05-09-2017, 06:25 PM
Since rev is back I think we can definitely improve it in some ways, for a start, get rid of the rev heads traitor pdas since they almost always outnumber the heads/sec anyways.
Rev improvements thread
|
05-09-2017, 06:25 PM
Since rev is back I think we can definitely improve it in some ways, for a start, get rid of the rev heads traitor pdas since they almost always outnumber the heads/sec anyways.
05-09-2017, 06:27 PM
first, make sure to read the entirety of the old "bring back rev" thread, which was full of juicy debate and suggestions on improving rev
05-09-2017, 06:31 PM
https://forum.ss13.co/showthread.php?tid=7655
one of the ones i like the most (05-06-2017, 08:46 PM)Frank_Stein Wrote: Idea for Rev:
05-09-2017, 06:36 PM
(05-09-2017, 06:31 PM)zewaka Wrote: https://forum.ss13.co/showthread.php?tid=7655That was a very good idea and I'd definitely support adding it in
05-09-2017, 06:51 PM
(05-09-2017, 06:36 PM)Noah Buttes Wrote:(05-09-2017, 06:31 PM)zewaka Wrote: https://forum.ss13.co/showthread.php?tid=7655That was a very good idea and I'd definitely support adding it in I have never played rev myself but it sounds pretty neat
05-10-2017, 06:11 AM
Definitely one of the big issues is time. We had a rev round yesterday that ended 7 minutes in.
05-10-2017, 07:56 AM
which side won. did the revs win because no one, or maybe just one person, picked to be a station head
it occurs to me that a lot of rev features are reliant on having a non-dwindling server population
05-10-2017, 09:04 AM
What did you guys expect, anyways? Balance was shifted heavily in the Rev's favor back when we had enough people to populate multiple stations. I'm honestly not sure if rev love is because people like the mode, or because they remembering how fun Goon was to back then.
Eh, OT bitchiness aside: Bastardized heads and their minions: Make heads and security traitors. Give all of them objectives to be the biggest assholes ever or something. Not that people obey objectives, but it reinforced the spirit of the mode. This all gives a reason to rebel, and gives heads the same right of aggression as rev heads. Alternative, and probably better idea: Just make heads into anti-rev heads: "Loyalists", I guess. Give both Loyalists and Revs the same goodies and rights to first blood. This makes it rev vs rev, and balances the mode a lot.
05-10-2017, 10:04 AM
I think that if the conversion flash is kept around, it should take a minute or two to 'recharge', or maybe need charging in a weapon-charger. One of the big problems is the revs converting EVERYONE in the first 5 minutes. Also, no evidence, but I suspect there are quite a few people just ask to get converted the moment they hear rev. Also, revheads getting PDAs is silly; between 3 revheads, that's up to 6 sleepypens, each of which is two KOs, which is enough to sleepypen+space EVERY SINGLE HEAD AND SEC OFFICER with a full head-squad, nevermind the fact that 5 heads/sec is a much more likely number.
05-10-2017, 10:46 AM
(05-10-2017, 10:04 AM)Tarmunora Wrote: I think that if the conversion flash is kept around, it should take a minute or two to 'recharge', or maybe need charging in a weapon-charger. One of the big problems is the revs converting EVERYONE in the first 5 minutes. Also, no evidence, but I suspect there are quite a few people just ask to get converted the moment they hear rev. Also, revheads getting PDAs is silly; between 3 revheads, that's up to 6 sleepypens, each of which is two KOs, which is enough to sleepypen+space EVERY SINGLE HEAD AND SEC OFFICER with a full head-squad, nevermind the fact that 5 heads/sec is a much more likely number. What if revheads could only order false mustaches, spy stickers, voice changers, agent cards, chameleon jumpsuits, and other non-harmful equipment?
05-10-2017, 10:51 AM
(This post was last modified: 05-10-2017, 10:51 AM by Maegor. Edited 1 time in total.)
05-10-2017, 10:53 AM
What about loyalist crewmembers to shift some of the numbers into the heads favor? When you spawn you have no idea you're a loyalist but if you get flashed instead of the rev message you get told you're a loyalist. The red R still displays to other revs but you are supposed to help the heads survive and eliminate the revolution. Probably 2-4 loyalists should exist depending on the round population.
05-10-2017, 11:18 AM
(This post was last modified: 05-10-2017, 11:19 AM by Frank_Stein. Edited 1 time in total.)
I'm happy to hear my propaganda idea is liked
(05-10-2017, 10:51 AM)Maegor Wrote:(05-10-2017, 10:46 AM)Noah Buttes Wrote: What if revheads could only order false mustaches, spy stickers, voice changers, agent cards, chameleon jumpsuits, and other non-harmful equipment? I think it would be fun if they could keep spawning gear for the revolution that balanced risk and reward with it's use, went along with making revolution traceable, and encouraged teamwork and organization on the part of the revs. EX:
05-14-2017, 03:41 PM
(This post was last modified: 05-14-2017, 03:44 PM by atomic1fire. Edited 2 times in total.)
Silly idea: Limit flashes a lot more, but let revheads buy an expensive flashbang that can bulk convert unimplanted people at once. That way they can get a bunch of revs, but only if they can feasibly draw a lot of people to one area. Since most people aren't going to stick around to get flashbanged, the revheads have to act fast.
I just think a conversion grenade could be a fun way to get a large initial number of revs, but only if you're smart about it.
05-14-2017, 05:18 PM
Give heads a traitor uplink with 6 telecrystals.
Make the endgame of the revheads to wipe out all the heads *and* all the other revheads. But only after the heads are dead. |
« Next Oldest | Next Newest »
|