04-21-2017, 04:50 AM
(This post was last modified: 04-21-2017, 04:52 AM by YoukCat. Edited 1 time in total.)
There has been a lot of complaining on the forum recently about how weak the AI is, at least I think there has been. Along with that, I've been wanting a buff to the AI for a while now. So this is a list of buffs for the AI that could be done, and why.
AI BLUE STARTING SHELLS:
You know the ones. The tiny blue shells that are a pain to click on and have a robust screwdriver for stabbing and unscrewing nukes so everyone can die. Sadly, they're only really used if there's no borg/you need something pushed very slightly/pod-fighting. I feel that they could be made more specialized for the AI, but requiring more charging. This improves their basic categories and opens up more possibilities for the AI.
Charging at Drone Docking Stations: These shells have no way presently to recharge if I can remember correctly. This could bode well for them.
Much smaller battery: These shells also never actually run out of power. Seriously, I can't recall once that they've ever ran out of power on me.
Magtractor: Yep, I'm seriously suggesting this. With a tiny power cell of about 1,000 or less, they wouldn't be able to make of use of this for prolonged fights or serious warfare. The most it can do is perhaps turn on welders for welderbombs, but even then these tiny shells can't pull. Doing tests, however, this doesn't increase how fast the battery drains by too much on Ghost Drones. I suggest that this reduces more power as well.
Built-in GPS: Add a GPS designated as AI01 and AI02 on the GPS list to each of the two shells. Any more of them after would be AI03, 4, 5, ect. Up to a limit of 99, in which case I guess it starts back at 1 or something?
MORE AI SHELLS:
Not the tiny blue shells, what I am suggesting here is that the AI can directly enter the many small bots around the station. Even Beepsky. The AI would not be able to enter Emagged Bots. All of these would be at the very bottom of the list, so they don't get in the way of Cyborg Shells and the Blue Shells. Cannot enter guardbuddies.
Securitrons: Armed with Cuffs and a Stun Baton. Stun Baton has zero charge however can be used anyway, just like with real securitrons!
Firebots: Armed with a Fire Extinguisher. Great tool for forgetting how to turn off safety saving lives!
Floorbots: Armed with a RCD that takes 10 seconds to build floors and can only build floors, and floor tiles. Yay?
Cleanbots: Armed with an eternally wet mop.
Buttbots: Armed with eggs. Automatically farts every few seconds.
Medibots: Armed with a beaker of whatever is loaded into it, the four main beakers that medical borgs have, and a syringe.
MORE BOT CONTROL:
AI's have this cool program that totally goes unused that lets them summon bots to them with their PDA or whatever. It could use some love.
Bot Summoning: Can make beacons for bots using said PDA App.
PDA Safety Feature: Make the AI unable to take out this PDA Cartridge they need it the amount of times new AIs have done this
Rude Mode: Can make bots mini-emagged in a way. Toggleable. Can turn it on for one bot or turn it on for all bots, same with turning off. Rude
Securitrons stun baton everyone they see and cuff them UNLESS they are security or command. Firebots don't help. Floorbots don't build floors. Cleanbots mop random nearby floors constantly (Radio: JANITOR ROGUE HE IS SLIPPING RANDOMS). Buttbots stop farting. Medibots complain that everyone self-cares and go cry in medbay alone. Just like the real medical doctors do in this game.
APC OVERCHARGE:
A special AI only option in APCs, it would force all current power in the APC to flood into the electronics. Things like Vending machines would tip over on humans if adjacent, otherwise just tip over. Drone Docking Stations and Cyborg Charging Stations maximize the charge on anything inside them instantly. Rechargers fry the powercell and render it useless. Any other electronic being worked with does the equal of a Hotwired Engine Shock, only much less lethal. Doing this also bursts the lights. The effect would remain active a very short time, as it costs a LOT of power to do this. IF THE AI DOES THIS TO THEIR OWN APC OR AN APC CONTROLLING A UPLOAD OR RESET COMPUTER, IT WILL HEAVILY DAMAGE THE AI IN BURN. THE AI CAN SURVIVE THIS ONCE, BUT CANNOT SURVIVE THIS TWICE. Also they're out of power if they do it with their own APC.
QUALITY OF LIFE THINGS:
A few things to make the AI's life better.
Console Access: The AI has access to every console onboard, but can you please make another tab in the top-right for them all/stuff them in AI Commands so that the AI doesn't have to go search for them? It would include: The Security Filing Cabinet, the Medical Computer, the Dwaine, the QM Console, the Bank Console, the Telescience Computer, Everything I Missed, and that's about it. Along with that, let them use Genetics consoles even when not near them.
Arresting: The AI should have the ability to set all non-security and non-heads to arrest and set no one to arrest instantly from their AI Commands.
Vending Machines: Let the AI order out of the station QM budget out of Vending Machines.
Hacking: Let the AI fix broken wires with a button just like how they fix AI Control on doors.
WEAKNESSES:
All of these changes would easily make the AI quite powerful. The AI needs some sort of limiting factor on all of this.
Low Battery: Make the AI battery something like 500. It's currently 7,500 and it's VERY difficult to run out.
Safety Mode: From the Captain's PDA, be able to enable AI Safety Mode. This removes the AI's ability to adjust their turrets, their ability to enter shells, and their ability to set things to rude mode. It also takes everything out of rude mode. A sort of mini-lock down for the AI. The AI can still overcharge APCs and the like, however.
Please post what you think below, I hope that we can one day make the AI not only a door opener, but a door opener with the ability to fart on you with buttbots.
AI BLUE STARTING SHELLS:
You know the ones. The tiny blue shells that are a pain to click on and have a robust screwdriver for stabbing and unscrewing nukes so everyone can die. Sadly, they're only really used if there's no borg/you need something pushed very slightly/pod-fighting. I feel that they could be made more specialized for the AI, but requiring more charging. This improves their basic categories and opens up more possibilities for the AI.
Charging at Drone Docking Stations: These shells have no way presently to recharge if I can remember correctly. This could bode well for them.
Much smaller battery: These shells also never actually run out of power. Seriously, I can't recall once that they've ever ran out of power on me.
Magtractor: Yep, I'm seriously suggesting this. With a tiny power cell of about 1,000 or less, they wouldn't be able to make of use of this for prolonged fights or serious warfare. The most it can do is perhaps turn on welders for welderbombs, but even then these tiny shells can't pull. Doing tests, however, this doesn't increase how fast the battery drains by too much on Ghost Drones. I suggest that this reduces more power as well.
Built-in GPS: Add a GPS designated as AI01 and AI02 on the GPS list to each of the two shells. Any more of them after would be AI03, 4, 5, ect. Up to a limit of 99, in which case I guess it starts back at 1 or something?
MORE AI SHELLS:
Not the tiny blue shells, what I am suggesting here is that the AI can directly enter the many small bots around the station. Even Beepsky. The AI would not be able to enter Emagged Bots. All of these would be at the very bottom of the list, so they don't get in the way of Cyborg Shells and the Blue Shells. Cannot enter guardbuddies.
Securitrons: Armed with Cuffs and a Stun Baton. Stun Baton has zero charge however can be used anyway, just like with real securitrons!
Firebots: Armed with a Fire Extinguisher. Great tool for forgetting how to turn off safety saving lives!
Floorbots: Armed with a RCD that takes 10 seconds to build floors and can only build floors, and floor tiles. Yay?
Cleanbots: Armed with an eternally wet mop.
Buttbots: Armed with eggs. Automatically farts every few seconds.
Medibots: Armed with a beaker of whatever is loaded into it, the four main beakers that medical borgs have, and a syringe.
MORE BOT CONTROL:
AI's have this cool program that totally goes unused that lets them summon bots to them with their PDA or whatever. It could use some love.
Bot Summoning: Can make beacons for bots using said PDA App.
PDA Safety Feature: Make the AI unable to take out this PDA Cartridge they need it the amount of times new AIs have done this
Rude Mode: Can make bots mini-emagged in a way. Toggleable. Can turn it on for one bot or turn it on for all bots, same with turning off. Rude
Securitrons stun baton everyone they see and cuff them UNLESS they are security or command. Firebots don't help. Floorbots don't build floors. Cleanbots mop random nearby floors constantly (Radio: JANITOR ROGUE HE IS SLIPPING RANDOMS). Buttbots stop farting. Medibots complain that everyone self-cares and go cry in medbay alone. Just like the real medical doctors do in this game.
APC OVERCHARGE:
A special AI only option in APCs, it would force all current power in the APC to flood into the electronics. Things like Vending machines would tip over on humans if adjacent, otherwise just tip over. Drone Docking Stations and Cyborg Charging Stations maximize the charge on anything inside them instantly. Rechargers fry the powercell and render it useless. Any other electronic being worked with does the equal of a Hotwired Engine Shock, only much less lethal. Doing this also bursts the lights. The effect would remain active a very short time, as it costs a LOT of power to do this. IF THE AI DOES THIS TO THEIR OWN APC OR AN APC CONTROLLING A UPLOAD OR RESET COMPUTER, IT WILL HEAVILY DAMAGE THE AI IN BURN. THE AI CAN SURVIVE THIS ONCE, BUT CANNOT SURVIVE THIS TWICE. Also they're out of power if they do it with their own APC.
QUALITY OF LIFE THINGS:
A few things to make the AI's life better.
Console Access: The AI has access to every console onboard, but can you please make another tab in the top-right for them all/stuff them in AI Commands so that the AI doesn't have to go search for them? It would include: The Security Filing Cabinet, the Medical Computer, the Dwaine, the QM Console, the Bank Console, the Telescience Computer, Everything I Missed, and that's about it. Along with that, let them use Genetics consoles even when not near them.
Arresting: The AI should have the ability to set all non-security and non-heads to arrest and set no one to arrest instantly from their AI Commands.
Vending Machines: Let the AI order out of the station QM budget out of Vending Machines.
Hacking: Let the AI fix broken wires with a button just like how they fix AI Control on doors.
WEAKNESSES:
All of these changes would easily make the AI quite powerful. The AI needs some sort of limiting factor on all of this.
Low Battery: Make the AI battery something like 500. It's currently 7,500 and it's VERY difficult to run out.
Safety Mode: From the Captain's PDA, be able to enable AI Safety Mode. This removes the AI's ability to adjust their turrets, their ability to enter shells, and their ability to set things to rude mode. It also takes everything out of rude mode. A sort of mini-lock down for the AI. The AI can still overcharge APCs and the like, however.
Please post what you think below, I hope that we can one day make the AI not only a door opener, but a door opener with the ability to fart on you with buttbots.