10-24-2016, 06:17 AM
Will the solarium GOOD ending ever be cleared?
|
10-24-2016, 07:52 AM
10-24-2016, 08:02 AM
10-24-2016, 02:47 PM
Because I like throwing stupid ideas out there, someone should try "brute force" or something along those lines as the password.
10-24-2016, 04:40 PM
(This post was last modified: 10-24-2016, 04:42 PM by Telegnats. Edited 1 time in total.)
(10-24-2016, 01:42 AM)Grek Wrote: The format for a netpass is a random 4 digit number, a greek letter and a random 3 digit number. So there's about a quarter billion possible combinations in a given round. You're not going to guess it.Possible digits - 0-9 = 10 possible The greek alphabet is 24 characters, so assuming all uppercase or lowercase we have 24 possible characters. 48 is we are using both lowercase and uppercase 10 * 10 * 10 * 24 * 10 * 10 * 10 = 240,000,000. With lowercase and uppercase this number doubles to 480,000,000 possible combinations. That's a hell of a lot of combinations and makes brute forcing it without some kind of script next to impossible, and I don't think the admins would be this cruel. And this is only if the format for the cheget is the netpass, which is only a guess. But, given that the Syndicate may or may not have a connection to the Russians, it's the best we have. Is there any chance the password is just some russian word?
10-25-2016, 06:55 AM
Telegnats
GrekThe format for a netpass is a random 4 digit number, a greek letter and a random 3 digit number. So there's about a quarter billion possible combinations in a given round. You're not going to guess it. Possible digits - 0-9 = 10 possible The greek alphabet is 24 characters, so assuming all uppercase or lowercase we have 24 possible characters. 48 is we are using both lowercase and uppercase 10 * 10 * 10 * 24 * 10 * 10 * 10 = 240,000,000. With lowercase and uppercase this number doubles to 480,000,000 possible combinations. That's a hell of a lot of combinations and makes brute forcing it without some kind of script next to impossible, and I don't think the admins would be this cruel. And this is only if the format for the cheget is the netpass, which is only a guess. But, given that the Syndicate may or may not have a connection to the Russians, it's the best we have. Is there any chance the password is just some russian word? It's WAY lower than that var/list/codewords = list("Alpha","Beta","Gamma","Zeta","Omega", "Bravo", "Epsilon", "Jeff", "Delta") var/tempword = null tempword = pick(codewords) netpass_heads = "[rand(1111,9999)] [tempword]-[rand(111,999)]" This is the code that makes the netpass up netpass_syndicate = "[rand(111,999)]DET[tempword]=[rand(1111,9999)]" here's the syndie one as well netpass_syndicate = "[rand(111,999)]DET[tempword]=[rand(1111,9999)]" I think it'd still basically be un-doable but still, not as bad as what you suggested.
10-25-2016, 07:44 AM
So, that makes only 90 million possibilities! Good luck. We dont even know if the password changes every shift or not.
10-27-2016, 11:34 PM
Perhaps there is an item similar to the fake bee that will give the password, or possibly enter it.
10-28-2016, 03:45 AM
10-28-2016, 09:27 AM
It's a widely known fact that all cats are russian spies. Ever try asking them?
10-28-2016, 12:53 PM
It seems that every halloween either a new telesci location gets added or the debris field gets updated with something new! I guess... That might just be coincidence.
11-02-2016, 12:55 PM
(10-28-2016, 12:53 PM)MaRcuSTheDAWG Wrote: It seems that every halloween either a new telesci location gets added or the debris field gets updated with something new! I guess... That might just be coincidence. Well the debris field and telesci locations are where the game goes from silly paranoia with some creepy elements to straight up survival horror. also a bit off topic but anyone else think SS13 would make a great rougelike
11-02-2016, 01:32 PM
(This post was last modified: 11-02-2016, 01:34 PM by Vitatroll. Edited 1 time in total.)
I recall one of our members worked on a roguelike but I don't think it ever got passed the level of a 7drl.
Most roguelikes (or roguelites) are crawlers with simple AI; smash heads, grab loot, move on. An SS13rl would require rather beefy AI to make an actual game out of it. It just doesn't lend itself to easy coding unless you go the starship troopers route. Not that that's a bad thing. Oh and uh. What's new with telsci? Haven't been in game for a few months now. Didn't even drop by on halloween. I think I just scared children that day. Pretty normal actually.
11-02-2016, 02:21 PM
(11-02-2016, 01:32 PM)Vitatroll Wrote: I recall one of our members worked on a roguelike but I don't think it ever got passed the level of a 7drl. catmandu. that's pretty much it right now.
11-02-2016, 03:06 PM
(10-25-2016, 06:55 AM)amaranthineApocalypse Wrote: snip Oh yea, totally. I assumed we used the entire greek alphabet, not just 8 and the word "Jeff". Much less but still incredibly daunting. Assuming this even is the password, is it possble that we could find out what it is through some non-guessing method? I assume if it's in the code it has to be used somewhere, which means we should be able to grab it from somewhere, right? I haven't poked around in the release yet, so correct me if i'm wrong. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)