Crate name: Genetic crate
Crate cost: 2500
Crate contents: 4 random mutation injectors. May or may not have random chromosome.
Mis/Notes: Good and bad mutations can be found. Pray RNGesus if you want something great.
(10-26-2016, 01:23 AM)Gannets Wrote: I'm gonna try making some of these, the code for 'em isn't too tough. Feel free to suggest traders too, we could use some more of those!
Well then:
Name: Carver (or whatever comes to your mind)
Buys rocks (and sometimes other materials)
Sells statues of a random player (each statue chooses a random player in their current state, making ghost floating statues).
Or converts 10 of X material into a statue of Y player (just put the character's name on a paper).
(10-26-2016, 01:23 AM)Gannets Wrote: I'm gonna try making some of these, the code for 'em isn't too tough. Feel free to suggest traders too, we could use some more of those!
Seeing as Plasma is what's fueling this space-race, why not:
NT fuel depot
Buys Plasmastones for either super high or super low prices.
Sells ship components and, maybe, erebite.
Might be broken, but it would be good to have another reason to get them purple rocks.
Trader: Space Handiman. He sells you toolboxes. Good for when all the mechanical/emergency toolboxes have been looted
Trader 2: Discounte Danton's Nouveau Art Supplies. Crayons, markers, paint, and once in a blue moon a solderable frame for a working paint dispenser at horrific prices. Sometimes mime clothing?
Trader 3: A guy who sells you clothing from a randomized pool so we have somewhere to put sprited-in clothes we have no other place to put.
Cannot think of more crates atm but will probably add them if I come up with them.
I was actually working on a QM rework patch that redesigns the QM area and changes how trading and ordering works, but ran into a wall designing and making different traders, so this thread is helping.
Although it looks like Gannets might beat me to it!