that ended 7 minutes in.
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#7
which side won. did the revs win because no one, or maybe just one person, picked to be a station head

it occurs to me that a lot of rev features are reliant on having a non-dwindling server population frown
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#8
What did you guys expect, anyways? Balance was shifted heavily in the Rev's favor back when we had enough people to populate multiple stations. I'm honestly not sure if rev love is because people like the mode, or because they remembering how fun Goon was to back then.

Eh, OT bitchiness aside:

Bastardized heads and their minions: Make heads and security traitors. Give all of them objectives to be the biggest assholes ever or something. Not that people obey objectives, but it reinforced the spirit of the mode. This all gives a reason to rebel, and gives heads the same right of aggression as rev heads.

Alternative, and probably better idea: Just make heads into anti-rev heads: "Loyalists", I guess. Give both Loyalists and Revs the same goodies and rights to first blood. This makes it rev vs rev, and balances the mode a lot.
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#9
I think that if the conversion flash is kept around, it should take a minute or two to 'recharge', or maybe need charging in a weapon-charger. One of the big problems is the revs converting EVERYONE in the first 5 minutes. Also, no evidence, but I suspect there are quite a few people just ask to get converted the moment they hear rev. Also, revheads getting PDAs is silly; between 3 revheads, that's up to 6 sleepypens, each of which is two KOs, which is enough to sleepypen+space EVERY SINGLE HEAD AND SEC OFFICER with a full head-squad, nevermind the fact that 5 heads/sec is a much more likely number.
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#10
(05-10-2017, 10:04 AM)Tarmunora Wrote: I think that if the conversion flash is kept around, it should take a minute or two to 'recharge', or maybe need charging in a weapon-charger. One of the big problems is the revs converting EVERYONE in the first 5 minutes. Also, no evidence, but I suspect there are quite a few people just ask to get converted the moment they hear rev. Also, revheads getting PDAs is silly; between 3 revheads, that's up to 6 sleepypens, each of which is two KOs, which is enough to sleepypen+space EVERY SINGLE HEAD AND SEC OFFICER with a full head-squad, nevermind the fact that 5 heads/sec is a much more likely number.

What if revheads could only order false mustaches, spy stickers, voice changers, agent cards, chameleon jumpsuits, and other non-harmful equipment?
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#11
(05-10-2017, 10:46 AM)Noah Buttes Wrote: What if revheads could only order false mustaches, spy stickers, voice changers, agent cards, chameleon jumpsuits, and other non-harmful equipment?

And a revolutionary outfit
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#12
What about loyalist crewmembers to shift some of the numbers into the heads favor? When you spawn you have no idea you're a loyalist but if you get flashed instead of the rev message you get told you're a loyalist. The red R still displays to other revs but you are supposed to help the heads survive and eliminate the revolution. Probably 2-4 loyalists should exist depending on the round population.
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#13
I'm happy to hear my propaganda idea is liked

(05-10-2017, 10:51 AM)Maegor Wrote:
(05-10-2017, 10:46 AM)Noah Buttes Wrote: What if revheads could only order false mustaches, spy stickers, voice changers, agent cards, chameleon jumpsuits, and other non-harmful equipment?

And a revolutionary outfit

I think it would be fun if they could keep spawning gear for the revolution that balanced risk and reward with it's use, went along with making revolution traceable, and encouraged teamwork and organization on the part of the revs.

EX:
  • Revolutionary outfit: Very obvious visual tell, but prevents revs from being converted back while worn.
  • Flaming torches: Confers a damage resistance bonus in an area of effect to rev members. Can't be placed in backpack
  • Revolutionary flag: Confers a stamina boost bonus in an area of effect to rev members. Two handed, can't be placed in backpack but can be worn on back slot
  • Pitchforks: A melee weapon that deals double damage when wielded by a rev member. Two handed, can't be placed in backpack. Throwable
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#14
Silly idea: Limit flashes a lot more, but let revheads buy an expensive flashbang that can bulk convert unimplanted people at once. That way they can get a bunch of revs, but only if they can feasibly draw a lot of people to one area. Since most people aren't going to stick around to get flashbanged, the revheads have to act fast.

I just think a conversion grenade could be a fun way to get a large initial number of revs, but only if you're smart about it.
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#15
Give heads a traitor uplink with 6 telecrystals.

Make the endgame of the revheads to wipe out all the heads *and* all the other revheads. But only after the heads are dead.
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